- Fixed incorrect mod icon path
Azimuldey Mass and Hyphal Node
- Tweaked model, etching a face now also adds indicators to the other faces, so you can tell whether a face is etched or not, even when it is covered
Hyphal Conductor
- Holding slimeballs in the offhand whilst placing wires will now automatically slime the conductor
Hyphaline
- Optimised Hyphaline rendering
- Hyphalines with 0 range of influence (ie Ferric Wardline) no longer spawn fairy fog particles
Stormsap/Creative Cell
- Fixed the positive side of cells incorrectly having the lower voltage
- This means that existing circuits will now have their currents/voltages/magnetic fields reversed
- Tweaked how Stormsap Cell recharging is calculated
- Removed the ability to toggle Stormsap Cells with redstone because it made no logical sense and was being kind of weird with charging
- Wanted to toggle cells anyway? We had a tool for that: It was called "Circuit Switch"
- Toggling Creative Cells is still supported because they're like magic or whatever and can't recharge
Hyphal Ammeter/Voltmeter
- Ammeters and Voltmeters with negative readings no longer emit comparator signals
Sporeberry/Chargeball
- The Charged status effects can now reduce your fall damage, if the Leyfield pushes on you upwards, to the amount you would be expected to take at that downwards velocity
- Charged status effects now sample from the average of the eight corners of the entity's hitbox, rather than just the base of its hitbox
Leyfield
- Leyfield sky effect now fades in/out smoothly, and slightly slower
- Leyfield Magnetometer item now sample the Leyfield strength at the user's eye position, rather than their base position
- Tweaked Leyfield background noise calculations
Leukbox
- Leukbox can no longer destroy 'Azimuldey' or 'Piraceatic' blocks (ie basically anything from the mod), or blocks with certain c: steel block tags
- Tweaked Leukbox particle positioning and criteria
- Slowed down Piraceatic TAR decay speed
- Leukbox should now load nearby chunks when placing blocks, to ensure wardlines are loaded
- Adjusted structure placement positioning, structures will try to be placed at ground level, based on the height in front of the Leukbox, up to a limit
Creative Mode Tabs
- Added Azimulic/Hyphal Stem and Piraceatic Glob/Globglass to the appropriate vanilla tabs
- Added the Creative Cell to the Operator Tab
Rebalancing
- Tweaked recipe for Azimuldey Mass (output 8 -> 24)
- Tweaked recipe for Ogral Hyphaline (output 4 -> 2)
General Bugfixes
- Fixed 'Magetic' typo in the Leyfield Magnetometer UI
- Fixed Leyfield Magnetometer changing reading whilst game is paused
- Fix NeoForge client world tick events happening every client tick tick instead, causing fae fog particles to spawn and build up whilst the game is paused
- Fixed missing block break particles for Stormsap Cell
- Fixed Hyphalines not rendering sometimes
- Fixed and unusual triangle at one end of Hyphalines
- Fixed Piraceatic TAR sometimes getting left behind when placing 'fragile' blocks
- Fixed EM dust particles flickering sometimes shortly after spawning
- Fixed large EM dust particles spawning with incorrect velocity
- Fixed Leyfield Sky Effect not rendering correctly with Sodium installed
- Added Azimulic and Hyphal Stems
- Added Piraceatic Globs and Globglass
- Added Leyfield sky effect
- Initial Release