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PlayerEX: Directors Cut

PlayerEX: Directors Cut

PlayerEX is a Minecraft mod built using the Fabric ecosystem that adds RPG-themed attributes to the game and the player.

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Adventure
Game Mechanics
Magic
AboutGalleryChangelogVersions

4.0.0+1.20.1-alpha.11

by bibireden on Aug 5, 2024
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Changes 🌽

  • Fixed out-of-bounds exception when registering a menu.
  • Renamed rootComponent in MenuComponent -> screenRoot to refer to the actual screens root.
    • If you plan on using this component, know that you can access the functions/members you need directly from the object itself.

4.0.0+1.20.1-alpha.10

by bibireden on Aug 4, 2024
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Changes 🌽

  • Fixed issue with the new attribute Focus not being recognized in RefundFactory.
  • Updated mixinextras directly in the mod to 0.4.0.

4.0.0+1.20.1-alpha.9

by bibireden on Aug 2, 2024
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Changes ⚒️

  • Resolved issues with OPC.

4.0.0+1.20.1-alpha.8

by bibireden on Aug 2, 2024
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Changes ⚒️

  • Updated to a newer build of OfflinePlayerCache.
  • Changed some more internals.
  • Reimplemented original calculation of projectile critical chance.

4.0.0-alpha.7+1.20.1

by bibireden on Jul 30, 2024
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4.0.0-alpha.6+1.20.1

by bibireden on Jul 30, 2024
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Fixes & Changes ⚒️

  • Fixed issues with alpha.5 having an outdated variant of the previous.
  • Migrated to mojmappings.

4.0.0-alpha.5+1.20.1

by bibireden on Jul 30, 2024
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Major Note ⚠️

This is an alpha build of PlayerEX. Therefore, you should take precaution when playing. While I have personally tested the mod multiple times with several mods, there is a possibility of any kind of issue.

Additions ☕

  • Rewrote the entire PlayerEX mod.
  • Added a new UI screen with owo-lib (thanks guys) (that is extendable, more details in the future). Default keybinding is - (minus).
    • WE ARE FREE FROM SINGLE, LONG-DEBOUNCED INPUTS! feel free to hammer at that button or put in a specific amount that is within range.
    • Tooltips have been added to specific areas in the UI. Discover these as you play.
    • For those eager, see PlayerEXMenuRegistry.
  • Redesigned config with owo-lib (thanks guys x2)
  • Redid Brigadier commands, more info on that in the future. For now note that you can access it still by using /playerex.
  • Diminishing attributes are currently managed by its provided smoothness from DataAttributes.
    • In order to change smoothness and other values, open up the config using /owo-config data_attributes or accessing through ModMenu.
    • As of now, they are currently set to 1 until balancing in future update(s) can occur. Set it lower to have less from the applied modifiers on the attribute.
  • Added onto a player's nameplate their current level. This can be disabled via config.

Changes ⚙️

  • Improved general stability of the mod.
  • Changed all sounds to be a bit more pleasing and attentive.
  • Modified all mixins in the mod to be more compatible with other mod(s). [this includes data-attributes]

Removals 🚫

  • Removed reach-entity-attribute due to issues. Due to the nature of reach being hard-coded in this version, it's relatively challenging to gauge. A substitute will be present on the UI in later version(s).

Afterword ✒️

This took a lot of blood, sweat and tears to make. But there might be issues! Certain things need to be ironed out (primarily the diminishing factor, and making DataAttributes ui easier to work with). Report issues of game-breaking proportion, or supposedly incorrect values to our issues page. If something does not scale well, try adjusting the function(s) in the config or adjusting the diminishing amount.

4.0.0-alpha.4+1.20.1

by bibireden on Jul 30, 2024
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4.0.0-alpha.3+1.20.1

by bibireden on Jul 30, 2024
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Fixes ⚒️

  • Resolved spell power attribute addition to the proper percentage.
  • Fixed some overlooked dependency issues with mc-publish.
  • To use this, delete the previous (data-attributes) config folder (or change spell power based attribute addition in the functions from 0.0# to #.0)

4.0.0-alpha.2+1.20.1

by bibireden on Jul 30, 2024
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Fixes ⚒️

  • Most if not all values should display properly now, there were incorrect calculations.
  • Applied the proper ranged damage to the screen and removed a useless playerex specific ranged attribute.
  • Updated AdditionalEntityAttributes
  • Resolved values to be what was intended. To use this, delete the previous (data-attributes) config folder.

4.0.0-alpha.1+1.20.1

by bibireden on Jul 29, 2024
Download

Major Note ⚠️

This is an alpha build of PlayerEX. Therefore, you should take precaution when playing. While I have personally tested the mod multiple times with several mods, there is a possibility of any kind of issue.

Additions ☕

  • Rewrote the entire PlayerEX mod.
  • Added a new UI screen with owo-lib (thanks guys) (that is extendable, more details in the future). Default keybinding is - (minus).
    • WE ARE FREE FROM SINGLE, LONG-DEBOUNCED INPUTS! feel free to hammer at that button or put in a specific amount that is within range.
    • Tooltips have been added to specific areas in the UI. Discover these as you play.
    • For those eager, see PlayerEXMenuRegistry.
  • Redesigned config with owo-lib (thanks guys x2)
  • Redid Brigadier commands, more info on that in the future. For now note that you can access it still by using /playerex.
  • Diminishing attributes are currently managed by its provided smoothness from DataAttributes.
    • In order to change smoothness and other values, open up the config using /owo-config data_attributes or accessing through ModMenu.
    • As of now, they are currently set to 1 until balancing in future update(s) can occur. Set it lower to have less from the applied modifiers on the attribute.
  • Added onto a player's nameplate their current level. This can be disabled via config.

Changes ⚙️

  • Improved general stability of the mod.
  • Changed all sounds to be a bit more pleasing and attentive.
  • Modified all mixins in the mod to be more compatible with other mod(s). [this includes data-attributes]

Removals 🚫

  • Removed reach-entity-attribute due to issues. Due to the nature of reach being hard-coded in this version, it's relatively challenging to gauge. A substitute will be present on the UI in later version(s).

Afterword ✒️

This took a lot of blood, sweat and tears to make. But there might be issues! Certain things need to be ironed out (primarily the diminishing factor, and making DataAttributes ui easier to work with). Report issues of game-breaking proportion, or supposedly incorrect values to our issues page. If something does not scale well, try adjusting the function(s) in the config or adjusting the diminishing amount.

3.7.3+1.20.1

by bibireden on Jul 3, 2024
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⚙️ Changes

  • Resolved rendering issue that caused a CTD on menu.
  • Removed vanity color from the original author.

3.7.2+1.20.1

by bibireden on May 21, 2024
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⚙️ Changes

  • Brigadier Commands for reset & reset_all have been modified.
    • They will reset the stats of the player regardless of the configuration.
    • Thus, a new argument has been created called retain. It is applied to these commands, and is fully optional. It allows you to choose how much of a percentage of stats you want to keep for the provided player(s).
    • Example: /playerex reset <player_name> 50 will retain 50% of the player's stats.

3.7.1+1.20.1

by bibireden on May 19, 2024
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Changelog

🔨 Fixes

  • Resolved damage that goes to Infinity, or are NaN which would have been applied to the playerex:lifesteal attribute, and corrupted its value.

3.7.0+1.20.1

by bibireden on May 12, 2024
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Changelog

Dependencies

  • Comes embedded (jar-in-jar) with Ranged Weapon API 1.1.0+1.20.1-fabric.

Gameplay

  • Added support for Ranged Weapon API. This is considered a breaking change, and removes the original Projectile Damage Attribute.

  • Removed stdout logging of damage (possible console clutter).

  • Some translations are missing, if you are knowledgeable in a certain language, please send a PR or present your interest!

  • Oops, forgot to include the Ranged Weapon API... should be fixed now.

3.7.0+1.20.1

by bibireden on May 11, 2024
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Changelog

3.7.0

Dependencies

  • Requires Fabric API version 0.84.0+1.20.1 or greater.

  • Requires Data Attributes Directors Cut version 1.6.0+1.20.1 or greater.

  • Comes embedded (jar-in-jar) with Ranged Weapon API 1.1.0+1.20.1-fabric.

Gameplay

  • Added client side config option to disable inventory tabs but still allow hotkey access. This is superseded by the server side config option to disable the attributes screen.
  • Removed Ranged Damage attribute.
  • Added support for Ranged Weapon API.
  • Attribute screen text is now a bit smaller by default.
  • Added localisation for skill/level sounds.

  • Updated chinese translation (thanks Annijang).

  • Reworked reset on death config option: is now a percentage slider (0 - 100); 0 means all attributes/skill points/refund points/levels are reset to their defaults on death; 100 means all attributes/skill points/refund points/levels are kept on death; and any percentage in between is equivalent to the percentage of attributes/skill points/refund points/levels that are kept on death. For example, 30% means you will only keep 30% of the aforementioned on death.

  • Command /playerex reset <player> now adheres to the current reset on death config option.

  • Added command /playerex reset_all: this applies the command /playerex reset <player> to all currently online players. Note that to reset offline players whilst they are offline you will still need to manually edit their NBT data.
  • Modified command /playerex resetChunk to be /playerex reset_chunk.

  • Modified command /playerex refundAttribute to be /playerex refund_attribute.

  • Modified command /playerex skillAttribute to be /playerex skill_attribute

  • Lots of minor performance tweaks.

3.6.1+1.20.1

by bibireden on Jan 19, 2024
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  • Fixed problem with client synchronization of inventory.

3.6.0+1.20.1

by bibireden on Jan 5, 2024
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  • Updated PlayerEX to 1.20.1!

  • Added a configuration for the sound.

  • Buttons should not be delayed...

  • Issues might not be figured out at the moment, we will try to work on them if they are critical, but keep in mind that they may not be responded to much in time.

  • Hopefully, this will work properly... We are planning to do a whole reflection and remaking of the mod, I will have to learn more about modding soon. ~allocated (MerryweatherLost)

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