1.2.15 for 1.12.2
on Nov 19, 2023- Fixed the actual temperature not being updated server-side
1.2.14 for 1.12.2
on Nov 19, 2023- Added a blacklist to completely disable crop growth in certain biomes. This will override the seasonal crop feature entirely. Currently only applies to some Biomes O' Plenty biomes by default, such as the Wasteland.
- Fixed the randomized starting season option not including Late Winter
1.2.13 for 1.12.2
on Nov 19, 2023- Added a dimension whitelist for seasons. Only enabled in the overworld by default.
- Disabled new chunks from generating with snow/ice in them unless they're permanently snowy.
- Changed the default starting sub season to Mid Summer.
- Updated the version of Forge used to build the mod.
1.2.12 for 1.12.2
on Nov 19, 2023- Added additional biomes from other mods (Thaumcraft, AbyssalCraft, etc.) to the biome blacklist.
- More optimizations to snow/ice melting.
- Changes to API temperature functions. (NOTE: This will affect compatibility with mods such as Dynamic Surroundings, so be sure to update any mods you have that have integration for Serene Seasons!)
1.2.11 for 1.12.2
on Nov 19, 2023- Changed the seasonal color biome blacklist to a total seasonal effect blacklist. Biomes listed will not have their grass/foliage colors, weather, or crop fertility change based on the season. NOTE: You must delete your old biome_info.json file for these changes to take effect!
- Added the remaining vanilla growable plants/crop to the default fertility config.
- Un-hardcoded ocean/river biomes from not having their weather change by season, and added them to the default blacklist. This will not affect the average user, but if for whatever reason you want rivers and oceans to freeze in the winter, you can remove them from the blacklist.
1.2.10 for 1.12.2
on Nov 19, 2023- Prevented snow/ice clean-up if winter snow/ice generation is disabled.
- Added BiomeHooks to API for other modders to use.
- Updated various localizations courtesy of contributors on GitHub
1.2.9 for 1.12.2
on Nov 19, 2023- Fixed ice/snow generation toggle not working
1.2.8 for 1.12.2
on Nov 19, 2023- Fixed non-seed crop blocks (Fruit leaves, reeds, cocoa beans, etc.) not adhering to the season they're set to
- Changed snow to fall based solely on biome temperature rather than being hardcoded to the Winter season. This will allow snow to fall in biomes like the Taiga and other colder biomes in autumn/spring if it's cold enough.
- Optimized snow removal/weather frequency changing
1.2.7 for 1.12.2
on Nov 19, 2023- Added a config option to change the starting sub season for new worlds (Can choose between the 12 sub seasons, or set it to random).
- Added a config option to disable snow/ice generation in Winter (Will still appear in biomes that are always snowy).
- Added a config option to disable the frequency of weather changing based on the season.
- Fixed rain appearing in some biomes during winter.
- Fixed crop config naming (NOTE: If you've added crops from other mods, you'll need to make sure your configs are fixed to match).
1.2.6 for 1.12.2
on Nov 19, 2023- Allowed growable blocks to be listed in the crop fertility config, for crops that don't have seed items. This includes saplings, flowers from other mods, and so on.
1.2.5 for 1.12.2
on Nov 19, 2023- Fixed server-side crash related to birch leaf coloring
1.2.4 for 1.12.2
on Nov 19, 2023- Added seasonal birch leaf coloring
- Added Brazilian Portuguese localization, courtesy of DaDodger
1.2.3 for 1.12.2
on Nov 19, 2023- Fixed unlisted crops not growing in tropical biomes
1.2.2 for 1.12.2
on Nov 19, 2023- Added default seasonal crop support for Pam's HarvestCraft. NOTE: You will need to delete your existing config file for this to take effect! (Thanks Matheus for creating the crop list)
- Added config option to completely disable the seasonal crop feature
- Added Spanish localization courtesy of Skyaction
- Fixed server crash
1.2.1 for 1.12.2
on Nov 19, 2023- Changed seasonal crops so only summer crops can grow in tropical biomes, and only winter crops can grow in snowy biomes
1.2.0 for 1.12.2
on Nov 19, 2023- Added seasonal crops. Crops have set seasons in which they can grow (You can see which season they are fertile in the tooltip for the crop's seed item), or you can use greenhouse glass to build a greenhouse and grow any crop year-round. Mod support can be added through config files, but by default, any unlisted crops will be fertile in Spring, Summer, and Autumn. Big thanks to vishtheshnu for adding this!
- Fixed seasonal temperature shifting in relation to biomes being cold enough to get snow at high enough altitudes.
- Added French localization courtesy of Yanis48
1.1.5 for 1.12.2
on Nov 19, 2023- Fixed weather in non-snowy biomes in Spring/Autumn
- Added default support for Traverse and Conquest tropical biomes (Old biome_info.json config files will need to be deleted for this to take effect)
- Added German translation courtesy of Fuzss
1.1.4 for 1.12.2
on Nov 19, 2023- Fixed an issue with rain in tropical seasons
1.1.3 for 1.12.2
on Nov 19, 2023- Allowed snow/ice under existing blocks to melt in non-Winter seasons (In case trees or other things grow over existing Winter snow)
- Removed the Winter animal spawn prevention
- Smoothed out biome temperature reduction in Spring/Autumn
- Added Italian localization, courtesy of Insane-96
1.1.2 for 1.12.2
on Nov 19, 2023- Fixed Optifine compatibility (sighs)