Added
- 4 worldgen performance optimisations
ChainedBlockSource#sample
(replace an enhanced for loop with afori
loop for faster blockstate sampling)Chunk#populateBiomes
(multithread biome population)NoiseChunkGenerator#populateNoise
(set blockstates directly in the palette storage)NoiseChunkGenerator#populateNoise
(replace an enhanced for loop with afori
loop for faster chunk unlocking)