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Mythic Metals

Mythic Metals

Adds a large variety of ores, toolsets, weapons and armor to the game.

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[1.19.4] Mythic Metals - 0.18.0

by Noaaan on Jun 9, 2023
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0.18.0

Celestium Rework

Celestium is getting some more love this update, and a new Celestium item: the Celestium Elytra! The following changes were made for it:

  • Increased the movement speed bonus to 10% per piece (from 8%)
  • Increased Star Platinums damage bonus to 1 per piece (from 0.5)
  • Celestium armor now inherits this damage bonus, meaning all Celestium Armor now has this damage bonus
  • Changed the Celestium Sword texture to be more like a scimitar

Celestium Elytra

A much more durable elytra. This is an armored elytra, meaning it gives you both armor and toughness. Not only does it have a movement speed bonus, it also speeds up your flying speed when using Firework Rockets by 20%

Smithing Templates

To comform with the Smithing Table rework you can now find and craft various Smithing Templates. These are found across the world, or crafted from certain materials. The following Smithing Templates were added:

  • Unobtainium Alloy Upgrade
    • Found in Ancient Cities
    • Allows you to craft Metallurgium and Celestium Gear from Netherite and Diamond respectively
    • Can be duplicated with Diamonds and Deepslate
  • Royal Midas Gold Sword Upgrade
    • Rarely found when bartering with Piglins using Midas Gold
    • Allows you to upgrade a maxed Gilded Midas Gold Sword into its final form...
    • Can be duplicated with Diamonds and Deepslate
  • Mythril Drill Upgrade
    • Found in Mineshafts
    • Upgrades a Mythril Pickaxe, using a Durasteel engine, into a Mythril Drill
    • Can be duplicated with Diamonds and Deepslate
  • Midas Gold Folding
    • Crafted in the crafting table using Midas Gold and Netherrack
    • Used to increase the gold counter on any Midas Gold Swords by 1
    • Can be duplicated for nuggets once you have made one
  • Carmot Staff
    • Found in Village Temple chests. In vanilla this only spawns in Desert Village Temples
      • Not to be confused with Desert Temples, which resemble pyramids. The structure you are looking for is more like a small sandstone castle
    • Can be duplicated with Diamonds and Smooth Basalt
  • Carmot Upgrade
    • Crafted from Carmot, Diamonds, and Smooth Basalt
    • Upgrades Kyber Gear into its Carmot equivalent
    • Can be duplicated using Carmot, Smooth Basalt, and Carmot Nuggets
  • Legendary Banglum Upgrade
    • Crafted from Banglum Ingots and Tuff
    • Upgrades Banglum Gear to its Legendary variant using a Banglum Chunk
  • Aegis Sword Upgrade
    • Obtained from trading with Villagers, specifically Master level Clerics
    • Can upgrade a Palladium Sword to the Blade of the Aegis
    • Can upgrade a Hallowed Sword to the Sword of the Aegis

NOTE - For 1.19.4 these templates don't exist, unless you enable the appropriate Experimental Features.

Midas Gold Sword Rework

The Midas Gold Sword received a massive rework following this update. As specified above you now need to craft smithing templates in order to fold it, which makes maxing it slightly more expensive.

There is a rare chance when bartering with Piglins you can find an Enchanted Midas Gold Block. This can be crafted into a Royal Midas Gold Sword Upgrade, which lets you upgrade a maxed Gilded Midas Gold Sword one more time... Some even say it comes with a special ability which should help with obtaining more gold.

Are you ready to become the ultimate sword-smith?

Mythril Drill Upgrades

The old drill crafting required a Smithing Table to upgrade the drill. You can now right-click Drill Upgrade Items onto it instead.

Items that can be inserted into the Mythril Drill have tooltip indicating that they can be put into the drill (NEW!).

The Golden Luck ability now requires an Enchanted Midas Gold Block. To compensate for this, it now gives you +2 luck (from +1).

Added the Prometheum Bouquet and the Carmot Stone, which replace the storage blocks when being used to upgrade the Mythril Drill (NEW!).

The Carmot Stone can be obtained rarely when mining Carmot ores (NEW!, 4% base chance of dropping, scales with Luck).

Prometheum Rework

This update includes a small rework to Prometheum, rewarding the player if they give it some attention. To clarify, these are the current (and new) abilities of Prometheum:

  • Regrowth
    • Prometheum will automatically repair itself
    • For armor, it must be equipped for this to take effect
    • For tools, it must be in your main hand to repair itself
    • The tools can also be in your off-hand (NEW!)
  • Overgrown (NEW!)
    • Regrowth will track how much durability has been restored
    • Once you hit a threshold of around 2000 durability regained, the armor will gain additional stats
    • The regrowth self-repair effect will also increase on tools
  • Engrained (NEW!)
    • If you apply Curse of Binding on the Armor, it will gain additional stats, as well as increase the self-repair effect more.

Balancing changes

  • Default axe damage has been increased (+2 over sword), meaning over half the axes in the mod got a buff!
  • Celestium changes, see the Celestium Rework section
  • Prometheum changes, see the Prometheum Rework section
  • Osmium base damage: 2 -> 2.5
  • Osmium mining level: 2 -> 3 (can now mine obsidian)
  • Osmium durability: 584 -> 664
  • Osmium knockback resistance: 10% per piece -> 25% per piece
  • Steel mining level: 2 -> 3 (can now mine obsidian)
  • Steel durability: 600 -> 700
  • Steel enchantability: 12 -> 11
  • Durasteel durability: 800 -> 820

Other changes

  • Reduced the mining level of the Unobtainium Storage Block (Mythic/Metallurgium -> Netherite)
  • Changed the animations of the Mythril Drill. It now has more lights when active, and a custom holding animation.
  • Revealed the Palladium advancements and made them more clear
  • Overhauled advancements heavily, adding all Smithing Templates and the Mythril Drill
  • Remove the Lapis Block Carmot Staff ability durability damage when in off-hand
  • Added a new loot condition: mythicmetals:random_chance_with_luck, which applies Luck directly to the chance modifier when breaking blocks/ores
    • While luck does have an effect on the older loot tables, it did not have a sufficient impact on drops. This patch should remedy this
  • Added subtitles and sound events
    • All armor now have custom equip sound events
    • The Carmot Staff abilities, Mythril Drill, and Banglum Nuke now has sound events
    • All of the above have subtitle support, accurately describing what sound is being played
    • This means over time custom sounds for items can be added over time
    • Resource pack creators can already change the sounds, if they modify the sounds.json
  • Changed the implementation of attribute modifications
    • This is in an attempt to make them more compatible with mods that modify attributes
  • Made the Star Platinum and Runite arrows dispensable
  • Added a new Unique Block for the Carmot Staff - Note Block
  • Made the "Rare Crafting Material" tooltip not use italics

[1.19.4] Mythic Metals - 0.17.6

by Noaaan on Apr 17, 2023
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0.17.6

  • Fixed an issue related to the Mythril Drill recipe handler (#161)

[1.19.4] Mythic Metals - 0.17.5

by Noaaan on Apr 12, 2023
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0.17.5

  • Tweaked texture sizes of custom armor models, related to Armor Trims
  • Add handling for Armor Trim rendering (experimental, will likely be changed for 1.20)
  • New Hallowed Cape texture (thanks DH!)
  • New Storage Block textures for Aquarium, Osmium, Platinum, Quadrillum and Runite (Thanks DH!)
  • Updated the Mythic Metals Icon (thanks for the new ingot sprite, Azzy!)
  • Made the April Fools' jokes last for a week instead of the month

[1.19.4] Mythic Metals - 0.17.4

by Noaaan on Apr 1, 2023
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0.17.4

  • Ported to 1.19.4
  • Improved Celestium and the Red Aegis Sword textures
  • Added support for the Common Protection API (#154, thanks BasiqueEvangelist!)
    • This lets you use mods like Get Of My Lawn ReServed to protect your claims against explosions, like the various Banglum Nukes
  • Improved the Carmot Staff Sponge ability
  • Happy Funny Day! The mod was made 10% funnier

[1.19.3] Mythic Metals - 0.17.3

by Noaaan on Mar 16, 2023
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[1.19.2] Mythic Metals - 0.17.3

by Noaaan on Mar 16, 2023
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0.17.3

  • Removed a bad debug message when using a Mythril Drill
  • Updated the Stormyx Shield model

[1.19.3] Mythic Metals - 0.17.2

by Noaaan on Feb 20, 2023
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[1.19.2] Mythic Metals - 0.17.2

by Noaaan on Feb 20, 2023
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0.17.2

  • Added a Platinum Watch. A sturdier clock that even works in The Nether (1.19.3 only)
  • Improved Carmot Staff and Mythril Drill tooltips
  • Banglum Ore is now affected by the +1 Fortune ability from the Mythril Drill
  • Reduced the effect of the Banglum Defuser (102% -> 92%)
  • Attempted to fix an edge case where the Drill would not consume fuel

[1.19.3] Mythic Metals - 0.17.1

by Noaaan on Feb 5, 2023
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0.17.1+1.19.3

Fixed an issue where worldgen did not function correctly

[1.19.3] Mythic Metals - 0.17.0

by Noaaan on Feb 2, 2023
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[1.19.2] Mythic Metals - 0.17.0

by Noaaan on Feb 2, 2023
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0.17.0

A bit late perhaps, but happy new year! I hope this massive content update is worth the wait.

If you are adding integration/making an addon which uses Mythic Metals, please update your compatibility.

This is due to major internal refactors and re-packages.

If you know any authors, please ask them to verify their integration still works.

Mythril Drill

  • A new use for Mythril. Create a mining tool specialized for speed, letting you drill through the world like a hot metal baseball bat through snow.
  • You can craft it in a Smithing Table by using a Durasteel Engine with a Mythril Pickaxe.
  • Requires Morkite to be fueled. Right click Morkite onto it to fuel (like a bundle).
  • The Drill has two upgrade slots, which can be used for the following upgrades:
    • Prometheum - Regain Durability while holding the drill
    • Aquarium Pearl - Acts as Aqua Affinity, and restores air when mining ores
    • Stormyx Shell - Reduces the chance of Banglum Ores detonating by 102% - Warning, driller warranty is void for any case where the chance of a Banglum Ore explosion exceeds 99%
    • Midas Gold - Randomly drop raw gold when mining ores
      • Carmot - Same as Carmot tools - increased Fortune when mining

Runite Arrows

  • Use Runite to craft more expensive, but more accurate arrows.
  • These can be tipped like normal arrows, although modded potions will likely not have language keys for them.

Quadrillum Nuke Core

  • Use Raw Quadrillum to improve the shrapnel of the Banglum Nuke.
  • This sacrifices its radius for double the damage.

Carmot Staff Rework

  • The Carmot Staff can now accept a large variety of blocks.
  • When you use a block that has a unique ability, it will be reflected in its tooltip.
  • For mapmakers, if you wish to create a Carmot Staff which is locked to a specific block, you can give yourself a staff with the following NBT:
    /give @s mythicmetals:carmot_staff{StoredBlock:"blockid:here", Locked:1b}
  • The Locked boolean will prevent anyone from modifying the staff.
  • Added a Sponge Block Staff Ability, which clears water around you in a 12 block radius.
  • Added stats for using the Hallowed Block.
  • Removed the Runite Block ability, since the freeze didn't find the impact it needed.

Palladium Rework

  • This rework introduces two new effects for Palladium Weapons: Heat, and Combustion.
  • Apply Heat to your targets by combo-ing them with a Palladium tool, and once they are hot enough light them on fire to make them combust!
  • This heavily increases the fire damage and duration of their burn. Use this to your advantage in places with low water (and use the Carmot Staff from above to remove it!).
  • While combusting you are also vulnerable, meaning Fire Resistance will not make you fully immune against burning.
  • The armor also received a buff, and will now provide two different attributes:
    • Lava Swim Speed
    • Vision in Lava.
  • These do exactly as advertised: They reduce the fog from being in lava, and increases you speed while in lava, letting you move around much faster.

Other Changes

  • Lightened the outline of the Orichalcum Sword slightly.
  • Overhauled some helmet textures into crowns (Thanks Azzy!).
  • Increased Star Platinum arrow damage (18 -> 24).
  • Compat - Added Wormhole Special and Dark Morkite to Spectrum's Titration Barrel (Infused Beverage).
  • Increased the default size of a Banglum Nuke (24 -> 32 blocks radius).
  • Increased the vein sizes of Stormyx and End Starrite slightly.
  • Increased the bottom spawn range of Aquarium (41 -> 31).
  • Changed Durasteel Axe texture (thanks Painted!).
  • Added a configurable HUD element which displays your Carmot Shield health.
  • Removed Water Protection tooltip if Origins is not installed.

Bug Fixes

  • Fixed a bug where the Banglum Nuke would not light with a dispenser on specific sides.
  • Fix the Aegis Sword models in item frames and on ground.
  • Fix Orichalcum Hammer not applying enchants correctly.
  • Fix Origins compat not enabling itself.
  • Fixed an oversight related to the Carmot Staff placing Bedrock, and a missing tooltip.

[1.19.3] Mythic Metals - 0.17.0

by Noaaan on Jan 29, 2023
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0.17.0+1.19.3-ALPHA

  • Please see https://github.com/Noaaan/MythicMetals/blob/1.19.3/PATCHNOTES.md for patchnotes.
  • Due to a big worldgen change, the config file for worldgen is no longer functional. This will be replaced by datapack driven worldgen, as 1.19.3 fundamentally changed how it works.
  • Until the config is finalized, this alpha exists to catch bugs with modpacks in mind. Please test it out, and open any issues on the issue tracker: https://github.com/Noaaan/MythicMetals/issues

[1.19.2] Mythic Metals - 0.17.0

by Noaaan on Jan 21, 2023
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0.17.0+1.19.2-ALPHA

  • Please see https://github.com/Noaaan/MythicMetals/blob/1.19.2/PATCHNOTES.md for patchnotes.
  • Use the latest version! This one contains a few nasty crashes that were fixed before final release

[1.19.2] Mythic Metals - 0.16.4

by Noaaan on Nov 26, 2022
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[1.18.2] Mythic Metals - 0.16.4

by Noaaan on Nov 26, 2022
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0.16.4

Changes

Increased Banglum vein sizes.
Increased Midas Gold drops.
Nether Banglum Ores explode less frequently when Silk Touch + Efficiency/Fortune is used.
Nether Banglum Chunk drops happen more frequently when lucky.
Reduced Midas Gold Discard Chance.
Improved the effect Luck has on Midas Gold bartering.
Increased Durasteel yield from full ores when using a Tier 3 Forge Controller.
Improved Bronze tool textures.
Reduced Orichalcum Hammer mining speed by 10%.
Increased the chance of Carmot spawning in caves (Discard Chance 25% -> 12.5%).
Increased the healing from a Carmot Block in a Carmot Staff (2.5 Hearts -> 5 Hearts).
Reduced the cooldown of the Carmot Block healing ability (700 ticks -> 480 ticks).
Increased the attack speed of a Carmot Staff with a Netherite Block (0.6 -> 0.7).
Increased the range of small AoE Carmot Staff abilities.
Reduced the levels of the following abilities:

  • Holy (For anyone wondering, Holy is just extra levels of Smite): 4 -> 3
  • Natural Fire Protection: 2 -> 1
  • Natural Feather Falling: 4 -> 3

Re-worked Carmot Shield

  • You now gain more shield per armor piece, 4 -> 5
    • The ability description has been updated to reflect this.
  • Increased shield recharge rate
  • Improved the rendering of the shield
  • The shield now goes on a 2.5 second (50 tick) cooldown whenever you take damage
  • The Particle trail will no longer show on players if the shield has 0 health

Fixes

Fixed an issue where Natural Armor Enchants would not apply correctly.
Fixed an issue where breaking blocks with Hammers would not respect the player.
Fixed an issue where Banglum Ores are not triggered by the Orichalcum Hammer.
Fixed a server crash related to a missing sound effect when using a Runite Block powered Carmot Staff.

[1.19.2] Mythic Metals - 0.16.3

by Noaaan on Oct 26, 2022
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[1.18.2] Mythic Metals - 0.16.3

by Noaaan on Oct 26, 2022
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0.16.3

Gave Palladium Natural Fire Resistance, reducing damage taken from fire sources.
Removed outdated Lumi Lights compat, which was causing a crash (#124).
Fixed missing raw ore tags (#126).
Added a recipe for Flint and Steel... using Steel.

[1.19.2] Mythic Metals - 0.16.2

by Noaaan on Oct 6, 2022
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0.16.2

Prevent players from dropping more experience when being killed with Experience Boost.
Added Korean Translations (thanks gyular!).
Fixed a crash when was Terralith installed.

[1.19.2] Mythic Metals - 0.16.1

by Noaaan on Oct 3, 2022
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0.16.1

Fixes a crash on launch if Origins was not installed

[1.19.2] Mythic Metals - 0.16.0

by Noaaan on Oct 2, 2022
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0.16.0

Config changes

Configuration has changed internally. Mythic Metals now uses owo-config, which means you no longer need Cloth as a dependency.
Variant Configs were also removed. Since the new config file is JSON5, the new config should not break, although your old configuration values are not transferred.
Please check your configuration file in order to prevent errors when updating!

Stormyx Re-work

Stormyx has recieved a re-work, focusing a lot more on magic protection.
Stormyx Ore now drops a Stormyx Shell, which has a single use right now.
It can be crafted into a Stormyx Shield. A much more durable shield which protects you slightly against Magic damage.
You can also now put a Stormyx Block in the Carmot Staff.
This produces a forcefield, which protects you and whoever is close by reflecting any projectiles.

Added Star Platinum Arrows

These arrows act as stronger arrows of harming, dealing a minimum of 18 damage to players, and 18 healing damage towards undead.

Carmot Nuke Core

You can now make a Nuke Core out of Carmot.
Instead of destroying all the blocks in its radius, it will exclude any ores in the blast radius. Thanks to BasiqueEvangelist for this feature!

Orichalcum Hammer

A simple but strong mining tool, which allows you to mine blocks in a 3x3x2 area.

Balancing Changes

Platinum is now slightly less common in caves (discard chance up).
Slightly increased the spawn chance of Calcite Kyber.
Legendary Banglum Armor is now repaired with ingots instead of chunks.
Copper Armor is now more conductible. Please be careful in thunderstorms.
Reduced the mining level required for most storage blocks.
Re-added Carmot to the alt recipe of Celestium Ingots.
Increased the experience gained from smelting and blasting ores (0.2 XP -> Range between 0.7, 1.0, 1.5, 2.0 XP per smelt).
Midas Gold can now be smelted in a regular furnace.
Added some weight to rolls to improve Midas Gold Bartering.
Unobtainium can now be found in Ancient City Chests.
Palladium Boots now let you stand on top of Powder Snow.

Increased the durability of the following armor sets (largest to smallest increase):

  • Carmot
  • Steel
  • Kyber
  • Midas Gold
  • Mythril
  • Hallowed
  • Osmium

Increased the durability of the following tools:

  • Gilded Midas Gold Sword (800 -> 999)
  • Hallowed (1739 -> 1984)
  • Mythril (1445 -> 1564)

Increased the mining speed of the following tools:

  • Celestium (16.9 -> 20.0)
  • Mythril (14.0 -> 14.3)
  • Stormyx (8.0 -> 8.5)

Other Changes

Allow the Banglum Nuke to be ignited using a flint and steel inside a dispenser.
Added Smooth Stone to the Midas Gold Bartering loot table.
Improved the textures of Runite armor.
Prometheum no longer repairs itself on client, preventing innacurate durability bars.
Fixed an edge-case with the Hallowed Cape rendering.
Overhauled the Mythic Metals Advancement tree.
Made particles from Palladium Gear less obtrusive.
Added a warning to logs whenever Terralith is installed.

  • Terralith uses a lot of stone variants in the overworld, like Calcite, which causes ores to spawn in unexpected places.
  • Keep this in mind whenever you are using both, as I have yet to create a custom ore configuration just for Terralith.
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