- Fixed crash when iterating through grid to find distance
- Fixed crash with vivecraft
- Fixed doors not performing animation when start and end are axis aligned
- Removed getting back transformable box overflow causing duplication
- Made all lt blocks considered blocked for mob navigation
- Fixed crash when shape has no boxes
- Fixed weird paint brush undo behavior causing endless amounts of actions to be performed
- Fixed an issue with face culling if the face is at the edge of another block with a different grid size
- Fixed little collection could contain empty tiles, which caused issues when removing a block
- Exclude frameblocks as being valid blocks to build with
- Fixed LittleStateStructure making incorrect use of structure directional
- Fixed chisel and bits convertion creating air tiles (caused missing texture error)
- Fixed crash when calling BlockTile.getCloneItemStack on server side
- Fixed crash when calling BlockTile.getCloneItemStack on server side
- Fixed chair sit position
- Fixed doors not reacting properly to mirror and rotation
- -Fixed LittleStateStructure making incorrect use of structure directional
- -Added structure directional support for AnimationTransition, AnimationState and AnimationStateDirected
- -Made structure directional support generic type parameters of classes
- -Fixed structure directional ignoring private, protected and fields from super classes
- Fixed issue with buffer holder extract method not creating direct buffer
- Fixed mirror of tiles not working correctly when structure has children
- Fixed not displaying hit particles when mining tiles
- Fixed mirror of tiles not working correctly when structure has children
- Fixed not displaying hit particles when mining tiles
- Fixed using deprecated method to register block client extension
- Fixed recipes not working
- Fixed several issues related to door transition
- Fixed embeddium door rendering issues
- Fixed additional buffers from animation transition staying after forever
- Fixed existing blocks receiving additional buffers from animation transition too late
- Fixed additional buffers getting erased when used once
- Reorganized block buffer interaction
- Fixed dyable water being invisible when color has not been changed
- Fixed blocks from littletiles itself not being usable
- Fixed additional buffers from animation transition staying after forever
- Fixed existing blocks receiving additional buffers from animation transition too late
- Fixed additional buffers getting erased when used once
- Reorganized block buffer interaction
- Fixed dyable water being invisible when color has not been changed
- Fixed blocks from littletiles itself not being usable
- Fixed missing certain files on github
- Added registry access to save and load methods of a structure
- Fixed crash when loading storage structure inside the world
- Fixed missing small preview of blueprint
- Fixed axis door animation not getting update when switching axis
- Fixed not being able to load storage structure in recipe gui
- Fixed paintbrush not saving color
- Fixed chisel pick function not working properly
- Fixed axis door animation not getting update when switching axis
- Fixed colored water not being displayed properly in inventory
- Fixed unnecessary multiplication of update render calls for animations
- Fixed not clearing additional when setting block buffer to be empty
- Removed setLoaded behavior (hopefully not necessary anymore and onLoad call has been moved to tick which is way too late)
- Ported to 1.21
- Fixed unnecessary multiplication of update render calls for animations
- Fixed not clearing additional when setting block buffer to be empty
- Removed setLoaded behavior (hopefully not necessary anymore and onLoad call has been moved to tick which is way too late)
- Removed unnecessary logs
- Fixed error when trying to download translucent data when embeddium is installed (+ special translucent sorting)
- Fixed crash when attempting to upload chunk with translucent data with embeddium installed
- Fixed hammer, chisel and paint brush issues when changing the grid