(V.6.2.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
Added an Ocean, Nether, and End variants of the Ancient City! Very rare structure! Ocean Ancient City can be located with a map from Wandering Traders!
Loot Tables:
All RS loot table's secret lucky banner pool has been standardized and rebalanced.
More secret banners have been added to all RS loot table's lucky banner pool!
Advancements:
Changed the name and description of many advancements for RS so it is less boring lol.
Mod Compat:
Fixed villages and a few other structures that would not spawn if William Wyther's Overhauled Overworld mod/datapack is on. Also, please update WWOO to v3.1.2 for best compatibility with Repurposed Structures.
(V.6.1.4 Changes) (1.19.0 Minecraft) (Config Datapack updated)
Mansions:
All RS Mansions now use template pool files to spawn the Illagers. Now it is possible to easily add new mobs to any specific RS mansion by datapack! Also made sure that RS Mansion rooms will have same number of Illagers across all biome variants of it. (Some RS Mansions now will spawn slightly more Illagers than before in rooms that were missing Illagers)
Made Mangrove Mansions have their own structure set and made them much more common. Should generally be around 6000-15000 blocks away on average now instead of like 20000-40000 blocks away.
Pyramids:
Redid the Icy Pyramid trap so it is far more stable and less likely to set off the trap due to Observers not being usable in structures safely.
Mineshafts:
Support pillars/chains can now replace many more non-solid blocks and is controlled by the repurposed_structures:mineshaft_support_replaceables
block tag.
This means RS Mineshafts have pillars/chains support more often in Dripstone Caves and Lush Caves.
RS Spawners:
Fixed bug where removing all mobs for an RS Spawner will cause air pockets to spawn in place of the spawner in Ocean Mineshafts and Ocean Dungeons. Also causes Pig Spawners to spawn in End Dungeons. Now, removing all mobs will remove the spawner block properly without placing air pockets or Pig Spawners for Ocean Mineshafts, Ocean Dungeons, and End Dungeons.
Mod Compat:
Added some William Wythers' Overhauled Overworld biomes to RS's biome tags to improve compat. Also, update to v2.3 or newer Forge William Wythers' Overhauled Overworld have maximum compat with RS.
Allowed Flower Forest Pyramid to spawn in more Terralith biomes.
Fixed import_modded_loot GLM so it actually runs and properly imports modded loot into RS chests.
(V.6.1.3 Changes) (1.19.0 Minecraft)
Misc:
Updated to work on v41.0.98 Forge.
(V.6.1.2 Changes) (1.19.0 Minecraft)
Misc:
Updated to work on v41.0.85 Forge.
(V.6.1.1 Changes) (1.19.0 Minecraft)
Loot:
Fixed it so Mangrove Outpost, Mangrove Mansion, and Mangrove Igloo can import modded loot.
(V.6.1.0 Changes) (1.19.0 Minecraft) (Config Datapack updated)
Igloos:
Added Mangrove Igloos to Mangrove Swamp biome! Has a twist in its basement that sometimes spawns.
Organized RS Igloo worldgen files into folders to clean up.
Outposts:
Added Mangrove Outposts to Mangrove Swamp biome!
Mansions:
Added Mangrove Mansions to Mangrove Swamp biome!
Changed color of Birch Mansion's secret banner.
Hooked up all RS mansion's spider spawner piece to now be controlled by rs_spawner files for the mob type.
Witch Huts:
Added Mangrove Witch Huts to Mangrove Swamp biome!
(V.6.1.3 Changes) (1.19.0 Minecraft)
Misc:
Updated to work on v41.0.98 Forge.
(V.6.1.2 Changes) (1.19.0 Minecraft)
Misc:
Updated to work on v41.0.85 Forge.
(V.6.1.1 Changes) (1.19.0 Minecraft)
Loot:
Fixed it so Mangrove Outpost, Mangrove Mansion, and Mangrove Igloo can import modded loot.
(V.6.1.0 Changes) (1.19.0 Minecraft) (Config Datapack updated)
Igloos:
Added Mangrove Igloos to Mangrove Swamp biome! Has a twist in its basement that sometimes spawns.
Organized RS Igloo worldgen files into folders to clean up.
Outposts:
Added Mangrove Outposts to Mangrove Swamp biome!
Mansions:
Added Mangrove Mansions to Mangrove Swamp biome!
Changed color of Birch Mansion's secret banner.
Hooked up all RS mansion's spider spawner piece to now be controlled by rs_spawner files for the mob type.
Witch Huts:
Added Mangrove Witch Huts to Mangrove Swamp biome!
(V.6.1.2 Changes) (1.19.0 Minecraft)
Misc:
Updated to work on v41.0.85 Forge.
(V.6.1.1 Changes) (1.19.0 Minecraft)
Loot:
Fixed it so Mangrove Outpost, Mangrove Mansion, and Mangrove Igloo can import modded loot.
(V.6.1.0 Changes) (1.19.0 Minecraft) (Config Datapack updated)
Igloos:
Added Mangrove Igloos to Mangrove Swamp biome! Has a twist in its basement that sometimes spawns.
Organized RS Igloo worldgen files into folders to clean up.
Outposts:
Added Mangrove Outposts to Mangrove Swamp biome!
Mansions:
Added Mangrove Mansions to Mangrove Swamp biome!
Changed color of Birch Mansion's secret banner.
Hooked up all RS mansion's spider spawner piece to now be controlled by rs_spawner files for the mob type.
Witch Huts:
Added Mangrove Witch Huts to Mangrove Swamp biome!
(V.6.1.1 Changes) (1.19.0 Minecraft)
Loot:
Fixed it so Mangrove Outpost, Mangrove Mansion, and Mangrove Igloo can import modded loot.
(V.6.1.0 Changes) (1.19.0 Minecraft) (Config Datapack updated)
Igloos:
Added Mangrove Igloos to Mangrove Swamp biome! Has a twist in its basement that sometimes spawns.
Organized RS Igloo worldgen files into folders to clean up.
Outposts:
Added Mangrove Outposts to Mangrove Swamp biome!
Mansions:
Added Mangrove Mansions to Mangrove Swamp biome!
Changed color of Birch Mansion's secret banner.
Hooked up all RS mansion's spider spawner piece to now be controlled by rs_spawner files for the mob type.
Witch Huts:
Added Mangrove Witch Huts to Mangrove Swamp biome!
(V.6.1.0 Changes) (1.19.0 Minecraft) (Config Datapack updated)
Igloos:
Added Mangrove Igloos to Mangrove Swamp biome! Has a twist in its basement that sometimes spawns.
Organized RS Igloo worldgen files into folders to clean up.
Outposts:
Added Mangrove Outposts to Mangrove Swamp biome!
Mansions:
Added Mangrove Mansions to Mangrove Swamp biome!
Changed color of Birch Mansion's secret banner.
Hooked up all RS mansion's spider spawner piece to now be controlled by rs_spawner files for the mob type.
Witch Huts:
Added Mangrove Witch Huts to Mangrove Swamp biome!
(V.6.0.9 Changes) (1.19.0 Minecraft)
Village:
Fixed Badlands Village center piece spawning at y = 0 due to missing heightmap check in its structure json file.
(V.6.0.8 Changes) (1.19.0 Minecraft)
Mansions:
Added Allays to RS mansion prison pieces. Each prison room cell can spawn 1 to 3 Allays.
Outposts:
Added Allays to RS outpost cage pieces. The Allay cages have a chance of spawning.
Added possible "Singing" Goat Horn to all RS Outpost loot tables except for End Outpost.
Ruins:
Made Overworld Ruins more spread out and uncommon instead of everywhere.
Misc:
Added repurposed_structures:no_waterfalls
tag to prevent waterfalls in Snowy Mansion, Snowy Pyramid, and Snowy Outposts.
(V.6.0.7 Changes) (1.19.0 Minecraft)
Processors:
Significantly improved my spawner_randomizing_processor so it now can specify all nbt for spawners. This will be utilized to make RS be better with spawner behavior. Currently, all overworld structures with spawners now will let their mobs spawn up to light level 7 to make the mobs spawn more consistently in the presence of nearby light sources that spawns within RS structures.
Mineshafts:
Fixed a typo in several rs_pieces_spawn_counts files with Mineshafts. Now Mineshafts should always have 1 spawner tunnel. Config datapack is updated with this fix as well.
Misc:
Fixed a bug where some of my rng stuff was not being randomized properly at y = 0.
(V.6.0.6 Changes) (1.19.0 Minecraft)
Misc:
Fixed Pneumaticcraft tags in my mod to use the correct path so it actually work now. Config datapack is updated with this fix too.
Dungeons:
Significantly nerfed the chances of Vex spawners in Swamp Dungeons and Dark Forest Dungeons. They are now at 1% chance for the spawners to be a vex spawner instead of like 16% in the past. Override the rs_spawner files in the config datapack to remove them entirely if you don't want them at all.
(V.6.0.5 Changes) (1.19.0 Minecraft)
Dungeons:
Changed dungeons to use repurposed_structures:unlimited_count
so you can set dungeon spawnrates insanely high (like a thousand or so)
Wells:
Added repurposed_structures:unlimited_count
to wells to make turning them off easier (just set count to 0)
Config datapack is updated with these changes.
Bastions:
Allow Underground Bastions to spawn in Deep Dark biome and increased range of structure check to prevent it from spawning in Ancient Cities.
Villages:
Dark Forest Village now has Red and Black Beds instead of White and Yellow Beds.
Mountain Villages now spawns Stone Brick Stairs instead of Cobblestone Stairs at various spots.
Mod Compat:
Added more Terralith biomes to RS biome tags for RS structures to spawn in.
(V.6.0.4 Changes) (1.19.0 Minecraft)
Lang:
ru_ru.json lang file updated by DrHesperus!
(V.6.0.3 Changes) (1.19.0 Minecraft)
Mineshafts:
Fixed End Mineshaft's avoid structure set tag being misnamed and thus, broken.
Misc:
Fixed crash when Waystone mod is on or RS Compat Datapacks are on.
(V.6.0.2 Changes) (1.19.0 Minecraft)
Pyramids:
Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)
(V.6.0.1 Changes) (1.19.0 Minecraft)
Wells:
Fixed height offset not applying correctly.
Misc:
Fixed exclusion zome for several structure sets to now work with tags. This was used to prevent some structures from spawning near certain other structures. Helps to reduce odd structure fusions from happening.
(V.6.0.0 Changes) (1.19.0 Minecraft)
Major:
Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1
Config:
The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.
Dungeons:
Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.
Mineshafts:
Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.
Villages:
Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.
(V.6.0.8 Changes) (1.19.0 Minecraft)
Mansions:
Added Allays to RS mansion prison pieces. Each prison room cell can spawn 1 to 3 Allays.
Outposts:
Added Allays to RS outpost cage pieces. The Allay cages have a chance of spawning.
Added possible "Singing" Goat Horn to all RS Outpost loot tables except for End Outpost.
Ruins:
Made Overworld Ruins more spread out and uncommon instead of everywhere.
Misc:
Added repurposed_structures:no_waterfalls
tag to prevent waterfalls in Snowy Mansion, Snowy Pyramid, and Snowy Outposts.
(V.6.0.7 Changes) (1.19.0 Minecraft)
Processors:
Significantly improved my spawner_randomizing_processor so it now can specify all nbt for spawners. This will be utilized to make RS be better with spawner behavior. Currently, all overworld structures with spawners now will let their mobs spawn up to light level 7 to make the mobs spawn more consistently in the presence of nearby light sources that spawns within RS structures.
Mineshafts:
Fixed a typo in several rs_pieces_spawn_counts files with Mineshafts. Now Mineshafts should always have 1 spawner tunnel. Config datapack is updated with this fix as well.
Misc:
Fixed a bug where some of my rng stuff was not being randomized properly at y = 0.
(V.6.0.6 Changes) (1.19.0 Minecraft)
Misc:
Fixed Pneumaticcraft tags in my mod to use the correct path so it actually work now. Config datapack is updated with this fix too.
Dungeons:
Significantly nerfed the chances of Vex spawners in Swamp Dungeons and Dark Forest Dungeons. They are now at 1% chance for the spawners to be a vex spawner instead of like 16% in the past. Override the rs_spawner files in the config datapack to remove them entirely if you don't want them at all.
(V.6.0.5 Changes) (1.19.0 Minecraft)
Dungeons:
Changed dungeons to use repurposed_structures:unlimited_count
so you can set dungeon spawnrates insanely high (like a thousand or so)
Wells:
Added repurposed_structures:unlimited_count
to wells to make turning them off easier (just set count to 0)
Config datapack is updated with these changes.
Bastions:
Allow Underground Bastions to spawn in Deep Dark biome and increased range of structure check to prevent it from spawning in Ancient Cities.
Villages:
Dark Forest Village now has Red and Black Beds instead of White and Yellow Beds.
Mountain Villages now spawns Stone Brick Stairs instead of Cobblestone Stairs at various spots.
Mod Compat:
Added more Terralith biomes to RS biome tags for RS structures to spawn in.
(V.6.0.4 Changes) (1.19.0 Minecraft)
Lang:
ru_ru.json lang file updated by DrHesperus!
(V.6.0.3 Changes) (1.19.0 Minecraft)
Mineshafts:
Fixed End Mineshaft's avoid structure set tag being misnamed and thus, broken.
Misc:
Fixed crash when Waystone mod is on or RS Compat Datapacks are on.
(V.6.0.2 Changes) (1.19.0 Minecraft)
Pyramids:
Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)
(V.6.0.1 Changes) (1.19.0 Minecraft)
Wells:
Fixed height offset not applying correctly.
Misc:
Fixed exclusion zome for several structure sets to now work with tags. This was used to prevent some structures from spawning near certain other structures. Helps to reduce odd structure fusions from happening.
(V.6.0.0 Changes) (1.19.0 Minecraft)
Major:
Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1
Config:
The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.
Dungeons:
Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.
Mineshafts:
Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.
Villages:
Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.
(V.6.0.7 Changes) (1.19.0 Minecraft)
Processors:
Significantly improved my spawner_randomizing_processor so it now can specify all nbt for spawners. This will be utilized to make RS be better with spawner behavior. Currently, all overworld structures with spawners now will let their mobs spawn up to light level 7 to make the mobs spawn more consistently in the presence of nearby light sources that spawns within RS structures.
Mineshafts:
Fixed a typo in several rs_pieces_spawn_counts files with Mineshafts. Now Mineshafts should always have 1 spawner tunnel. Config datapack is updated with this fix as well.
Misc:
Fixed a bug where some of my rng stuff was not being randomized properly at y = 0.
(V.6.0.6 Changes) (1.19.0 Minecraft)
Misc:
Fixed Pneumaticcraft tags in my mod to use the correct path so it actually work now. Config datapack is updated with this fix too.
Dungeons:
Significantly nerfed the chances of Vex spawners in Swamp Dungeons and Dark Forest Dungeons. They are now at 1% chance for the spawners to be a vex spawner instead of like 16% in the past. Override the rs_spawner files in the config datapack to remove them entirely if you don't want them at all.
(V.6.0.5 Changes) (1.19.0 Minecraft)
Dungeons:
Changed dungeons to use repurposed_structures:unlimited_count
so you can set dungeon spawnrates insanely high (like a thousand or so)
Wells:
Added repurposed_structures:unlimited_count
to wells to make turning them off easier (just set count to 0)
Config datapack is updated with these changes.
Bastions:
Allow Underground Bastions to spawn in Deep Dark biome and increased range of structure check to prevent it from spawning in Ancient Cities.
Villages:
Dark Forest Village now has Red and Black Beds instead of White and Yellow Beds.
Mountain Villages now spawns Stone Brick Stairs instead of Cobblestone Stairs at various spots.
Mod Compat:
Added more Terralith biomes to RS biome tags for RS structures to spawn in.
(V.6.0.4 Changes) (1.19.0 Minecraft)
Lang:
ru_ru.json lang file updated by DrHesperus!
(V.6.0.3 Changes) (1.19.0 Minecraft)
Mineshafts:
Fixed End Mineshaft's avoid structure set tag being misnamed and thus, broken.
Misc:
Fixed crash when Waystone mod is on or RS Compat Datapacks are on.
(V.6.0.2 Changes) (1.19.0 Minecraft)
Pyramids:
Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)
(V.6.0.1 Changes) (1.19.0 Minecraft)
Wells:
Fixed height offset not applying correctly.
Misc:
Fixed exclusion zome for several structure sets to now work with tags. This was used to prevent some structures from spawning near certain other structures. Helps to reduce odd structure fusions from happening.
(V.6.0.0 Changes) (1.19.0 Minecraft)
Major:
Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1
Config:
The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.
Dungeons:
Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.
Mineshafts:
Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.
Villages:
Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.
(V.6.0.6 Changes) (1.19.0 Minecraft)
Misc:
Fixed Pneumaticcraft tags in my mod to use the correct path so it actually work now. Config datapack is updated with this fix too.
Dungeons:
Significantly nerfed the chances of Vex spawners in Swamp Dungeons and Dark Forest Dungeons. They are now at 1% chance for the spawners to be a vex spawner instead of like 16% in the past. Override the rs_spawner files in the config datapack to remove them entirely if you don't want them at all.
(V.6.0.5 Changes) (1.19.0 Minecraft)
Dungeons:
Changed dungeons to use repurposed_structures:unlimited_count
so you can set dungeon spawnrates insanely high (like a thousand or so)
Wells:
Added repurposed_structures:unlimited_count
to wells to make turning them off easier (just set count to 0)
Config datapack is updated with these changes.
Bastions:
Allow Underground Bastions to spawn in Deep Dark biome and increased range of structure check to prevent it from spawning in Ancient Cities.
Villages:
Dark Forest Village now has Red and Black Beds instead of White and Yellow Beds.
Mountain Villages now spawns Stone Brick Stairs instead of Cobblestone Stairs at various spots.
Mod Compat:
Added more Terralith biomes to RS biome tags for RS structures to spawn in.
(V.6.0.4 Changes) (1.19.0 Minecraft)
Lang:
ru_ru.json lang file updated by DrHesperus!
(V.6.0.3 Changes) (1.19.0 Minecraft)
Mineshafts:
Fixed End Mineshaft's avoid structure set tag being misnamed and thus, broken.
Misc:
Fixed crash when Waystone mod is on or RS Compat Datapacks are on.
(V.6.0.2 Changes) (1.19.0 Minecraft)
Pyramids:
Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)
(V.6.0.1 Changes) (1.19.0 Minecraft)
Wells:
Fixed height offset not applying correctly.
Misc:
Fixed exclusion zome for several structure sets to now work with tags. This was used to prevent some structures from spawning near certain other structures. Helps to reduce odd structure fusions from happening.
(V.6.0.0 Changes) (1.19.0 Minecraft)
Major:
Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1
Config:
The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.
Dungeons:
Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.
Mineshafts:
Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.
Villages:
Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.
(V.6.0.5 Changes) (1.19.0 Minecraft)
Dungeons:
Changed dungeons to use repurposed_structures:unlimited_count
so you can set dungeon spawnrates insanely high (like a thousand or so)
Wells:
Added repurposed_structures:unlimited_count
to wells to make turning them off easier (just set count to 0)
Config datapack is updated with these changes.
Bastions:
Allow Underground Bastions to spawn in Deep Dark biome and increased range of structure check to prevent it from spawning in Ancient Cities.
Villages:
Dark Forest Village now has Red and Black Beds instead of White and Yellow Beds.
Mountain Villages now spawns Stone Brick Stairs instead of Cobblestone Stairs at various spots.
Mod Compat:
Added more Terralith biomes to RS biome tags for RS structures to spawn in.
(V.6.0.4 Changes) (1.19.0 Minecraft)
Lang:
ru_ru.json lang file updated by DrHesperus!
(V.6.0.3 Changes) (1.19.0 Minecraft)
Mineshafts:
Fixed End Mineshaft's avoid structure set tag being misnamed and thus, broken.
Misc:
Fixed crash when Waystone mod is on or RS Compat Datapacks are on.
(V.6.0.2 Changes) (1.19.0 Minecraft)
Pyramids:
Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)
(V.6.0.1 Changes) (1.19.0 Minecraft)
Wells:
Fixed height offset not applying correctly.
Misc:
Fixed exclusion zome for several structure sets to now work with tags. This was used to prevent some structures from spawning near certain other structures. Helps to reduce odd structure fusions from happening.
(V.6.0.0 Changes) (1.19.0 Minecraft)
Major:
Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1
Config:
The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.
Dungeons:
Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.
Mineshafts:
Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.
Villages:
Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.
(V.6.0.3 Changes) (1.19.0 Minecraft)
Mineshafts:
Fixed End Mineshaft's avoid structure set tag being misnamed and thus, broken.
Misc:
Fixed crash when Waystone mod is on or RS Compat Datapacks are on.
(V.6.0.2 Changes) (1.19.0 Minecraft)
Pyramids:
Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)
(V.6.0.1 Changes) (1.19.0 Minecraft)
Wells:
Fixed height offset not applying correctly.
Misc:
Fixed exclusion zome for several structure sets to now work with tags. This was used to prevent some structures from spawning near certain other structures. Helps to reduce odd structure fusions from happening.
(V.6.0.0 Changes) (1.19.0 Minecraft)
Major:
Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1
Config:
The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.
Dungeons:
Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.
Mineshafts:
Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.
Villages:
Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.
(V.6.0.2 Changes) (1.19.0 Minecraft)
Pyramids:
Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)
(V.6.0.1 Changes) (1.19.0 Minecraft)
Wells:
Fixed height offset not applying correctly.
Misc:
Fixed exclusion zome for several structure sets to now work with tags. This was used to prevent some structures from spawning near certain other structures. Helps to reduce odd structure fusions from happening.
(V.6.0.0 Changes) (1.19.0 Minecraft)
Major:
Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1
Config:
The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.
Dungeons:
Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.
Mineshafts:
Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.
Villages:
Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.
(V.6.0.1 Changes) (1.19.0 Minecraft)
Wells:
Fixed height offset not applying correctly.
Misc:
Fixed exclusion zome for several structure sets to now work with tags. This was used to prevent some structures from spawning near certain other structures. Helps to reduce odd structure fusions from happening.
(V.6.0.0 Changes) (1.19.0 Minecraft)
Major:
Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1
Config:
The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.
Dungeons:
Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.
Mineshafts:
Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.
Villages:
Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.
(V.6.0.0 Changes) (1.19.0 Minecraft)
Major:
Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1
Config:
The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.
Dungeons:
Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.
Mineshafts:
Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.
Villages:
Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.
(V.5.1.14 Changes) (1.18.2 Minecraft)
Config:
Fixed repurposed_structures-forge/biome_dimension_allow_disallow_configs.json5 config file so it actually applies to RS dungeons. Now the config should work properly... It's been broken for a few months and no one reported it till now...............
(V.5.1.13 Changes) (1.18.2 Minecraft)
Mod Compat:
Added compat with Bright Spark's Async Locator mod! (PRed by Bright Spark) Async Locator makes explorer maps not stall the world while they look for a structure. Perfect for map trades or chests with maps that causes the game to stall for a bit. Async Locator: https://www.curseforge.com/minecraft/mc-mods/async-locator
Lang:
Added uk_ua lang created by Kezunya. Special thanks to them!
(V.5.1.12 Changes) (1.18.2 Minecraft)
Mod Compat:
Added Betterend and Betternether biomes to the biome tags that my mod uses so my structures spawns in their biomes. (Just in case they port to Forge 1.18.2)
Added Magical Forest's biome to the forest biome tags that my mod uses so my structures spawns in their biomes.
Added ProjectVibrantJourney's biomes to the biome tags that my mod uses so my structures spawns in their biomes.
Mineshafts:
Lowered Crimson, Warped, and Nether Mineshaft's max y value their center room can spawn at. (Lowers entire mineshaft by 4 blocks) Config datapack is updated with this change now.
(V.5.1.11 Changes) (1.18.2 Minecraft)
Mineshafts:
Fixed Desert and Swamp Mineshafts not having pillars/chains support. (Config datapack now updated to include the small changes for this fix)
Misc:
Slightly improved the error message that shows when a RS structure fails to generate with certain required pieces.
(V.5.1.10 Changes) (1.18.2 Minecraft)
Config:
Autoupdate the dimension blacklist config entry for RS's dungeons and wells so that it uses twilightforest:twilight_forest
instead of twilightforest:twilightforest
This will make RS dungeons and wells no longer spawn in Twilight Forest's dimension.
(V.5.1.9 Changes) (1.18.2 Minecraft)
Locate:
/locate command mixin that RS does now only increase the search radius for structures under the
repurposed_structures:larger_locate_search
configured structure feature tag.
Has RS's Mineshafts by default and will make the command's search radius go from 100 structure region radius to 2000 radius.
With this tag, the command should not time out as often when locating other mod's/datapack's structures that are having issues spawning.
Config datapack updated to include this new tag.
(V.5.1.8 Changes) (1.18.2 Minecraft)
End Structures:
End Pyramid, End Shipwreck, End Mineshaft, End Outpost, and End Ruined Portal all now generate only past 1000 blocks from the world center in the End.
Dungeons:
Set the default value for Ocean Dungeon's spawnrate from 3 to 2 in config/repurposed_structures-forge/dungeons.toml
(V.5.1.7 Changes) (1.18.2 Minecraft)
Outposts:
Fixed Warped Outposts being very rare.
Shipwrecks:
Fixed Crimson Shipwreck being very rare.
Nether Structures:
Slightly decreased the spawnrates of all Nether Outposts, Nether Pyramid, Nether Ruins, Nether Shipwrecks, Nether Temples, Nether Strongholds, Nether Mineshafts, and Nether Villages. Hopefully this helps make the Nether a little less crowded.
Villages:
Fixed Badland Village's trapdoor plant pots to have grass block/podzol inside instead of air.
Added stable_1 building to spawn in non-zombied Badlands Villages rarely.
Dark Forest Village Churches and Stable buildings has some Granite Stairs/Slabs replaced with Dark Oak Stairs/Slabs
Swamp Villages overall has their Moss Blocks on ground replaced with various terracotta blocks. Moss Block and Moss Carpet has been removed from the outside of the Swamp Village's mud igloo houses and instead, has Moss Carpet on floor inside.
Fixed Swamp Villages spawning Structure Void blocks sometimes.
Lang:
it_it.json lang file added by Zano1999! Thank you!
(V.5.1.6 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash when certain features are spawned outside of worldgen. (Made some mixins safer and only apply their changes when during worldgen)
Fixed mixins that reduces amount of jungle bushes in some RS structures.
Fixed mixins that removes lava lakes and lavafalls from spawning in some RS structures.
(V.5.1.5 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed "#byg:is_icy" entry in repurposed_structures:collections/icy biome tag so it includes icy byg biomes properly.
(V.5.1.4 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.
(V.5.1.3 Changes) (1.18.2 Minecraft)
Loot:
Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)
Shipwrecks:
Fixed End Shipwrecks not spawning.
(V.5.1.2 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)
(V.5.1.1 Changes) (1.18.2 Minecraft)
Mod Compat:
Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.
(V.5.1.0 Changes) (1.18.2 Minecraft)
Monuments:
Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!
Tags:
Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.
Mod Compat:
The rs_spawner json file's entries now can have "optional": true
to make the entry no longer error if the mob is not present in the registry.
Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.
Lang:
Fixed typo in zh_cn.json file that prevented it from loading properly.
(V.5.1.13 Changes) (1.18.2 Minecraft)
Mod Compat:
Added compat with Bright Spark's Async Locator mod! (PRed by Bright Spark) Async Locator makes explorer maps not stall the world while they look for a structure. Perfect for map trades or chests with maps that causes the game to stall for a bit. Async Locator: https://www.curseforge.com/minecraft/mc-mods/async-locator
Lang:
Added uk_ua lang created by Kezunya. Special thanks to them!
(V.5.1.12 Changes) (1.18.2 Minecraft)
Mod Compat:
Added Betterend and Betternether biomes to the biome tags that my mod uses so my structures spawns in their biomes. (Just in case they port to Forge 1.18.2)
Added Magical Forest's biome to the forest biome tags that my mod uses so my structures spawns in their biomes.
Added ProjectVibrantJourney's biomes to the biome tags that my mod uses so my structures spawns in their biomes.
Mineshafts:
Lowered Crimson, Warped, and Nether Mineshaft's max y value their center room can spawn at. (Lowers entire mineshaft by 4 blocks) Config datapack is updated with this change now.
(V.5.1.11 Changes) (1.18.2 Minecraft)
Mineshafts:
Fixed Desert and Swamp Mineshafts not having pillars/chains support. (Config datapack now updated to include the small changes for this fix)
Misc:
Slightly improved the error message that shows when a RS structure fails to generate with certain required pieces.
(V.5.1.10 Changes) (1.18.2 Minecraft)
Config:
Autoupdate the dimension blacklist config entry for RS's dungeons and wells so that it uses twilightforest:twilight_forest
instead of twilightforest:twilightforest
This will make RS dungeons and wells no longer spawn in Twilight Forest's dimension.
(V.5.1.9 Changes) (1.18.2 Minecraft)
Locate:
/locate command mixin that RS does now only increase the search radius for structures under the
repurposed_structures:larger_locate_search
configured structure feature tag.
Has RS's Mineshafts by default and will make the command's search radius go from 100 structure region radius to 2000 radius.
With this tag, the command should not time out as often when locating other mod's/datapack's structures that are having issues spawning.
Config datapack updated to include this new tag.
(V.5.1.8 Changes) (1.18.2 Minecraft)
End Structures:
End Pyramid, End Shipwreck, End Mineshaft, End Outpost, and End Ruined Portal all now generate only past 1000 blocks from the world center in the End.
Dungeons:
Set the default value for Ocean Dungeon's spawnrate from 3 to 2 in config/repurposed_structures-forge/dungeons.toml
(V.5.1.7 Changes) (1.18.2 Minecraft)
Outposts:
Fixed Warped Outposts being very rare.
Shipwrecks:
Fixed Crimson Shipwreck being very rare.
Nether Structures:
Slightly decreased the spawnrates of all Nether Outposts, Nether Pyramid, Nether Ruins, Nether Shipwrecks, Nether Temples, Nether Strongholds, Nether Mineshafts, and Nether Villages. Hopefully this helps make the Nether a little less crowded.
Villages:
Fixed Badland Village's trapdoor plant pots to have grass block/podzol inside instead of air.
Added stable_1 building to spawn in non-zombied Badlands Villages rarely.
Dark Forest Village Churches and Stable buildings has some Granite Stairs/Slabs replaced with Dark Oak Stairs/Slabs
Swamp Villages overall has their Moss Blocks on ground replaced with various terracotta blocks. Moss Block and Moss Carpet has been removed from the outside of the Swamp Village's mud igloo houses and instead, has Moss Carpet on floor inside.
Fixed Swamp Villages spawning Structure Void blocks sometimes.
Lang:
it_it.json lang file added by Zano1999! Thank you!
(V.5.1.6 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash when certain features are spawned outside of worldgen. (Made some mixins safer and only apply their changes when during worldgen)
Fixed mixins that reduces amount of jungle bushes in some RS structures.
Fixed mixins that removes lava lakes and lavafalls from spawning in some RS structures.
(V.5.1.5 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed "#byg:is_icy" entry in repurposed_structures:collections/icy biome tag so it includes icy byg biomes properly.
(V.5.1.4 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.
(V.5.1.3 Changes) (1.18.2 Minecraft)
Loot:
Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)
Shipwrecks:
Fixed End Shipwrecks not spawning.
(V.5.1.2 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)
(V.5.1.1 Changes) (1.18.2 Minecraft)
Mod Compat:
Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.
(V.5.1.0 Changes) (1.18.2 Minecraft)
Monuments:
Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!
Tags:
Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.
Mod Compat:
The rs_spawner json file's entries now can have "optional": true
to make the entry no longer error if the mob is not present in the registry.
Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.
Lang:
Fixed typo in zh_cn.json file that prevented it from loading properly.
(V.5.1.12 Changes) (1.18.2 Minecraft)
Mod Compat:
Added Betterend and Betternether biomes to the biome tags that my mod uses so my structures spawns in their biomes. (Just in case they port to Forge 1.18.2)
Added Magical Forest's biome to the forest biome tags that my mod uses so my structures spawns in their biomes.
Added ProjectVibrantJourney's biomes to the biome tags that my mod uses so my structures spawns in their biomes.
Mineshafts:
Lowered Crimson, Warped, and Nether Mineshaft's max y value their center room can spawn at. (Lowers entire mineshaft by 4 blocks) Config datapack is updated with this change now.
(V.5.1.11 Changes) (1.18.2 Minecraft)
Mineshafts:
Fixed Desert and Swamp Mineshafts not having pillars/chains support. (Config datapack now updated to include the small changes for this fix)
Misc:
Slightly improved the error message that shows when a RS structure fails to generate with certain required pieces.
(V.5.1.10 Changes) (1.18.2 Minecraft)
Config:
Autoupdate the dimension blacklist config entry for RS's dungeons and wells so that it uses twilightforest:twilight_forest
instead of twilightforest:twilightforest
This will make RS dungeons and wells no longer spawn in Twilight Forest's dimension.
(V.5.1.9 Changes) (1.18.2 Minecraft)
Locate:
/locate command mixin that RS does now only increase the search radius for structures under the
repurposed_structures:larger_locate_search
configured structure feature tag.
Has RS's Mineshafts by default and will make the command's search radius go from 100 structure region radius to 2000 radius.
With this tag, the command should not time out as often when locating other mod's/datapack's structures that are having issues spawning.
Config datapack updated to include this new tag.
(V.5.1.8 Changes) (1.18.2 Minecraft)
End Structures:
End Pyramid, End Shipwreck, End Mineshaft, End Outpost, and End Ruined Portal all now generate only past 1000 blocks from the world center in the End.
Dungeons:
Set the default value for Ocean Dungeon's spawnrate from 3 to 2 in config/repurposed_structures-forge/dungeons.toml
(V.5.1.7 Changes) (1.18.2 Minecraft)
Outposts:
Fixed Warped Outposts being very rare.
Shipwrecks:
Fixed Crimson Shipwreck being very rare.
Nether Structures:
Slightly decreased the spawnrates of all Nether Outposts, Nether Pyramid, Nether Ruins, Nether Shipwrecks, Nether Temples, Nether Strongholds, Nether Mineshafts, and Nether Villages. Hopefully this helps make the Nether a little less crowded.
Villages:
Fixed Badland Village's trapdoor plant pots to have grass block/podzol inside instead of air.
Added stable_1 building to spawn in non-zombied Badlands Villages rarely.
Dark Forest Village Churches and Stable buildings has some Granite Stairs/Slabs replaced with Dark Oak Stairs/Slabs
Swamp Villages overall has their Moss Blocks on ground replaced with various terracotta blocks. Moss Block and Moss Carpet has been removed from the outside of the Swamp Village's mud igloo houses and instead, has Moss Carpet on floor inside.
Fixed Swamp Villages spawning Structure Void blocks sometimes.
Lang:
it_it.json lang file added by Zano1999! Thank you!
(V.5.1.6 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash when certain features are spawned outside of worldgen. (Made some mixins safer and only apply their changes when during worldgen)
Fixed mixins that reduces amount of jungle bushes in some RS structures.
Fixed mixins that removes lava lakes and lavafalls from spawning in some RS structures.
(V.5.1.5 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed "#byg:is_icy" entry in repurposed_structures:collections/icy biome tag so it includes icy byg biomes properly.
(V.5.1.4 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.
(V.5.1.3 Changes) (1.18.2 Minecraft)
Loot:
Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)
Shipwrecks:
Fixed End Shipwrecks not spawning.
(V.5.1.2 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)
(V.5.1.1 Changes) (1.18.2 Minecraft)
Mod Compat:
Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.
(V.5.1.0 Changes) (1.18.2 Minecraft)
Monuments:
Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!
Tags:
Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.
Mod Compat:
The rs_spawner json file's entries now can have "optional": true
to make the entry no longer error if the mob is not present in the registry.
Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.
Lang:
Fixed typo in zh_cn.json file that prevented it from loading properly.
(V.5.1.11 Changes) (1.18.2 Minecraft)
Mineshafts:
Fixed Desert and Swamp Mineshafts not having pillars/chains support.
Misc:
Slightly improved the error message that shows when a RS structure fails to generate with certain required pieces.
(V.5.1.10 Changes) (1.18.2 Minecraft)
Config:
Autoupdate the dimension blacklist config entry for RS's dungeons and wells so that it uses twilightforest:twilight_forest
instead of twilightforest:twilightforest
This will make RS dungeons and wells no longer spawn in Twilight Forest's dimension.
(V.5.1.9 Changes) (1.18.2 Minecraft)
Locate:
/locate command mixin that RS does now only increase the search radius for structures under the
repurposed_structures:larger_locate_search
configured structure feature tag.
Has RS's Mineshafts by default and will make the command's search radius go from 100 structure region radius to 2000 radius.
With this tag, the command should not time out as often when locating other mod's/datapack's structures that are having issues spawning.
Config datapack updated to include this new tag.
(V.5.1.8 Changes) (1.18.2 Minecraft)
End Structures:
End Pyramid, End Shipwreck, End Mineshaft, End Outpost, and End Ruined Portal all now generate only past 1000 blocks from the world center in the End.
Dungeons:
Set the default value for Ocean Dungeon's spawnrate from 3 to 2 in config/repurposed_structures-forge/dungeons.toml
(V.5.1.7 Changes) (1.18.2 Minecraft)
Outposts:
Fixed Warped Outposts being very rare.
Shipwrecks:
Fixed Crimson Shipwreck being very rare.
Nether Structures:
Slightly decreased the spawnrates of all Nether Outposts, Nether Pyramid, Nether Ruins, Nether Shipwrecks, Nether Temples, Nether Strongholds, Nether Mineshafts, and Nether Villages. Hopefully this helps make the Nether a little less crowded.
Villages:
Fixed Badland Village's trapdoor plant pots to have grass block/podzol inside instead of air.
Added stable_1 building to spawn in non-zombied Badlands Villages rarely.
Dark Forest Village Churches and Stable buildings has some Granite Stairs/Slabs replaced with Dark Oak Stairs/Slabs
Swamp Villages overall has their Moss Blocks on ground replaced with various terracotta blocks. Moss Block and Moss Carpet has been removed from the outside of the Swamp Village's mud igloo houses and instead, has Moss Carpet on floor inside.
Fixed Swamp Villages spawning Structure Void blocks sometimes.
Lang:
it_it.json lang file added by Zano1999! Thank you!
(V.5.1.6 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash when certain features are spawned outside of worldgen. (Made some mixins safer and only apply their changes when during worldgen)
Fixed mixins that reduces amount of jungle bushes in some RS structures.
Fixed mixins that removes lava lakes and lavafalls from spawning in some RS structures.
(V.5.1.5 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed "#byg:is_icy" entry in repurposed_structures:collections/icy biome tag so it includes icy byg biomes properly.
(V.5.1.4 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.
(V.5.1.3 Changes) (1.18.2 Minecraft)
Loot:
Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)
Shipwrecks:
Fixed End Shipwrecks not spawning.
(V.5.1.2 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)
(V.5.1.1 Changes) (1.18.2 Minecraft)
Mod Compat:
Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.
(V.5.1.0 Changes) (1.18.2 Minecraft)
Monuments:
Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!
Tags:
Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.
Mod Compat:
The rs_spawner json file's entries now can have "optional": true
to make the entry no longer error if the mob is not present in the registry.
Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.
Lang:
Fixed typo in zh_cn.json file that prevented it from loading properly.
(V.5.1.10 Changes) (1.18.2 Minecraft)
Config:
Autoupdate the dimension blacklist config entry for RS's dungeons and wells so that it uses twilightforest:twilight_forest
instead of twilightforest:twilightforest
This will make RS dungeons and wells no longer spawn in Twilight Forest's dimension.
(V.5.1.9 Changes) (1.18.2 Minecraft)
Locate:
/locate command mixin that RS does now only increase the search radius for structures under the
repurposed_structures:larger_locate_search
configured structure feature tag.
Has RS's Mineshafts by default and will make the command's search radius go from 100 structure region radius to 2000 radius.
With this tag, the command should not time out as often when locating other mod's/datapack's structures that are having issues spawning.
Config datapack updated to include this new tag.
(V.5.1.8 Changes) (1.18.2 Minecraft)
End Structures:
End Pyramid, End Shipwreck, End Mineshaft, End Outpost, and End Ruined Portal all now generate only past 1000 blocks from the world center in the End.
Dungeons:
Set the default value for Ocean Dungeon's spawnrate from 3 to 2 in config/repurposed_structures-forge/dungeons.toml
(V.5.1.7 Changes) (1.18.2 Minecraft)
Outposts:
Fixed Warped Outposts being very rare.
Shipwrecks:
Fixed Crimson Shipwreck being very rare.
Nether Structures:
Slightly decreased the spawnrates of all Nether Outposts, Nether Pyramid, Nether Ruins, Nether Shipwrecks, Nether Temples, Nether Strongholds, Nether Mineshafts, and Nether Villages. Hopefully this helps make the Nether a little less crowded.
Villages:
Fixed Badland Village's trapdoor plant pots to have grass block/podzol inside instead of air.
Added stable_1 building to spawn in non-zombied Badlands Villages rarely.
Dark Forest Village Churches and Stable buildings has some Granite Stairs/Slabs replaced with Dark Oak Stairs/Slabs
Swamp Villages overall has their Moss Blocks on ground replaced with various terracotta blocks. Moss Block and Moss Carpet has been removed from the outside of the Swamp Village's mud igloo houses and instead, has Moss Carpet on floor inside.
Fixed Swamp Villages spawning Structure Void blocks sometimes.
Lang:
it_it.json lang file added by Zano1999! Thank you!
(V.5.1.6 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash when certain features are spawned outside of worldgen. (Made some mixins safer and only apply their changes when during worldgen)
Fixed mixins that reduces amount of jungle bushes in some RS structures.
Fixed mixins that removes lava lakes and lavafalls from spawning in some RS structures.
(V.5.1.5 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed "#byg:is_icy" entry in repurposed_structures:collections/icy biome tag so it includes icy byg biomes properly.
(V.5.1.4 Changes) (1.18.2 Minecraft)
Biome Tags:
Fixed the biome tags that RS uses so it now spawns structures in modded/datapack biomes that are using forge's or c's namespaced tags. If you're using an RS config datapack, the new v5 of the config datapack should have the updated data/repurposed_structures/tags/worldgen/biome/collections tags that should work now.
(V.5.1.3 Changes) (1.18.2 Minecraft)
Loot:
Fixed all structure maps in RS loot tables (chests and shulker boxes) so that the structure maps actually locates structures now. Issue was the way explorer maps gets what structure to track was changed in 1.18.2 and I did not realize it. If you downloaded a config datapack already, replace the loot table folder in it with v4 config datapack's loot table folder. (Note: structures at the edge of the map's area may not show the icon for the structure's location. This is vanilla behavior. Don't ask why)
Shipwrecks:
Fixed End Shipwrecks not spawning.
(V.5.1.2 Changes) (1.18.2 Minecraft)
Misc:
Fixed crash at startup due to missing mixin refmap. Don't know why it keeps disappearing on Forge builds... (I can't catch a break lol)
(V.5.1.1 Changes) (1.18.2 Minecraft)
Mod Compat:
Fixed issue where Blay's Waystone may not be able to inject into RS Villages. Issue was that I was creating the conditions registry at mod init and Waystones was registering their conditions in mod init as well. Meaning there was a rare chance that Blay may run their registry code before I make the registry which causes the RS json files in Waystones to fail later. Solution, RS now makes the conditions registry at game startup way before any mod init is ran.
(V.5.1.0 Changes) (1.18.2 Minecraft)
Monuments:
Added Jungle, Icy, Desert, and Nether Monuments! Can be found from Cartographer's map trades too!
Tags:
Updated several biome tags so some RS structures can spawn in the correct modded/datapack biomes better.
Mod Compat:
The rs_spawner json file's entries now can have "optional": true
to make the entry no longer error if the mob is not present in the registry.
Good for marking modded mobs as optional when overriding the rs_spawner json files so that you can later remove that mod and not cause the json file to explode.
Lang:
Fixed typo in zh_cn.json file that prevented it from loading properly.