Options
- creativeNoVoidDamage
- resistanceReducesVoidDamage
- disableCreativeForcePickup
- quickStackedEntityKillingOneTypeOnly
- detailedChunkTaskLogging
- directChunkAccessForMessMod
- entityExplosionImpulseScale
- flowerFieldRenderer
Commands
- /loadjavaagent
- /logdeath
- /stackentity
- /variable print
- /variable print <slot> dumpFields <depth>
- /variable set <obj> <path>
Fix
- Incorrect ordinal of nodes.
- Focus command suggestions on the server.
- Ordinal of nodes duplicates in AccessingFailureException.
- Field type of generic-typed classes are not accurate.
- Class names are not mapped in class cast node.
- Collision restriction are not output currectly.
- TickingPhase are not suggested natually.
- Exporting maps doesn't work properly and has side-effect on original save.
- Memory leak in chunk behavior logger.
attackableTnt
&quickStackedEntityKilling
doesn't cooperate well./variable set new ...
doesn't parse arguments properly.
Fix: /entityfield
causes crashes
Ported to 1.21.3. Not well-tested.
Partly ported 0.7.2+v20240129 to MC1.21.1. Some command suggestions and chunk events are not available.
Almost ported to MC1.20.5&6, but not well-tested, and some command suggestions are not available.
Fixed
- Game crashes when rendering the name of an entity (Issue #8) (Affects MC1.19.4+)
- Removed unnecessary debug markers (Affects MC1.18.2+)
- The threshold on the TPS chart is displayed incorrectly. (Affects MC1.16.5-MC1.20.2)