1.8.5 Changelog:
Removed the dumb global tick update thing used for depth sickness (look it's an old mod, questionable choices were made) Changed the Freeze effect to use the vanilla freezing mechanic
Loads more changes would be worthwhile tbh, however I feel it's better to work on better projects for now, these changes were made because they were quick to fix and some of the issues were not good for server performance
1.8.4 Changelog:
Fixed Vicerite ore not being mineable without other mods installed due to needing a too high mining level, as it was not lowered when the tool harvest level was reworked
1.8.3 Changelog:
Fixed the mod being incompatible with Immersive Engineering
1.8.2 Changelog:
Fixed blue mushrooms spawning in every biome
1.8.1 Changelog:
Fixed huge mineshafts spawning in every biome rather than just the Infinite Abyss ones (😭)
1.8 Changelog:
Improved a few textures
Improved Crystal Construct model
Changed harvest level of Violet Diamond Drill from 6 to 5
Changed harvest level of Violet Diamond Pickaxe from 5 to 4
Changed harvest level requirement of Charium from 6 to 5
Added Mycelium Vines, Icicles and Strange Stems
Optemised the first load message
Improved Eyeball Frog loot, now works with fire and looting
Improved the Violet Diamond Drill model
Added Deepsilver to the forge:ingots/silver tag and Deepsilver blocks to the forge:storage_blocks/silver tag
Added Opal, Violet Diamond and Deepsilver blocks
Added useful tooltips to Opals and Fire Crystals
Reduced minimum entities in spawn group for Eyeball Frogs since there was a bit too many of them
Added Violet Diamond Axe
Added support for Immersive Engineering, Create and Mekanism - among other things ores can now be crushed or excavated with machines
Improved Warmth Talisman texture and Violet Diamond Drill model
Added items to the stone_crafting_materials and stone_tool_materials Minecraft tags
Removed an unused biome which was only still there because it used to break the mod when removed
Removed some unused textures
Fixed Charium Ore being minable with any pickaxe
Fixed lava pools generating on the Sixth Layer
Increased Tempest of Flame spawn weight from 2 to 3
Moved lots of items to the correct creative tab
Fixed Territe being called Deepstone
Made the Frozen Key less rare
Future plans:
Move off Mcreator (only once I've reworked the content of the mod and made it actually good)
Remove/replace/heavilly change the 2nd layer
Add cool mobs to the 1st layer
Add more structures
1.7.1 Changelog:
Changed the "Make sure you downloaded this mod from Planetminecraft, Curseforge or Modrinth, other sites such as 9minecraft distribute stolen, outdated or harmful versions. More info: https://stopmodreposts.org." notification upon first joining a world to have an option to turn it off in the config (AppData\Roaming.minecraft\config\infinite_abyss_config.txt) and added the text "You can disable this notification in config" onto the notification.
1.7.1 Changelog:
Made depth sickness not apply for so long, so that it wears off much faster when changing dimensions Slightly increased Tempest of Flame spawn rates
Changed the "Make sure you downloaded this mod from Planetminecraft, Curseforge or Modrinth, other sites such as 9minecraft distribute stolen, outdated or harmful versions. More info: https://stopmodreposts.org." notification upon first joining a world to have an option to turn it off in the config (AppData\Roaming.minecraft\config\infinite_abyss_config.txt) and added the text "You can disable this notification in config" onto the notification.
1.7.1 Changelog:
Fixed several bugs/oversights Improved a few tooltips Added Mushroomy Deepstone and Fourth Layer Mycelium to improve the Fourth Layer generation Added Hanging Glowshroom and Hanging Shroom structures Added several items/blocks/mobs to forge/minecraft tags
Not everything from the 1.19 and 1.20 updates has been added, since some things would take a while to add (and were more decoration than really affecting gameplay) and some just don't work in this version. Major changes to future 1.19 and 1.20 versions might get backported but it depends if this version is actually used much anymore.
1.7 Changelog:
Made depth resistance not apply for so long, so that it wears off much faster when changing dimensions Added the changes from the 1.5 and 1.6 1.19.2 updates to 1.20.1 Slightly increased Tempest of Flame spawn rates
1.6 Changelog:
Added Fire Vortex to the 2nd layer
Added Tempest of Flame (rare massive green vortex found on the 7th layer)
Added Anciant Shadowgem helmet and Anciant Prismetal Helmet, rare drops/loot which give +1 or +2 Ethereal Resistance, which makes vortexes/vortex type creatures deal less damage
Added Ghostbuster advancement for slaying the Tempest of Flame
Added Chomper (Large hostile fish) to the 5th Layer
Added Fourth Layer Mycelium and Mushroomy Deepstone
Overhauled the 4th layer with better large mushroom generation, different ground blocks and cookable puffball blocks
Added Territe geodes to the First Layer (not yet given a use outside the Eternal Descent pack)
Changed vortex type mobs to be marked as undead (since they are basically the grims from Lord of the Rings)
Added randomised texture rotation to Red Deepstone and Mushroomy Deepstone
1.5 Changelog:
Fixed portals, blocks and structures generating above bedrock in all the Infinite Abyss dimensions AGAIN (3rd time lucky??) Added flawless/perfect crystal tooltips Added Enhancing Table guide Redone Lightning Ghost texture and model Added Vortex (larger, rarer version of Lightning Ghosts) Added Ectoplasm (drop from the ghosts and vortices (vortexes?)) Added Magical Conduit (crafted with ectoplasm, used as a powerful replacement for bookshelves)
1.4.4 Changelog:
Added the huge vertical mineshafts from the 1.16.5 version of this mod back into 1.19.2, fixed Ice Rocks not generating and added a lightning ghost mob (inspired by the ones in Hypixel Skyblock) it doesn't drop anything special yet but I'll likely change that in a future update.
Fixed a bug where cold resistance gives you the freezing overlay instead of the freezing effect.
1.4.3 Changelog:
Fixed portals, blocks and structures generating above bedrock in all the Infinite Abyss dimensions, not just a few this time. (Also improves compatibility with Immersive Portals as there won't be any overlapping parts now)
Also increased the spawn rates of the prismarine structure where you get the summoning bell by 10x since it was a huge pain to find.
1.4.2 Changelog:
Added Cursed Opal Block recipe Fixed portals, blocks and structures generating above bedrock Updated to 1.20.1!
This version does have a bug where dripstone spikes do not properly generate - only the full blocks generate not the smaller spikes.
1.4.2 Changelog:
Added Cursed Opal Block recipe Fixed portals, blocks and structures generating above bedrock
1.4 Changelog:
Added:
Red Cobbled Deepstone Fourth Layer Cobbled Deepstone Seventh Layer Cobbled Deepstone Flowering Deepstone Seventh Layer Molten Deepstone Recipes which work with Create
Added various items/blocks/mobs to commonly used forge tags.
Fixed tentacles having far too high saturation.
1.4 Changelog:
Added:
Red Cobbled Deepstone Fourth Layer Cobbled Deepstone Seventh Layer Cobbled Deepstone Flowering Deepstone Seventh Layer Molten Deepstone Recipes which work with Create
Added various items/blocks/mobs to commonly used forge tags.
Added gamerule to turn off portals for if Dimension Stacking is being used.
Added deep mineshaft structure and changed various aspects of terrain generation to fit with the 256 block high dimensions
Fixed tentacles having far too high saturation.
1.4 Changelog:
Added:
Red Cobbled Deepstone Fourth Layer Cobbled Deepstone Seventh Layer Cobbled Deepstone Flowering Deepstone Seventh Layer Molten Deepstone Recipes which work with Create
Added various items/blocks/mobs to commonly used forge tags.
Added gamerule to turn off portals for if Dimension Stacking is being used.
Fixed tentacles having far too high saturation.