I'm quite close on the Italian Update, so hopefully this should be the last minor release.
This adds:
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Compatibility with GTCEu 2.6.0!
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A config for turning off GTFO tree generation!
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Electric butchery knives are back!
This also fixes:
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The cake mold recipes no longer... consume the cake mold
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No longer crashes with BuildCraft!
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Steam baking ovens are slightly more useful!
Hello! It's me. Back with another compatibility update while you wait for the Italian Update, yo.
Adds:
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Compatibility with GTCEu 2.5.3 (no more crashing with IntCircuitRecipeBuilder)
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Compatibility with AgriCraft crop sticks! (close enough)
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GTFO foods can now be found in dungeons! (and are definitely not traps :trollge:)
Fixes:
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Hydrogen cyanide actually has a recipe now! (wow)
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Greenhouse glass casings render correctly when next to different types of glass! (thanks Tictim)
L A C I N G U P D A T E!
This update, other than being required for GTCEu 2.5.1, adds a huge new feature: lacing!
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You can now lace GTFO foods with cyanide using the canner!
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Unless they can read the NBT tag, they'll be in for quite the surprise!
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Perfect for Minecraft mafias!
Furthermore, the Purple Drink chain has been re-enabled! Enjoy... it.
This also fixes a few recipe conflicts with sandwiches and meats.
Hopefully the Italian Update will come soon enough, although it needs approximately 10000000 textures first.
Adds compatibility with GTCEu 2.5.0!
In other news:
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The Electric Baking Oven now has an adaptable mode, where it turns off when not in use!
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Several stoichiometry errors have been fixed!
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GTFO crops have been integrated more into GTCEu recipes
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nilk
The Italian update will come, like, eventually (when I have time)
This update is mostly just various bugfixes and QoL additions to previous features, which include:
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Sprinkler covers do not immediately cause server crashes anymore
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AppleCore has further integration into GTFO, which allows for mods like Spice Of Life: Carrot Edition to be used!
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The arsenic trioxide recipe now has the proper stoichiometry
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The greenhouse can now be configured to use dirt types from other mods
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Bri'ish foods now have the correct color profile
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"XI" (eleven) is now properly translated for food effects
I'm also working on Italian Update textures, so expect to see that before the end of the year (maybe).
S P R I N K L E R U P D A T E !
Have you been struggling to justify making that HV farmer? Struggle no more, for your crops can grow much faster with the sprinkler cover!
Every tick, the sprinkler cover sprinkles a new block, and any crops there have a chance to grow! Fertilizing liquids include:
- Water
- Fertilizer Solution
- B̴̨͖̽l̶͎̣̈o̴̺̹̽̚ọ̶̄d̸͙͚͐
Beyond sprinklers, this update also includes:
- A removal of the hard GroovyScript dependency (although I hope you installed it still)
- Rainbow Ice Cream! Woo.
In the future, expect the Italian Update!
In light of the recent news about Her Majesty The Queen, we have fast-tracked development of the
B R I ' I S H U P D A T E !
Now includes all of your favorite bri'ish foods, such as:
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Mushy peas
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Toast sandwiches
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Fish'n'chips
And more! We've also added a bean crop and a peas crop to help make this all possible.
Expect to see more "culture" related updates in the future. If you have some foods you would like to see gregified in this mod, suggest it in the GTFO discord.
Furthermore, this update comes with a plethora of (very) needed bugfixes and quality of life features, such as:
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Actual English translations for greenhouse items
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Stearin is no longer an effective method for producing stupid amounts of elements
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Orange and lime trees no longer drop lemons
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Useless nuclearcraft fluids are now actually hidden
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Scheele's Green now has reasonable production
In the next update, expect to see sprinklers and rainbow ice cream (and probably more bugfixes). After that, we take a trip to Italy!
G R E E N H O U S E U P D A T E !
This update adds the Greenhouse! Shocking. - Allows you to automate trees and all of their resources! - This can currently grow any vanilla tree, also including GTCEu's rubber tree and any of GTFO's trees! - Each tree has a variety of ways to be grown, depending on what you need. - Also, rubber sap can be extracted from trees, and rainbow trees finally get a use :)
Furthermore, this update contains an important hotfix for GTFO server owners. 1.7.1 has been deprecated to prevent more people from downloading it.
Next on the menu, bri'ish food and sprinklers!
I C E C R E A M U P D A T E !
Adds your favorite flavors, including: - Vanilla - Chocolate - Chum - Bear And many more! Of course, these have a nice chain to make. This update also contains realistic vanillin processing, which I reward those who dare to complete it with a new effect :)
Furthermore, thanks to the help of a new traitor developer, beanie, the coffee and s'more chains no longer require AA or NC:O to be installed to be experienced. However, the items that were originally part of that chain have been hidden from JEI and replaced with GTFO items. Please remove these items from your processing chains. Furthermore, I have also replaced "unsorted coffee beans" with the normal coffee seed.
Finally, a few bugfixes: - Trees no longer spawn in superflat worlds - Chloroauric acid is no longer duplicated with GCY:S installed - Lemons and limes no longer drop from oak trees - AgriCraft crops now work with the farmer
Next update will have a new multiblock for growing trees, and the one after will be bri'ish!
T R E E U P D A T E !
This update, as you now know, adds several (eight) trees to the game:
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Banana
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Orange
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Mango
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Apricot
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Lemon
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Lime
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Olive
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Rainbowwood (not actually useful yet)
It also adds planks, the default wood recipes, and individual worldgen for each! You can also now harvest their specialties simply from breaking their leaves. The original recipes for their specialties (centrifuging leaves) have been removed, but I assume no one particularly wanted those anyways.
This update is also tailor-made for GTCEu 2.4.0 and the alpha of GCY:S, although do note that special builds for either of these may still be required.
Finally, I have also fixed minor issues with The One Probe for the Steam and Electric Baking Ovens, so they should look considerably less stupid. I also did major changes to the structure of my textures, so texture packs may break (if so, please notify the texture pack authors!)
Hopefully, with all of the tools now in my hands to start making all of the foods I want (mostly), in subsequent updates, a return will be made to the heart of GTFO: fun recipe chains! 1.7.1 will probably add ice cream, and 1.8.0 will start culture-themed updates with bri'ish food.
F A R M E R U P D A T E
Adds a farmer from the LV-EV tiers which farms one block at a time in a 9x9 area, using the help of laser technology! This can farm (probably) all vanilla crops, including:
- Nether Wart
- Cocoa Beans
- And even that stupid foliage and snow you need to get rid of before planting! I would not recommend placing too many of the high-tier ones down because of lag concerns, but at least it's faster than EnderIO's farmer!
In other news, TerraFirmaCraft compatibility is on its way. When Gregification, the official GTCEu compatibility mod is released, all versions starting with this one will be consumable and provide nutrients with TFC and Gregification installed (although do not expect this immediately).
And yes, trees will be next :)
This update just brings a few minor tweaks and fixes that seem to be wanted.
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Perchloric acid's recipe was changed to a more realistic one, now involving sodium chlorate and sodium perchlorate instead of just using the direct electrolysis.
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Some of the harder configuration options, including AppleCore food stats reductions and vanilla recipe overrides, are now disabled by default.
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Using this mod as a dependency will no longer cause an error at :extractDependencyATs.
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Using this mod without EnderIO will no longer cause an error in the log.
And finally, for those waiting on TerraFirmaCraft compatibility, I have finally put it in Gregification, an upcoming official compatibility mod between GTCEu and its addons with other mods. It adds TFC nutrients to most GTFO food items, which means you can finally enjoy the full nutritional benefits of chum.
This particular release fixes a lot of bugs, mainly thanks to the work of @Quarri6343 on the GTCEu server finding them. In particular:
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Mob Exterminators only deal 40 health, rather than the whole health of every mob to prevent extreme cheesing
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Localizes "Unidentified GTFO Seeds" correctly
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Onion TOP not showing when the crop was harvestable for produce
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Grapes can be eaten at full hunger
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Fixes recipes for soybean oil
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Allows EnderIO farmers to use GTFO seeds and handle root-based crops correctly
C R O P U P D A T E!
Adds:
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Soy, grape, cucumber, tomato, and onion plants
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"GTFO Unidentified Seeds" which can be harvested from grass, and crafted into any GTFO seed (to reduce inventory clutter)
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Onion plants have a new "root plant" based behavior, where the root harvesting happens separately and at a different time from seed harvesting
Auto-farming machines and more crops are planned for future 1.6.x versions, and 1.7.0 will add new trees.
This update is fairly fresh, and as such, could potentially be unstable. As always, make sure to report any issues to GTFO's github!