Fixes a bug with the early config loading when no config existed at all (ie first load) Fixes a bug with cpu rendering or mixins or something, idk honestly
Adds a new tool, the Faulty Memory Card! This tool helps with repetative memory card tasks like:
- Seting large amounts of devices to the same setting
- Setting multiple storage busses/level emitters to have incrementing priority/amounts (mainly for GT assembly lines)
Fixes dev error that removed all crafting recipes from MAE2 items.
Fixes bug preventing EU P2Ps from being taxed
Hopefully improves EU P2Ps performance by a bit
Fixes a bug with EU P2Ps overdrawing power, hopefully preventing a crash with negative power and AE2
Polishes some internals, potentially improving compatability
Features
- Adds in AE2 Guidebook entries for the Multi P2Ps and Pattern P2P
- Adds igtooltip (WAILA/Jade) support to Multi P2Ps
Features
- EU P2P - single and multi variant capable of transferring EU for a small tax
Features
- Multi-input P2P Tunnels, P2P tunnels with multiple inputs, implemented as a seperate item because its easier internally (and kinda necessary)
Changes
- Changed dense cpu components to not copy AE2's textures, texture is still the same, just can be changed by resource packs now
Fixes bug with untunneled pattern providers not working in a common case Adds drop table and pickaxe_mineable tag to dense components Changes pattern providers to not break the world when MAE2 is removed during an autocraft. They can still break, but the provider will just need to be broken, and only if it's using a p2p tunnel.
Adds dense co-processing units.
They come in 4x, 16x, 64x, and 256x flavors that provide the respective amount of co-processing threads to cpus.
Fixes some crashes with Pattern P2Ps, also allows worlds to be migrated to MAE2.
Adds Pattern P2P Tunnel
WARNING
This version will most likely crash on world load if you have preexisting crafts happening. I'll fix this later, but aside from that I'm hoping it works fine.