- refactor: port to 1.21.6
- fix: add mineable tag for wall lanterns
- fix: add loot table for wall lanterns
- feat: allow custom voxel shapes for the base lantern shape.
- feat: port to 1.21.5
- Port to 1.21.4
- Port to NeoForge
- Port to 1.21.4
- Fix invalid blockstates when lanterns generate in structures.
- Other mods can now add "wall-hangable" lanterns through an entrypoint api.
- Added support for Extended Copper
- Fixed issue where lanterns might not have been altered due to mod load order.
- "Config" system for adding support for other modded lanterns.
- (Modded) lanterns will now be able to be placed on floors and ceilings without issue.
- Wall hanging has to be enabled through the config/api.
A small update to fix lanterns having a missing texture for particles when they are hanging on walls. As well as, fixing a texture inconsistency between vanilla (hanging & sitting) and wall lanterns.
Refactor of the mod to use Statement library instead of a custom mixin for blockstate changes. This update should fix many issues that occur with the mod. One large issue this fixes is spawning with the wrong blockstate, meaning all lanterns should look like have been properly been placed down when generating naturally.
The following mods have not updated to 1.19.3, so their compatibility cannot be determined:
- Biome's You'll Go
- Secret Rooms Fabric
- Variant Lanterns
This change means you have to install Statement as well
Direct port to 1.19.3
Internal dependencies have been updated.
Changes:
- Update placement system
- Lanterns attach to whatever side of a block you are looking at.
Compat:
- Support for Variant Lanterns
This release makes it so both the lanterns from Biomes You'll Go and Charm appear as if they're connected to the wall.
Note: The golden lanterns from Charm are not included in this.
Update to 1.19
Compatibility
There is an internal list of mods that is used to check on whether the bundled compatibility resource pack should be enabled. This resource pack contains model fixes for mods such as Oxidized, and it will be enabled when one of the mods it provides a fix for is loaded.
Fixed Bugs
- #4 - When placing lanterns on the "empty" side of slabs, the game would crash.
Compatibility
- Secret Rooms Fabric (#1)
- No longer crashes when using both mods together.
- Compatibility resource pack is created only if Secret Rooms is loaded, and the pack cannot be removed (It would show all button blocks).
Bugs
- When lanterns are placed on the ground or hung on the ceiling, they might break when a block around them was updated.