- added random_sprite variable to custom particle types
- custom particle type models will support different render types
- fixed particle models rendering twice under some conditions
ported a fix
backported some stuff
- fixed a rare cash with particle modifiers
added slpash text color fixed blit modifies not working correctly
ported all recent changes from 1.21.1
fixed custom "noises" folder not being looked at
backported some stuff
- added "force_spawn" param to particle types allowing particles to spawn regardless of distance like campfire ones
- special offset ad scale parameters can be now also used to move armor stand i smithing screen, just like you can more the player in inventory screen (for screen modifies)