Truly-Modular-miapi-forge-1.1.17-1.20.1
on May 4, 2024Truly-Modular-miapi-fabric-1.1.17-1.20.1
on May 4, 2024v1.1.17 (1.20.1)
- fixed material stats lingering in workbench
- other minor ui bufixes/features
- fixed forge issues with Shielding armor
- changed HurtEventlogic on forge slightly
- added better logging to math issues
- added boolean stat widgets for Snowwalking, Fire Proof, Silent walking and piglinarmor
- fixed shielding armor bug where top half wasnt displayed
- fixed crash related to beeing hit by a dead entity
- fixed a multiplayer duplication bug
Truly-Modular-miapi-forge-1.1.16-1.20.1
on Apr 15, 2024Truly-Modular-miapi-fabric-1.1.16-1.20.1
on Apr 15, 2024v1.1.16 (1.20.1)
- fixed duplication bug in workbench
Truly-Modular-miapi-fabric-1.1.15-1.20.1
on Apr 15, 2024Truly-Modular-miapi-forge-1.1.15-1.20.1
on Apr 15, 2024v1.1.15 (1.20.1)
- nerfed impact of Exhaustion
- added Shielding Armor Attribute
- improved OverlayModelProperty
- fixed issue with generated materials were some generated Materials would crash out
- added config option to allow Items to go into a Broken state instead of fully breaking, similar to vanillas elytra behaviour
- fix module list scrolling to the top on gui update
- added config to shielding_armor positions
- added "can_child_be_empty" property to allow blocking of the Empty Slot Crafting Option
- removed EF property for now (EF is still supported, this was just a fancier way for support that we didn't use)
- added tags to miapi, c, minecraft and forge for armor, helmets, chestplates, leggings, boots, swords, knifes, tools, axes, pickaxes, shovels, hoes, bows, crossbows
Truly-Modular-miapi-fabric-1.1.14-1.20.1
on Mar 29, 2024Truly-Modular-miapi-forge-1.1.14-1.20.1
on Mar 29, 2024v1.1.14 (1.20.1)
- fixed forge crash with HT Treechop ( apparently i should`ve testrun forge a second time lol)
- added part-fix for glint issues with ImmediatelyFast (requires ImmediatelyFast to update as well)
- added additional securities around reload to prevent crashes
- cleaned up internal dependencies to make addon-creation simpler
- fixed crash with F3-T
- added OverlayTextureProperty -> allowing to layer additional textures onto existing models
- reworked Lore internals to be more performant and threadsafe
- fixed rarity not reacting to enchantments
Truly-Modular-miapi-forge-1.1.13-1.20.1
on Mar 10, 2024Truly-Modular-miapi-fabric-1.1.13-1.20.1
on Mar 10, 2024v1.1.13 (1.20.1)
- added When Attacking, When Killing and onDeath Potion effects
- added Damage Bonus property against Smite , aquatic and Arachnic Mobs
- added onKill Explosion property
- updated config
- added config option to customize glint coloring
- added Material Extensions jsons
- added hidden_groups field to materials
- adjusted how Generated Materials are a colored
- added Minecraft Ingredient as option for JsonMaterials
- heavily Improved Material Coloring code and expandability
- this improved System allows for more rendering options and for far better expandability for the future
- refactored Material Coloring System into MaterialRenderController
- SpriteColorerer is the Main Coloring System, they transform origin Sprites, they include
- GrayscalepaletteColorer, this uses a Grayscale to recolor the Original Sprite, this is the main Coloring System
- SpriteOverlayer overlays an existing Sprite over the normal sprite keeping the original transparent parts
- SpriteFromJson, it uses a Texture from the Resourcepack(allows for animation)
- MaskColorer uses two SpriteColorers and a texture to blend between them
- added Spatial Interdiction effect blocking Teleportation
- added "allowChangeParent" condition to allow Modules to block changes of their direct Parent Module
- updated Workbench model to be the height of a Full Block
- added ability to render Entities on Items
- updated Materialgeneration Code
- fixed minor issues and bugs
- added Compat for HT Treechop
Truly-Modular-miapi-forge-1.1.12-1.20.1
on Feb 17, 2024Truly-Modular-miapi-fabric-1.1.12-1.20.1
on Feb 17, 2024v1.1.12 (1.20.1)
- fixed another issue with generated Materials
Truly-Modular-miapi-fabric-1.1.11-1.20.1
on Feb 16, 2024Truly-Modular-miapi-forge-1.1.11-1.20.1
on Feb 16, 2024v1.1.11 (1.20.1)
- fixed bug were wood tag wasnt picked up correctly
- fixed crash related to block ability
- added config option for max generated materials to prevent crashes with default of 200 per type (generated,wood,stone)
- minor fixes for generated Materials
- fixed issues were woods were listed as stones and vice versa
Truly-Modular-miapi-fabric-1.1.10-1.20.1
on Feb 16, 2024Truly-Modular-miapi-forge-1.1.10-1.20.1
on Feb 16, 2024v1.1.10 (1.20.1)
- fixed issue where miapi would break certain tags
- made LoreProperty usable
- changed module property resolving to allow for more complex conditions
- Renderer Changes :
- rebranded Altrenderer to BakedModelRenderer
- removed other renderers + added Animations
- added ShapedMining Property allowing for vein and Cube based Mining with the following elements
- Shape
- Condition
- Modifiers (adjusting behaviour)
- Mode (the actual mining)
- added StatResolvers "collect","module" "material-module", "module-material", "count"
- "collect"/ [collect.add.material.somestat]
- allows for "add","max","min","average"
- "module"/ [module.someStat]
- "material-module"/ [material-module.someStat] and "module-material"/ [module-material.someStat]
- "material-module" will first check for a material stat, then module,"module-material" the other way arround
- "count" counts certain things
- [count.module] will return the count of modules
- [count.submodules] will return the count of submodules
- "collect"/ [collect.add.material.somestat]
- changed Attribute Property to allow merging to multiplier as well
- added Critical Damage and Chance Attribute
- added HideFlags property
- added basic Epic Fight Compat
- added cooldown field to riptide property
- added NoiseCanceling Property to prevent the emitting of StepEvents
- gave wool boots noise canceling
- added Lightning On Hit Property to cast Lightning on Melee Hits
- added gui_stat property to add custom stats to the gui via json
- added enchantability to Materials
- added Enchantability Property to control the enchantability in the enchanting table, this prob wont work with enchanting table rework mods
- adjusted how Backstab is calculated, +2 Backstab will now give +2 Damage +100% will double your damage
- Reworked Abilities from abilities to ability_context property to allow common things
- default includes cooldown and minhold
- fixed some issues related to Generated Materials
Truly-Modular-miapi-fabric-1.1.9-1.20.1
on Jan 27, 2024Truly-Modular-miapi-forge-1.1.9-1.20.1
on Jan 27, 2024v1.1.9 (1.20.1)
- fixed crash related to Explosive Arrows shot from dispensers
- fixed crash on Mohist servers
- fixed compat with Connector
- added Rarity Property
- added Apoli compat property
Truly-Modular-miapi-fabric-1.1.8-1.20.1
on Jan 20, 2024Truly-Modular-miapi-forge-1.1.8-1.20.1
on Jan 20, 2024v1.1.8 (1.20.1)
- added option to use modulekeys in material-properties
- fixed scrolling in skin-gui
- added Itemtag Property
- added Advancement Condition
- fixed issue with generative compat
- generative compat should now also hit groups of items
- fixed Trim rendering issue in gui
- buffed Blocking
- added Thorns to Prismarine