Fix crash when using a texturepack that overrides some but not all images with a different size
Fix bug where on Forge versions 47.1.6 and higher, horses would be unable to spawn and existing horses would be deleted
Fix netherite horse armor recipe
Update for Minecraft 1.19.4
Fix bug where the rideSmallEquines config option did not work correctly
Fix bug where rideSmallEquines config option was not working correctly
Fixed a bug where the rideSmallEquines config option did not work correctly
Fixes a bug from 1.19.3-11.2 where horses would randomly change genders when the world was loaded
Changelog from 1.19.3-11.2: Update for Minecraft 1.19.3 Items added now use existing creative mode tabs instead of a custom one
Backport donkeys and mules to 1.18.2
Update for Minecraft 1.19.3
Items added now use existing creative mode tabs instead of a custom one
Bugs fixed:
- Horses should no longer be drawn as if 0 years old unless they actually are that age
- Donkey dominant white now looks white instead of sabino
- Donkeys no longer have white socks
- Horses and donkeys no longer spawn in water
Fix bug where red spotted donkeys changed color on reloading a world
Changes in 11.0: Added two new tobiano textures (one homozygous tobiano, one tovero) thanks to Sydney Dennis
Added two new tobiano textures (one homozygous tobiano, one tovero) thanks to Sydney Dennis
Donkey update
- Adds donkeys and mules
- Donkeys can be bred with regular apples, as well as golden apples/carrots
- Chests can be removed from donkeys by right clicking (DON'T left click!!!) with an axe
- Donkeys can be gray (dun), black with cross, black, no light points, sorrel, rose dun, cameo, ivory, albino, spotted dominant white, and combinations of those. However e extension should never naturally spawn linked to WS (white spotted).
- Donkeys have the same health genetics as horses, but a more limited range for speed and jump. Less info is shown in the gene book for speed and jump for donkeys.
- Mules cannot be genetically tested.
- Donkeys and mules can wear carpets and decorative (0 protection) horse armor or tack
- Fixes a bug where horses that were supposed to look like fjords didn't
- Fixes a bug where horses too small to ride could be ridden anyway. Adds a config option to allow riding small horses.
- Adds W5
- Renames W to W4 (Camarillo white)
- Add compatibility with Oh The Biomes You'll Go horse armors thanks to Navia's textures
- Fixes a bug where the player was positioned incorrectly when the horse reared or jumped
- Adds cat tracks to most homozygous tobiano horses
- Adds a couple new face marking textures. After updating, horses may have a different face marking than before.
- Adds Ukrainian translation thanks to Світлана
I've also changed the versioning scheme by dropping the "1." from in front, so we're going from 1.9 -> 10
Update for Minecraft 1.19.0 (does not run on 1.19.2) Added Arabic translation thanks to HigherThanFire
Updated for 1.18.1
1.17 update
Version 1.16.1.1: Fix a crash when horseSpawnMultiplier was set to 0 and another mod added biomes of plains or savanna type with no non-horse spawns.
From version 1.16.1: Slight performance improvement (gene accesses are much faster now) Touch up war_shield.png Decrease default mutation chance Avoid crash if players summon an item meant to be unobtainable Champagne horses have nostrils now Some horses that were too dark may be less dark now
Version 1.6.0.2: Fix a bug from 1.6.0 where any item was allowed in the saddle slot.
Version 1.6.0.1: Fix crash when Java uses Turkish locale as default
Version 1.6.0: Update to require Minecraft 1.16.5 Adjust health to be more in line with vanilla (your horses may have less health after updating) Lethal White Overo uses wither effect instead of poison + instant damage Breeder's Guidebook will mention it if a foal is Lethal White Overo Adjust dark eye colors and add more (subtle) shades of brown Add tiger eye gene Add champagne gene
Version 1.5.10 (current): Add Brazilian Portuguese translation thanks to shoji_sl
Version 1.5.9: Adds a Spanish translation thanks to 16N1C0 Fixes a bug where 1/200 horses spawned with abysmal stats
Version 1.5.8.1: Adds eye colors. Dilutions have their most typical effects, and splashed white makes blue eyes. Blue eyes have multiple shades. Fixes a bug where sooty often appeared too dark
Version 1.5.7.1: Larger horses will be easier to find in the wild Fixed a bug where some minor size genes were being ignored. Horses may change size slightly on updating. Deletes any unfinished entities that may have been cheated in
Version 1.5.6.1: Added sabino tobiano pattern, thanks to Rambonata for drawing the texture! Added patterns for frame overo with splashed white, splashed white with sabino, and frame overo with sabino. Bugfix: Health no longer changes when reloading the world
Version 1.5.5: Adds German translation thanks to Regenherz and Hufflepp Adds rabicano thanks to RosaNera drawing the texture Adds British English translation for those wanting horses of a grey colour Horse model is slightly adjusted to look less boxy
1.5.4: Thanks to Robbie2345 for the Dutch translation! Thanks to Endless for the Polish translation!
1.5.3: Features: Breeder's Guidebooks created with this update will remember which horse they came from. If you rename the horse later, right click the horse with its guidebook and the book will get the horse's new name. Improved a few textures slightly Added a config option to replace vanilla horses with modded horses. It is off by default for now. Added a Danish translation thanks to KevinBevin and Thea2176 Fixes: Rose gray horses now show the correct leg color
1.5.2: Allows horses to have genes specified when summoned by command Allows the saddles from Genetic Animals to be equipped on the horses, though there are no special graphics for them yet Fixes a bug that happened when genetic stats were disabled in the config