- Added a config option to disable any chosen reaction
- Added
/reactive reaction list
command - Added
/reactive reaction reload
command - Made Shulker Crucibles drop themselves in all situations
- Fixed dissolve recipes creating too much output for power source items
- Fixed Crucible not detecting some perfect reaction formulas
- Fixed Slow Falling reaction not being named in Litmus Paper
- Fixed some issues in the Simplified Chinese translation (by ChuijkYahus)
- Fixed some issues in the Simplified Chinese translation (by ChuijkYahus)
- Fixed some Litmus Paper text not obeying the colorization config entry
- Fixed Litmus Paper reporting 'CRUCIBLE INTEGRITY VIOLATION' on both client and server
- Restored JEI Integration for JEI versions 19.16+
- Added a Simplified Chinese Translation by ChuijkYahus. Thank you!
- Updated the Litmus Paper documentation to match its new behavior.
- Added a Simplified Chinese Translation by ChuijkYahus. Thank you!
- Changed the syntax of the KubeJS reaction builder to ask for a Component to name the reaction with
- Added
alwaysPerfect()
method for the KubeJS reaction builder - Changed the KubeJS integration version to 2 to reflect the above breaking changes
- Fixed reactions not being correctly gated by their perfection criteria
- Improved Litmus Paper
- Litmus Paper now reports on many reactions at once
- Litmus Paper now reports the names of possible reactions if you've discovered them
- Litmus Paper now shows either only Power or only Reactions depending on whether the Player is sneaking
- Already existing Litmus Paper works as it used to -- take a new measurement to update it.
- Fixed a crash when performing Water Writing
- Added
/reactive
command.- Added
/reactive give_warp_bottle
command clause. - Added
/reactive power (add/remove)
command clause. - Existence of the command can be toggled in the config.
- Added
- Fixed a crash when reading an empty Litmus Paper on a dedicated server
- Added a NeoForge config screen for the mod
- Fixed the mod description not being visible in the
Mods
menu.
- Improved the wording of the Staff of Power creation instructions
- Fix various documentation issues that made it not line up with the current state of the mod
- Improved the wording of the Staff of Power creation instructions
- Fixed an issue where particles would stack up while the game is paused
- Fixed the Astral-Curse Annihilation not having a journal entry
- Ported to 1.21.1
- There were many changes under the hood, so moving a world from a past version to this one is not supported! At minimum, all Powers inside of a Crucible, bound Warp Bottles, and Litmus Paper readings would be lost.
- Added Flow Power
- Added Vortex Stone
- Added Mounted Breeze Rods
- Added Omen Power
- Improved Litmus Paper
- Litmus Paper now reports on many reactions at once
- Litmus Paper now reports the names of possible reactions if you've discovered them
- Litmus Paper now shows either only Power or only Reactions depending on whether the Player is sneaking
- Added Rending Plinth
- Added Mnemonic Bulb
- Added Enchantments for the Staves of Power
- Added Enchantments for the Displacer
- Replaced Pekhui compatibility with new vanilla mechanics
- Added the Uncanny Step effect and a way to get it
- Added documentation for all new features
- Added KubeJS Integration
- Script writers can add custom Powers, Reactions, and Special Cases.
- Removed Create integration due to it not being ported yet
- Improved the wording of a few guide book sections
- Added basic Goety interaction
- Fixed an issue where fluid-containing blocks could duplicate when used to fill the Crucible
- Fixed an issue where fluid-containing blocks could duplicate when used to fill the Crucible
- Implemented Patchouli turn-in advancements for every Object of Study that unlocks something else
- Added the ability for displacement to 'conduct' through Copper Blocks and their variants
- Fixed an issue that resulted in broken text in Transmutation journal entries
- Fixed an issue that corrupted server config files. If you use a custom alchemy seed and do not have a defaultconfig, you will need to reapply it
- Clarified the first Ender Pearl entry
- Further refined Water Writing
- Fixed an issue that prevented Power labels from rendering correctly
- Improved water writing
- Made Blazes only summon if Blaze is in the Crucible during Pumpkin Magic
- Clarify the Pehkui interaction's documentation
- Made Pehkui reaction strengths configurable
- Changed Create Display Board integration to use percentages for "Shortened" mode
- Add tags
#do_not_displace
and#do_not_make_fall
- Made doors unable to be displaced
- Made piston heads unable to be displaced or made to fall
- Fixed an issue where displacement would ignore the
#forge:relocation_not_supported
tag - Fixed a crash that could occur if a displaced block was broken very quickly after formed
- Fixed light staff aiming issue
- Removed an exception that would throw if a recipe mentioned in the Journal is absent
- Fixed displaced blocks not smoothly reappearing if the chunk is unloaded
- Fixed displaced blocks losing data at world spawn
- Fixed light staff behaving inconsistently at certain angles
- Enable waterlogging for all reasonable blocks
- Allows Radiant Staff of Power to set lights underwater
- Added colorized output for Litmus Paper
- Separated Area Memory range from Crucible range for better default performance
- Made Bottle of Warp rename to Linked Bottle of Warp when linked to a destination
- Allowed book to load with missing recipes
- Fixed issue where Displaced Blocks could be overwritten
- Fixed sounds being stereo, which caused them not to attenuate
- Fixed crash on using a Living Staff of Power with negative potion effects
- Adjusted Occult Symbol cooldown
- Adjusted a hint