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Keepers of the Stones II

Keepers of the Stones II

Keepers of the Stones II is a mod created as a continuation of the original version of the Keepers of the Stones mod. It adds new elemental stones that can be used to improve the character's skills and powers.

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AboutGalleryChangelogVersions

Keepers of the Stones II 1.1.0 Pre-release 1

on Feb 18, 2025
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New features

  • Added a new achievement - Unbreakable Diamond
  • A new music disc has been added - Hope
  • Added a rune cutter and three runes (experimentally when enabled in the config)

Improvemnts

  • Damage at levels 2-14 now increases by 1 for each level, and at levels 15-19 increases by 2 for each level, but when you reach level 20, damage only increases by 1
  • Updated the music of Mystery of the Cursed Forest to the Music Disk version Ver.
  • Removed transformation and detransformation animations and dependency on the playerAnimator mod (1.21.4 only)

API changes

  • Added enable_runes line to config to enable future features from 1.2

Bugfixes

  • [Bugfix] Fixed a bug that caused the isolation enchantment to not work
  • [Bugfix] Fixed battery charger functionality (1.21.4 only)
  • [Bugfix] Fixed a bug that caused items on blocks not to render (1.21.4 only)
  • [Bugfix] Fixed bug with characteristic card crafting (1.21.4 only)
  • [Bugfix] Fixed bug related to energium effects giving wrong effect (1.21.4 only)

Known issues

  • N/A

Keepers of the Stones II 1.1.0 Pre-release 1

on Feb 18, 2025
Download

New features

  • Added a new achievement - Unbreakable Diamond
  • A new music disc has been added - Hope
  • Added a rune cutter and three runes (experimentally when enabled in the config)

Improvemnts

  • Damage at levels 2-14 now increases by 1 for each level, and at levels 15-19 increases by 2 for each level, but when you reach level 20, damage only increases by 1
  • Updated the music of Mystery of the Cursed Forest to the Music Disk version Ver.

API changes

  • Added enable_runes line to config to enable future features from 1.2

Bugfixes

  • [Bugfix] Fixed a bug that caused the isolation enchantment to not work

Known issues

  • N/A

Keepers of the Stones II 1.1.0.4 Beta

on Feb 10, 2025
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New features

  • Added a new effect - Curse
  • The curse effect reduces some of the player's stats, as well as dealing 6 damage and impairing visibility by creating a cursed fog
  • Cursed forest will now give curse effect instead of wither effect
  • Curse does not affect players with activated stones or batteries
  • The curse effect is given regardless of difficulty

Improvemnts

  • N/A

API changes

  • N/A

Bugfixes

  • [Bugfix]

Known issues

  • N/A

Keepers of the Stones II 1.1.0.3 Beta

on Feb 4, 2025
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New features:

N/A

Improvemnts:

  • Star points will now not be restored when the power lock effect is active
  • The mod's game rules have been removed, with all their functionality moved to the config

API changes:

  • Colorful Powers API has been updated to version 23
  • Removed the lines in the config that control the duration of the stones and their recharge
  • The mod's game rules have been removed, with all their functionality moved to the config
  • Removed variable golden_dust_extended_powers
  • Removed variable allow_custom_element_powers_for_stones

Bugfixes:

  • [Bugfix] Fixed a bug that caused star regeneration potion to not speed up the recovery of star points
  • [Bugfix] Fixed a bug that caused cursed keeper to appear with 350 hp instead of 700 hp

Known issues:

N/A

Keepers of the Stones II 1.1.0.3 Alpha

on Feb 4, 2025
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New features:

N/A

Improvemnts:

  • Mod ported to NeoForge 1.21.4
  • Star points will now not be restored when the power lock effect is active
  • The mod's game rules have been removed, with all their functionality moved to the config

API changes:

  • Colorful Powers API has been updated to version 23
  • Removed the lines in the config that control the duration of the stones and their recharge
  • The mod's game rules have been removed, with all their functionality moved to the config
  • Removed variable golden_dust_extended_powers
  • Removed variable allow_custom_element_powers_for_stones

Bugfixes:

  • [Bugfix] Fixed a bug that caused star regeneration potion to not speed up the recovery of star points
  • [Bugfix] Fixed a bug that caused cursed keeper to appear with 350 hp instead of 700 hp

Known issues:

  • The battery charger is not working yet
  • Rendering items on blocks doesn't work yet
  • Animations for activating and deactivating stones are temporarily disabled

Keepers of the Stones II 1.1.0.2 Beta

on Jan 22, 2025
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What's new in Keepers of the Stones II version 1.1.0.2?

- Added sound and particles when leveling up
- The player will now be given a strength effect for 90 seconds when leveling up
- Increased the Cursed Keeper's health to 700
- Cursed mobs are now invulnerable to the wither
- The fog in the cursed forest is now appearing smoothly
- Reworked the warp effect, it now makes the player twice as low
- The pehkui mod is no longer needed
- [API] Colorful Powers API has been updated to version 22
- [Bugfix] Fixed a bug that made the cursed keeper vulnerable to potion effects
- [Bugfix] Fixed a bug where killing some mobs did not give points for the level

Keepers of the Stones II 1.0.5

on Jan 9, 2025
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What's new in Keepers of the Stones II version 1.0.5?

- [Bugfix] Fixed a bug where the spirit couldn't attack and moved very fast on the ground
- [Bugfix] Fixed hitbox of block-shooting elements abilities
- [Bugfix] Fixed a bug where the second rain master ability was wasting star points when it was used when there were no entities nearby
- [Bugfix] Fixed the display of overlays in the mod

Keepers of the Stones II 1.1.0.1 Beta

on Jan 3, 2025
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What's new in Keepers of the Stones II version 1.1.0.1?

- Added level system
- Added characteristic card
- Added new achievement - Become like an adventurer
- The abilities of the master of earth and metal no longer consume resources
- Shooting blocks of earth and metal now also determines the block in the second hand
- All mobs now have the format of vanilla java models
- The GeckoLib mod is no longer needed
- Some add-ons designed for earlier versions of the mod (1.0.3-1.0.4) may not work on this version
- [API] Colorful Powers API has been updated to version 21
- [Bugfix] Fixed a bug that caused the star points overlay to not hide when F1 is pressed
- [Bugfix] Fixed a bug where the spirit couldn't attack and moved very fast on the ground

Keepers of the Stones II 1.0.4

on Dec 26, 2024
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What's new in Keepers of the Stones II version 1.0.4?

- [Bugfix] Fixed the bug of missing sound effects when using mist element abilities
- [Bugfix] Fixed some bugs related conversion world from version 1.0.2

Keepers of the Stones II 1.0.3

on Dec 1, 2024
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What's new in Keepers of the Stones II version 1.0.3?

- Updated visual effects for the lightning element
- Slightly enhanced metal abilities to compensate for slow weapons
- The efficiency of the blood master's abilities has been improved
- The Call of the Past record now gives the power lock effect while in the hands
- Added arguments for the pw command - reset, master_effect_duration and recharge_time
- Some add-ons designed for earlier versions of the mod (1.0.0-1.0.2) may not work on this version
- [API] Colorful Powers API has been updated to version 20
- [Bugfix] Fixed a bug where when the stone next to the keeper's box was activated, the game would freeze
- [Bugfix] Fixed a bug where items in vaults could rotate quickly when placing the same blocks next to each other
- [Bugfix] Fixed bugs related to ocean stone

Keepers of the Stones II 1.0.3 Release Candidate 1

on Nov 30, 2024
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What's new in Keepers of the Stones II version 1.0.3 Release Candidate 1?

- [Bugfix] The pw command with master_effect_duration and recharge_time arguments is no longer executed with config enabled
- [Bugfix] Fixed a bug where zero values in the config could be reset when re-entering the world

Keepers of the Stones II 1.0.3.2 Beta

on Nov 28, 2024
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What's new in Keepers of the Stones II version 1.0.3.2?

- Updated visual effects for the lightning element
- Slightly enhanced metal abilities to compensate for slow weapons
- The efficiency of the blood master's abilities has been improved
- The Call of the Past record now gives the power lock effect while in the hands
- Added arguments for the pw command - reset, master_effect_duration and recharge_time
- [API] Colorful Powers API has been updated to version 20
- [Bugfix] Fixed a bug that could cause the functionality of the stones to break when switching from version 1.0.2 to 1.0.3.1

Keepers of the Stones II 1.0.3.1 Beta

on Nov 22, 2024
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What's new in Keepers of the Stones II version 1.0.3.1?

- Some add-ons designed for earlier versions of the mod (1.0.0-1.0.2) may not work on this version
- [API] Colorful Powers API has been updated to version 19
- [Bugfix] Fixed a bug where when the stone next to the keeper's box was activated, the game would freeze
- [Bugfix] Fixed a bug where items in vaults could rotate quickly when placing the same blocks next to each other
- [Bugfix] Fixed a bug that caused the ocean stone to fail to merge with other stones when deactivating

Keepers of the Stones II 1.0.2

on Nov 17, 2024
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Known bugs: Players may experience bugs related to NBT tags. Use the mod on servers at your own risk!

What's new in Keepers of the Stones II version 1.0.2?

  • Backported to Forge 1.20.1
  • [Bugfix] Fixed a bug related to the wrong direction of the knockback when using the first ability of the air stone
  • [Bugfix] Fixed the texture of the Crystal Master's armor

Keepers of the Stones II 1.0.2

on Nov 15, 2024
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What's new in Keepers of the Stones II version 1.0.2?

- [Bugfix] Fixed a bug related to the wrong direction of the knockback when using the first ability of the air stone
- [Bugfix] Fixed the texture of the Crystal Master's armor

Keepers of the Stones II 1.0.1

on Nov 10, 2024
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What's new in Keepers of the Stones II version 1.0.1?

- Empty batteries can now be stacked up to 16
- [Bugfix] Fixed a bug that caused a black hole to attract players in Spectator mode
- [Bugfix] Fixed a bug where some items from the mod could not be destroyed by blocks

Keepers of the Stones II 1.0.0

on Oct 31, 2024
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What's new in Keepers of the Stones II version 1.0.0?
Changes regarding the first part of the Keepers of the Stones mod
- All the stones have been reworked
- Added the ability to combine up to 3 stones
- Abilities are no longer in the inventory, but in the ability wheel
- Added two bosses - energium golem and cursed keeper
- Fully reworked ores
- Weapons are now in 3D format
- Many other interesting innovations and changes

Keepers of the Stones II 1.0.0 Release Candidate 1

on Oct 29, 2024
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What's new in Keepers of the Stones II version 1.0.0 Release Candidate 1?

- [Bugfix] Fixed a bug that caused incorrect animations when using two-handed weapons with the Better Combat mod
- [Bugfix] Fixed a bug with recharging the darkness stone
- [Bugfix] Fixed a bug that caused the eternal power lock effect
- [Bugfix] Fixed the range of melee abilities
- [Bugfix] Fixed a bug where power transfer spent star points on active elemental masters
- [Bugfix] Fixed a bug where mushrooms were not placed freely by mushroom masters

Keepers of the Stones II 1.0.0 Pre-Release 5

on Oct 29, 2024
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What's new in Keepers of the Stones II version 1.0.0 Pre-Release 5?

- The cleansing ability of the poison stone now removes only negative effects
- [Bugfix] Fixed a bug that caused energium blocks to not give the power lock effect

Keepers of the Stones II 1.0.0 Pre-Release 4

on Oct 27, 2024
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What's new in Keepers of the Stones II version 1.0.0 Pre-Release 4?

- The cleansing ability now removes the same effects as the totem of undying
- [Bugfix] Fixed a visual bug with the icon of the first teleportation ability when power blocked
- [Bugfix] Fixed bugs with the visualization of tornado element abilities
- [Bugfix] Fixed a bug that caused the poison pit to take damage
- [Bugfix] Fixed a bug that caused the transfer of dark power to work on players who have three active stones
- [Bugfix] Fixed a bug where mushrooms could cause negative effects for amber and golden dust masters if they have the mushroom element active
- [Bugfix] Fixed bugs with incorrect operation of passive abilities of elements when using amber stones and golden dust
- [Bugfix] Fixed a bug where cleansing the poison master did not remove some negative effects

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