As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.18.4 or higher.
Fixes:
- Fix restarting jobs when resetting network, Closes #99
As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.17.0 or higher.
Fixes:
- Fix restarting jobs when resetting network, Closes #99
As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.13.4 or higher.
Fixes:
- Fix restarting jobs when resetting network, Closes #99
As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.18.4 or higher.
Fixes:
- Fix jobs not finishing if output is extracted outside network, Closes #98
As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.17.0 or higher.
Fixes:
- Fix jobs not finishing if output is extracted outside network, Closes #98
As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.13.4 or higher.
Fixes:
- Fix jobs not finishing if output is extracted outside network, Closes #98
As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.18.4 or higher.
Changes:
- Clarify manual recipe creation for Auto-Planking advancement Closes CyclopsMC/IntegratedDynamics#1290
As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.17.0 or higher.
Changes:
- Clarify manual recipe creation for Auto-Planking advancement Closes CyclopsMC/IntegratedDynamics#1290
As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.13.4 or higher.
Changes:
- Clarify manual recipe creation for Auto-Planking advancement Closes CyclopsMC/IntegratedDynamics#1290
As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.18.4 or higher.
Initial 1.20.1 release
As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.18.2 or higher.
Fixes:
- Fix rare crash with reusable ingredients, Closes #94
As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.17.0 or higher.
Fixes:
- Fix rare crash with reusable ingredients, Closes #94
As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.13.4 or higher.
Fixes:
- Fix rare crash with reusable ingredients, Closes #94
As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.18.2 or higher.
Fixes:
- Use IntegratedDynamicsSetupEvent to fix load order issues
As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.18.2 or higher.
Initial 1.19.4 release
As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.17.0 or higher.
Fixes:
- Fix crash on job finish with non-completed dependencies Closes #92 Closes CyclopsMC/IntegratedDynamics#1249
As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.13.4 or higher.
Fixes:
- Fix crash on job finish with non-completed dependencies Closes #92 Closes CyclopsMC/IntegratedDynamics#1249
As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.17.3 or higher.
Additions:
- Allow reusable recipe ingredients, Closes #36 If the player marks a recipe ingredient as reusable, this ingredient will not be crafted multiple times if the recipe is requested in bulk. This is useful for recipes that make use of items that only consume durability if they are used in a recipe.
- Add option to crafting interfaces to disable blocking mode When this option is enabled, the crafting interface will try to push as much parallel crafting jobs into the target as possible for bulk crafting jobs. This is mainly useful for machines that can process multiple inputs in parallel. Closes #90
Changes:
- Allow jobs to partially start if dependencies are not fully finished This fixes issues with multi-amount jobs with many dependencies, where the root job would not be able to start unless the dependencies would be fully finished. For example, recipes that involve chains of multiple machines will result in more efficient pipelining. Closes #6
- Only craft missing number of items in Crafting Writer This will now properly take into account the stacksize of items as desired amount. Closes #77
As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.17.0 or higher.
Additions:
- Allow reusable recipe ingredients, Closes #36 If the player marks a recipe ingredient as reusable, this ingredient will not be crafted multiple times if the recipe is requested in bulk. This is useful for recipes that make use of items that only consume durability if they are used in a recipe.
- Add option to crafting interfaces to disable blocking mode When this option is enabled, the crafting interface will try to push as much parallel crafting jobs into the target as possible for bulk crafting jobs. This is mainly useful for machines that can process multiple inputs in parallel. Closes #90
Changes:
- Allow jobs to partially start if dependencies are not fully finished This fixes issues with multi-amount jobs with many dependencies, where the root job would not be able to start unless the dependencies would be fully finished. For example, recipes that involve chains of multiple machines will result in more efficient pipelining. Closes #6
- Only craft missing number of items in Crafting Writer This will now properly take into account the stacksize of items as desired amount. Closes #77
As always, don't forget to backup your world before updating! Requires CyclopsCore version 1.13.4 or higher.
Additions:
- Allow reusable recipe ingredients, Closes #36 If the player marks a recipe ingredient as reusable, this ingredient will not be crafted multiple times if the recipe is requested in bulk. This is useful for recipes that make use of items that only consume durability if they are used in a recipe.
- Add option to crafting interfaces to disable blocking mode When this option is enabled, the crafting interface will try to push as much parallel crafting jobs into the target as possible for bulk crafting jobs. This is mainly useful for machines that can process multiple inputs in parallel. Closes #90
Changes:
- Allow jobs to partially start if dependencies are not fully finished This fixes issues with multi-amount jobs with many dependencies, where the root job would not be able to start unless the dependencies would be fully finished. For example, recipes that involve chains of multiple machines will result in more efficient pipelining. Closes #6
- Only craft missing number of items in Crafting Writer This will now properly take into account the stacksize of items as desired amount. Closes #77