Changes
- New trains: London Underground D78, London Underground 1996, S-Train, unrefurbished M-Train, R211, British Rail Class 802
- Route maps on route signs, platform screen doors, and automatic platform gates will now combine lines if they share common stations
- Certain signs will now show text using the custom font (without crashing)
- Cargo loader and unloader
- Emerald rail (60km/h) and Quartz rail (200km/h)
- Bridge creator, tunnel creator, and tunnel wall creator items
- Boats
- Train rendering ratio option
- Optifine compatibility
- Smooth scrolling for the online system map
- Partial Vivecraft support
- Railway data is now saved as individual files instead of through the NBT
- Shift clicking the train frequency sliders will move all the sliders at once
- Route finder feature on the online system map
- Hidden route option
- Adjustable train acceleration per siding
- Bogies
- Only survival and creative players can edit the dashboards
- The white part above Platform Screen Doors is now also a standalone block
- The announcer block can now play sound files to train riders
- Arrival projectors can now be configured to only show certain arrivals
- Marble and station coloured slabs
- Players riding trains no longer jitter
- Dashboard colour picker
- Increased the range where PIDS can detect platform rails by one block
- For circular routes, the PIDS and online map will now show more detail, for example "Clockwise via Green Horizons" rather than just the last stop of the route
Added Forge version
Added Forge support
Changes
- Max trains option for sidings: A siding can spawn exactly a certain number of trains, not just one or unlimited
- Added an interactive railway system map of your world
- Fixed train sensor and train announcer blocks not activating when train is moving too fast
- Added pages for railway sign selection
- When searching for items in the Railway Dashboard, the search term persists (does not go away)
- Added the tactile map
- Fixed player floating when disconnected in a train
- Fixed incorrect player offset when in the "second F5" mode
- Iris shader compatibility and rendering fixes for 1.16 and 1.17
- Path generation messages will no longer show "Untitled" for missing paths from one route to the next
- Added signals and signal lights
- London Underground 1995 stock (Northern Line)
- Custom PIDS messages
- Old and fictional liveries for light rail trains
- Looking through the translucent glass of the train model will no longer cause other train carriages to disappear behind it
- Additional options for hiding translucency on train models and hiding special rail colours
- Switching train types on a siding now clear trains automatically
- Rail nodes can now be oriented in 22.5 (and 45) degree increments
- Train schedule sensor
- PIDS, Railway Sign, or Clock Poles
- If there are multiple trains waiting to enter a blocked rail section, only one train will enter once the section clears (instead of all of them entering at once)
- Routes now have a type: "Normal", "Light Rail", or "High Speed"
- C-Train
- Small (4-door) trains by
- Right clicking text boxes will now clear text
- Dedicated ceiling blocks with light or no light
- Patreon member list in the Minecraft Transit Railway options page
- Fixed a bug where two trains on the same rail section will jam each other
- Stations, routes, and depots with empty names will be automatically removed
Changes
- New trains: MLR, Light Rail Phase 2, E44 "Yellow Head", Tung Chung Line K Train, Airport Express K Train (fictional), NYC R179
- London Underground and North American platform blocks, as well as indented versions of all platform blocks
- Train sensor and train announcer blocks
- Blue marble and sandy marble
- Rubbish bins
- Routes can now be set to "Light Rail mode" and have a route number, which will add additional announcements and information to the PIDS
- "Clear Trains" button for a depot
- Routes that start and end at the same station can be marked as "clockwise" or "anticlockwise"
- Trains from a depot will deploy in order of siding numbers
- PIDS will show car lengths if trains of different number of carriages are running on a route
- PIDS will now count down even if trains are waiting at the depot
- Improvements for server and client simulation of trains to reduce lag
- Refreshing a long path will no longer cause server timeouts
- Fixed sounds not playing and PIDS not cycling between languages when the gamerule
doDaylightCycle
isfalse
Changes
- Depots
- Siding, turn back, and one-way rails
- Ability to add custom textures for existing train models and railway signs
- Rails are now part of the world save data and won't disappear when the player is too far away
- Added the Airport Express (Mini), K Train, and Light Rail Phase 1 (Refurbished), Phase 3, Phase 4, and Phase 5
- Train door animations
- Improved dynamic FPS boost, trains no longer flash
- Texture improvements on all trains
- Station exit signs
- Improved path finding
- Trains won't overlap any more but will wait if a section of rail ahead is occupied
- Improved support for shaders
- Support for 1.17+ and 1.18 experimental snapshots
- Added more types of ticket processors
- Sodium compatibility
- Light Rail sounds
- More Replay Mod support