RuneCraftory 1.6.0
- Dragon scales providing bonus shield stats (only up to 50%) when used in upgrades
- Added lots of monsters
- Added bosses:
- Chimera, Dead Tree, Raccoon, Skelefang, Rafflesia
- Bosses heal rapidly if no nearby players
- Bosses heal to full if they manage to kill all nearby players
- Mob stats etc. are now datapack and not config based except a few things
- New drop chance calculation that incorporates looting and luck. Looting is now multiplicative while luck is additive
- Add missing eathspike spell
- Spell stuff (like cooldown etc) are now configurable via datapack
- Fixes:
- Redone a few textures
- Fix monster doing nothing when ridden by non players
- Make ridden mobs model fit to animations
- Fix untaming entities in parties not removing them
- Make untaming entities remove from parties
- Tweak damage calculations
- Gate spawning config moved to datapack
- Fix (non player) ridden monsters not attacking
- Fix random move ai sometimes crashing
- Improve targeting for mobs with owner. Check owner directly instead of just uuid
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md
RuneCraftory 1.5.1
-
Removed some unused textures
-
Fix multiblock highlight being wrong when aiming at replaceable blocks like grass
-
Farmland check sky for rain
-
Doctors can cure negative effects
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.18/Changelog.md