Wow, 10 months without an update? let's change that ;)
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Added Better Combat Support.
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Fixed how the Iron Rod's and Chilled Iron Rod's are held.
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Reworked the Mutant Iceologer's Ground Pound, making it more suitable.
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The Mutant Iceologer now leaves a snow trail behind, making it on parity to its Bedrock Edition counterpart.
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Stability Fixes.
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JEI Support
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Stability Fixes
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Fixed an issue where the Mutant Iceologer would have trouble climbing up blocks.
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The Mutant Iceologer now can vault over 3 block high walls to get to the Player.
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The Mutant Iceologer's ice throwing attack is now easier to dodge.
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Direct hits now will also deal more damage than if the projectile hits the Player from the side.
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Reworked the Mutant Iceologer Pathfinding and AI.
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The Mutant Iceologer will now use the ice throwing attack if you are more than 10 blocks away and ground pound if you are up close.
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Added Iron Rod's, Iron Rod's can be chilled into Chilled Iron Rod's and then crafted into a Iceologer Staff.
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Added The Iceologer Staff, Harness the power of The Iceologer inside of you and YEET them ice blocks at your foes with 200 uses before breaking but will require a Chilled Spike block as ammo.
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Added a new advancement "Iceologer's Revenge" that requires you to kill a Glow Squid using an Ice Staff.
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Fixed incorrect death messages getting displayed when killed by a Mutant Iceologer
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Fixed an issue where the Mutant Iceologer attacks a mob the Ice Chunk will always go to the player, even when its not the target.
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Fixed an issue where the Mutant Iceologer didn't react to Villagers and Villagers didn't react to the Mutant Iceologer.
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The Mutant Iceologer will now prioritize Iron Golems rather than Villagers.
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The Mutant Iceologer now does incresed damage to Iron Golems.
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The Mutant Iceologer will now melee attack non-player entities until the target entity has low HP and then throws Ice Chunks at them.
Initial release.