Thanks for the logo to Smabblis!
The mod requires InsaneLib.
As of 4.5.2 and up the mod now works server side only.
This mod lets you change mobs properties through data packs (note, the mod does nothing on it's own, you must make a Data Pack).
As the name states, this mod is able to alter mobs properties and make them random.
You want Creepers that instantly explode? You can do this!
You want Zombies with potion effects? Here you go!
You want some kind of mini boss mob? Keep reading then.
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Works with Data Packs!
Create a folder called mobs_properties_randomness in the data/<namespace>/ folder. This folder can contain two folders. One is for the Mobs Properties and one for the Presets.
Check here for the documentation
What you can currently (as 4.7.1) do:
- Apply modifiers to mobs, such as changing health, movement speed, etc.
- Apply potion effects to mobs, such as Slowness, Strength, and so on
- Give items to mobs, which can be enchanted and have attribute modifiers
- Events like on hit or on killed
- Have a preset mob that has a random chance to appear (e.g. a boss mob that has good gear and is hard to fight, with boss bar!)
- Make mobs silent or give them custom names
- All of the above can be filtered per dimension, biome, structure, advancement completed and can be modified further based off mobs spawning position (distance from spawn and depth) or world difficulty
- Change some mobs specific properties, such as Creepers explosion size, or Phantom's size
- Set Tinkers' Construct Tool materials and add modifiers
- GameStages support
- Pehkui support
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Minecraft: Java Edition
1.21.x
1.20.1–1.20.6
1.19.4
1.19.2
1.18.2
Platforms
Forge
Supported environments
Creators
Details
Licensed ARR
Published last year
Updated last week