Reuploaded to fix an important bug!
Fixes & Changes:
- Graveyards, Blighted Shacks and Burial Rituals (1.20 exclusive) have been revamped by boxman.
- Sea Amulet gain Conduit Charges much quicker.
- Unhooking when using Grappling spell will no longer use up Soul Energy.
- Tunnel Spell can no longer be used on a tunnel hole block.
- Compat with Dungeon Now Loading by making several Goety damage types affect Hollows.
- Liches that have no Arca will lose their lichdom upon death. Can be disabled through config.
- Fixed Hammer handle not modeled properly.
- Fixed bug where Corruption beam persists if player switches their wand/staff with their shield on either hands while casting
- Crafting Items through rituals would transfer the original item's enchantment or damage percent to the new one.
- Crafting staffs with a wand that has a focus on it cause the resulting staff to have that focus equipped.
- Improve Particles for Wind/Storm Robe slow fall, Updraft Blast, Resonance Crystal aura and Redstone Monstrosity's Smash attack.
- Improve visuals when casting Wild or Necromancy spells.
- Fixed Nameless Crown not making Undead servants persistant
- Replaced Highrock recipe with a 2x2 crafting recipe comprised of 2 Andesites and 2 Stones.
- Made several spells effect mobs that have seperate parts, like the Ender Dragon.
- Renamed Necromancer Servant and Cairn Necromancer Servant to just Necromancer and Cairn Necromancer because their name's too long. Spawn eggs still retain their names.
- Changed Swarm and Electrocute Focus recipes, for the former, changed flowers to Corpse Blossoms, the latter changed Ender Pearls and Blaze Powders with just 4 Lightning Rods.
- Swarm Focus no longer Poisons targets unless it's cast using Wild Staff.
- Fixed bug where Hammers can't be enchanted with Radius.
- Fixed Jade compat bug where Servants owned by mobs are shown as "Owner:???" instead of the mob's name.
- Removed Iron Crown
- Fixed Shade Gravestone not summoning Zombie Servant Variants.
- If Iron's Spellbooks is installed, Liches will gain +50% resistance from Blood Spells and -50% resistance from Holy Spells like Undead mobs.
- If Farmer's Delight is installed, Dog Food works on Black Wolves and Black Beasts.
- If Twilight Forest is installed, Wraiths and Warlocks can spawn naturally in the dimension.
- Made Apostle summon Damneds less laggy.
- Apostles should summon Obsidian Monoliths on places where they can see them.
- Fixed summoning servants through Focuses not properly fulfilling their associated advancements.
- Made Graveyards no longer generate on mountains.
- Separated Vanguard and Necromancer servant limit config from regular Skeleton Servant.
- Fixed Zoglins crashing the game when near an Apostle.
- If PVP is disabled, Players cannot hurt Servants owned by other Players and vice-versa
- Tweaked Wither Skeleton Servant Texture
Added new servant movement mode: Patrolling.
- When set to this mode, the servant's position is set as its patrol position, meaning it will only wander around 16 blocks around it.
- Servants will not aggro, or stop aggroing, on mobs that are 16 blocks away from their patrol position.
- Servants will move directly towards their patrol position once they're more than 16 blocks away from it and are not commanded. The 16 block radius can be configured on goety-mobs.toml.
- If the servant is commanded to a different area, while in Patrolling mode, their patrol position will be set to the commanded position, should the servant be able to reach it.
- Squall Golems can be set to Patrolling mode instead of just Staying and Following.
Additions:
- Black Beast. A Black Wolf mutation based on the Nightmare Stalker from Born In Chaos. Requires reading a Haunting Scroll to unlock. Can hunt down entities when right-clicked with a tagged Taglock Kit.
- Arca Compass. Currently works by holding it, either mainhand or offhand, while killing a player will cause the compass to register the killed player on itself.
- If the killed player has an Arca, or has placed one down, it will point towards the Arca's location. Also has the co-ordinates and dimension registered on its tooltip. If the player tries to be sneaky and break their Arca and move it somewhere else, the compass will automatically point towards it.
- Ignite Spell. Right-clicking on a block or entity will set it on fire.
- Cragstones and Siltstones. New blocks based on MCD Howling Peak blocks.
- Rusty Iron Grates, based on blocks found on Gale Sanctum on MCD. Replaces base Polished Highrocks on Squall Golem mold.
- Item Tags that allows certain items to have boosted attack speed if holder wears either Grave Gloves or Thrash Gloves.
- Several New Haunted Paintings.
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Fixes & Changes:
- Fixes / zero crashes if certain configs are set to 0.
- Sky Rituals automatically work in the Aether dimension if installed
- Death Scythe slash projectile no longer hurt entities that are part of the player's Grimoire of Goodwill
- Properly put Rotation Spell as Geomancy
- Rotation Spell now works properly on Y-based Facing Blocks (ie, pistons facing upwards or downwards)
- Tweaked Brewing Levels to not use two separate values, one for levels and one for xp
- Throwable Brews can be shot out from Dispensers.
- Dark Manors are much more rarer.
- Retextured Crypt Tiles and Crypt Stones.
- Fixed unowned Servants not attacking hostile mobs.
- Summoning the Wither Necromancer with a Blazing Horn will position its summon circle in front of the player
- Fixed Dark Scrolls not working on Repurposed Structure's Mansions.
- Totems of Roots and Souls can be inserted in Soul Menderers and be filled with Soul Energy
- Improved the Wraith teleporting in circle effect.
- Fixed Redstone Golem's buggy activation and novelty animation and not performing its standing up and sitting down animations.
- Skeleton Servants and variants' range damage are now configurable.
- Spider Servants and variants attributes are now configurable.
- Frozen Blade gives 2 seconds of Freezing instead of 5.
- Fell Blade potentially gives 5 seconds of Busted instead of 10.
- Increased the size the Crypt can generate (to hopefully mitigate instances where rooms seemed cut off as if the entire structure is cut with a square cookie cutter)
- Bear Servants can breed, so long as they are not temporary summons. Bear Servants are bred using Honeycombs.
- Tweaked Black Wolves' lower body position when it's sitting.
- Made Totem of Roots more easier to craft.
- Made Fanged Dagger be held backwards, on third person.
- Improved JEI visual for Cursed Infuser recipes.
Skull Lord Revamps:
- Skull Lords no longer perform their lazer attack due to how clunky it was.
- Skull Lords now summons Frozen Zombie, Stray, and occasionally a Border Wraith, Servants.
- Bone Lords no longer gain Speed II if Skull Lord is at or below half their max health.
- Tweaked how Skull Lords move around.
- Skull Lords will charge at a straight line instead of wobbling around like Vexes.
- Skull Lords have two new abilities. If their target is near them while vulnerable, they will glow for a bit before letting out a Soul Shockwave. They also have a chance of performing an attack where they will shoot out several Electro Orbs when vulnerable.
- Right-clicking on a locked Pithos will spawn a Summon Circle instead of instantly spawning in a Skull Lord.
Additions:
- Enchanting Rituals. Items can be enchanted by performing certain rituals. More info on Black Book entry.
- Block of Awakened Emerald.
- Thrash Gloves a glove Curio that increases attack speed of hammers by 50%, the same way Grave Gloves does to scythes.
- Added hostile Bone Spiders. Can naturally spawn in Crypts or in the new Spider Rooms.
- Grim Infuser.Can take multiple items instead of just one. Creates Crypt Stone out of Obsidian
- Hoglin Servants. Summoned when casting Mauling spell within the Nether or with a Nether Staff.
- Hoglin Servants counts as a Wild Servant, therefore will heal if the player wears a Wild Robe. Can be ridden without Saddles much like Bear Servants.
- Much like regular Hoglins, they will avoid Warped Fungus, unless they're ridden.
- They will turn into Zoglins when out of the Nether or dimensions that are safe for Piglins and Hoglins. The Zoglins aren't loyal and are the same as Vanilla. If their owner wears a Nether Robe, they will not zombify.
- They can be healed by feeding them Crimson Roots and Weeping Vines.
- They breed by feeding them Crimson Fungi.
- Added Jade Support
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Fixes & Changes:
- Fixed unenterable Server bug.
- Replaced Ancient City map in Dark Manors with Crypt map.
- Ancient City maps can be found within the chest on Library rooms in Crypts.
- Tweaked Crypt generation to no longer manipulate the land around it. Unfortunately, the Crypt's entrance won't conform with the surrounding land as well as other structures.
- Witch Set, Warlock Robe and Nether Robe rendering Witches, Warlocks and Crones neutral can be individually disable through goety-items.toml.
- Servants no longer naturally attack Witches, Warlocks and Crones if they're rendered neutral by wearing the above Robes and are enabled. They can return to naturally attack them by enabling "variousRobeWitch" on goety-mobs.toml.
- Ice Golem regeneration through Frost Robes and soul energy can be configured on goety-mobs.toml.
- Apostles and Viziers can be set to be Persistent through config.
- Increased default cooldown for Fireball spell from 20 to 40.
Additions:
- Tags that allows mobs to be neutral to players wearing Necro set and friendly to Liches.
- New Advancements.
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Fixes & Changes:
- Fixed unenterable Server bug.
- Fixed several Curio items not appearing on Creative Menu.
- Replaced Ancient City map in Dark Manors with Crypt map.
- Ancient City maps can be found within the chest on Library rooms in Crypts.
- Tweaked Crypt generation to no longer manipulate the land around it. Unfortunately, the Crypt's entrance won't conform with the surrounding land as well as other structures.
- Witch Set, Warlock Robe and Nether Robe rendering Witches, Warlocks and Crones neutral can be individually disable through goety-items.toml.
- Servants no longer naturally attack Witches, Warlocks and Crones if they're rendered neutral by wearing the above Robes and are enabled. They can return to naturally attack them by enabling "variousRobeWitch" on goety-mobs.toml.
- Ice Golem regeneration through Frost Robes and soul energy can be configured on goety-mobs.toml.
- Apostles and Viziers can be set to be Persistent through config.
- Increased default cooldown for Fireball spell from 20 to 40.
Additions:
- Tags that allows mobs to be neutral to players wearing Necro set and friendly to Liches.
- New Advancements.
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Fixes & Changes:
- Fixed Crone Hat crash when adding it to Witch's Cauldron
- Fixed Bottling Levels and associated commands being wonky
- Fixed Witch Hat (Hedge) not being counted as a Bottling Brew catalyst
- Cairn Necromancer Servants now shoot multiple Ice Spikes after being given a Soul Jar.
- Cairn Necromancer Servants can now only revive if their Soul Jar is right-clicked on a Stray or Stray Servant.
- Nether Robes now makes Witches, Warlocks and Crones neutral as their component Robe.
- Servants no longer naturally target Witches, Warlocks or Crones if their owner is wearing Robes that make them natural.
- Villagers near Apostles will have a chance, a higher chance if the Apostle looks at them directly, of transforming into a Witch or Warlock. This can be disabled through config.
Addition:
- Added new Brew effect, Raise Dead. The brew summons either Zombie or Skeleton Servants when hit on the ground. Initially only summons one, but higher levels increases number. Catalyst for brew is a Cursed Metal Ingot.
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Fixes & Changes:
- Retextured the Wand Focus Slot GUI and Ice Spikes to be less crap
- Fixed certain Curios not equip-able through right click
- Fixed Brews in Brew Bags only stackable to 11
- Fixed Brewing Level not working properly
- Fixed Frost Nova Focus not being enchantable
- Fanged Daggers can now accept Sword enchantments aside from Sweeping Edge.
- Freezing Lamps can be turned off by powering it with redstone.
- Remodeled the Ice Golem's legs to be singular cubes instead of two.
- Witch's Cauldron can now accept sacrifices, in the form of mobs killed by the Cauldron's boiling water, which will add an effect if it has capacity and the recipe needing a sacrifice. Only applies if the Cauldron is full of water.
- Fixed Braziers not mineable by pickaxes
- Fixed Necro Brazier constantly make noises when not properly active.
- Fixed Redstone Golem heads visually disappearing when relogging back in.
- Made Blighted Shack a little less rare, and added new recipe that allows Apostle to be summoned without Crone Hat.
- Retextured Cursed Bars to not be a retextured Iron Bars.
- Robe hoods no longer show when wearing a helmet
- Improved Ritual JEI gui to be less crampy
- Improved interiors for Dark Manors
- Transfer Gems are now stackable.
- Wither Necromancer's Wither Bolts no longer gives Blindness.
- Insect Swarms now take 1 heart of damage when attacking. They also give Acid Venom if their owner wears Wild Robes.
- Dark Manor Room chest now uses its own loot table. They will always have a map that leads to either a Woodland Mansion or an Ancient City (meaning opening them will cause lag).
- Compats with Iron Spells and Spellbooks: Certain robes provides resistances to certain spell schools from the mod. Can be disabled in goety.toml.
Additions:
- Black Wolves and Bear Servants. Summoned either through Hunting and Mauling Focuses respectively. Black Wolves turns invisible when attacking and Bear Servants can be ridden as slow moving mounts. Wearing Wild Robes causes them to be summoned stronger and heal through soul energy.
- Nether Robes.Halves Nether spells by half, gives 85% (by default) resistance to fire attacks, reduce time being set on fire, allows Nether Servants to heal using soul energy and causes fire breath and fireballs damage fire immune entities with half damage. Doesn't burn up in lava or fire. Requires Bygone Research like Nether Staff and either a Witch or Warlock Robe to craft.
- Bonehead Hammer. When swung with the attack bar full, causes nearby non-allied entities to be pulled towards the entity hit by the hammer.
- Added Shrouded Blueprint to replace Terminus Scroll on End Cities/Ender Guardian drops. Is used to craft the Scroll with either a Redstone Golem Skull, or Monstrous Horn if Cataclysm is installed.
- Blazing Cage and Shade Gravestone. Both works the same way as Spider Nests. Blazing Cage trains Blaze Servants, Shade Gravestone Zombie Servants. Blazing Cage uses Magma Blocks, Shade Gravestone, Iron Ingots.
- Crypt Slime Servant. Made by using Animation Core on a Slime block while in a Crypt.
- Cairn Necromancer Servants. Made similar to Necromancer Servants, but with a Stray instead.
- Spawn eggs for slime servants.
- Added Key Tooltip on wands and staffs based on this suggestion
- Added Brewing level command
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Fixes & Changes:
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Fixed several Black Book issues.
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Fixed Block effecting brews not working.
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Fixed future brews being Aquatic/Fire Proof after the previous ones have it.
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Fixed summon_fiery sound file bug.
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Reworked Pressure effect from making Creepers instantly explode when targeting the affected to making the affected periodically take damage when surrounded by 3 or more entities that can see them.
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Obsidian Monoliths now glow to make them more easier to find during Apostle battles.
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Improved some effect icons.
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Improved Totemic Bomb glow effect when it's about to explode.
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Improved how Eerie Pickaxe immediately picks up broken blocks.
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Removed Redstone Monstrosity Spit Range config since it's very wonky.
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Had to reupload to fix major bug!
Fixes & Changes:
- Redstone Cube can accept certain blocks from their owner and would start detecting any nearby blocks of the same type by glowing yellow and emitting a sound, the closer they are, the brighter/louder it gets. Can only find the exact block its right clicked on. Feature can be disabled on goety-mobs.toml.
- Wearing Frost Robes will cause Necro Crown and Cape to change textures to be similar to Cairn Necromancer's attire. Can be disabled on goety.toml.
- Reduced Redstone Monstrosity volume.
- Reduced Redstone Monstrosity's Max Spit Range from 2048 to 32.
- Nerfed Whirlwind spell ascending.
- Properly fixed Purify Buffs/Debuffs.
- Fixed Vanguard Thrall ritual summoning a normal Skeleton Servant instead.
- Fixed Wraith funky invisibility bug when under the effect of Ender Ground
- Added several missing subtitles translations
- Improved Void Rift ambient sound.
- Dyes no longer count for capacity in brews.
- Lich's Night vision are toggleable now. Replaces Lich Kiss ability.
- Fixed Witch's Hat not actually giving fuel to Witch's Robe when in Moonlight.
- Fixed Warlock Robe giving extra Snap Fungi from full grown Snap Warts if player is in Creative
- Fixed extra Tunnel Hole pertruding from the 3x3 tunnels made by Tunnel Focus.
- Expanded default Village Soul Energy taken to all mobs that have Merchant, Npc and ReputationEventHandler and VillagerDataHolder interfaces.
Additions:
- New Brews: Part Water and Part Lava. Catalyst for former is an empty bucket, a cauldron for the latter. They can be affected with duration.
- Evil Eye Brews. Evil Eye causes monsters to periodically spawn near the affected. Forbidden Grass blocks are the catalyst.
- Aquatic and Fire Proof brew modifiers.
- More brew compat with Born In Chaos, Aether, and Iron Spells and Spellbooks
- Added Soul Fire variants for Braziers.
Added a compatibility feature with L_Ender Cataclysm where, if installed, would reduce Terminus Scrolls chance of being in End City chests from 0.16% to 0.01% chance but would guaranteed to be dropped by the Ender Guardian.
"Why Ender Guardian instead of Netherite Monstrosity? Its a scroll that allows you to make a Monstrosity yourself!"
First, it makes the Scroll locked behind 2 Bosses instead of one (Unless you just ignore the Ender Dragon and go through 1000 blocks to the outer end), second, it fits the name of the scroll (Terminus = Final/End). Can be disabled through goety.toml.
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Fixes & Changes:
- Wearing Warlock Robes now have a chance of not consuming Snap, Blast and Berserk Fungus when used and a chance of getting more Snap Fungi when harvesting fully grown Snap Warts
- Fixed Slime and Magma Cube Servants not dropping loot upon death.
- Fixed Entity Renders in Black Book entries
- Fixed modded Anvils not counting in Forge Rituals
- Fixed Curios model overlapping
- Fixed better combat compat crash
- Added Black Book shortcuts for several items and blocks crafted through rituals.
- Fixed Witches attacking Creative/Spectator Players when the latter hurts a Warlock or Crone
- Plunge effects stops players from swimming
- Fixed Crones trying to apply Plunge on their target despite said target still having the effect
- Fixed Purify Buff/Debuff Client Bug
- Fixed Tripping Effect favoring positive direction
- Fixed Ender Ground effect not stopping many types of teleportation (Pets and Crouch Casting Summons are exempt).
- Fixed Raiders not being affected by Hook Bells when riding a non-Raider entity
- Fixed Brew Apples overriding its previous brew when right-clicking on the Witch's Cauldron again
- Golden Apples and Enchanted Golden Apples can also have brew effects applied on them.
- Show capacity and soul cost for JEI Witch's Brews.
- Changed Crypt Slime texture.
- Changed Ritual images on Black Book to show the new Dark Altar model and texture.
- Changed Soul Absorber's texture to remove mixels.
- Readded Apostle's 1/2 damage resistance when in the Nether.
- Fixed Error messages that appear in logs when playing without mods that added Silver Blocks.
Additions:
- Rupture Spell. Summons a Void Rift at where the caster is looking at, which would suck in any nearby non-allied entities.
- Added bands to Redstone Golem and Monstrosity unless they're summoned to be hostile.
- Added missing effects on Witches Brew book.
- Added brewing compatability with Alex's Caves, Alex's Mobs, L_Ender Cataclysm and Mowzie's Mobs by adding brewing recipes for some of their effects.
- Added Crypt Slime Spawn Egg and Black Book Entry.
- Added Ghast Servant Spawn Egg.
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- Added JEI support for Witch Brewing
- Added Brazier and Feline Amulet Book Entries
- Strip Armor Brews no longer affect armor that has Curse of Binding on it. Suggested by @glacial_flower.
- Rotation Focus rotates Head blocks by 1 instead of 4
- Fixed Rotation Focus weird effects on Chests and Beds
- Fixed Illague JEED description being out of date
- Fixed Strip Armor working on Doppelgangers
- Fixed Black Book Errors for Chinese and Japanese Translations
- Fixed Lingering Brews not applying the right duration
- Fixed Dark Anvil not being counted for Forge Rituals
- Fixed Player continuing to move when using Crystal Ball on themselves
- Fixed Warlocks using Berserk Fungus on Raiders when being aggressive on them
- Fixed Stunned and Tangled effect not stopping entities from jumping
- Fixed certain mobs with Brain AI not being affected by Wild Rage effect
- Holding a Wand/Staff on main hand or off hand after using a different item, ie. eating, will cause the item to have a second of cooldown. This is to prevent casting instant spells after eating for example.
- If a player is looking at a valid target, pressing the Cease Fire button will cause all of the player's nearby servants to target it.
- Changed Blaze Servant's texture to help differentiate better
- Tweaked how Vizier and Apostle Boss music are played. Spawning multiple of either two mobs will no longer cause their themes to start again and overlap each other.
- Redstone Monstrosities, if enabled through config and MobGriefing gamerule, will also break Logs and Wool blocks alongside Leaves blocks.
- Increased Helmet size for Black Iron and Dark Armor a bit to fix colliding with players hat texture
- Ice Golems now automatically step one block above like Iron Golems.
- Fixed Cyclones not dealing damage.
- Improved Cyclone and Flaming Tornadoes animation and hitboxes.
- Increased Cyclone Spell's default cooldown from 100 to 300.
- Killing passive baby mobs no longer provides Soul Energy.
- Fixed Max Potency and Velocity config overlap
- Fixed mobs under Wild Rage still targeting Armor Stands after it's destroyed
- Fixed Format Error on Black Book entries with % on the text
- Added Black Book shortcuts from items crafted with rituals
- Made a render for the summoning circle that spawns when performing the Sabbath Ritual that summons an Apostle. Based on the rune that appears when using Altar of Fire on L_Ender's Cataclysm.
- The amount of Soul Energy given by entities is now datapack-able via json files under the directory/folder "soul_taken". The entities can be registered as their entity type id or tag id. The datapack prioritized individual entity type entries over tag entries.
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- Fixed Blazing Horn not being useable in Yung's Better Fortresses. Added structure compat and tags for Blazing Horns and Dark Scrolls to be useable in, as well as where Crystal Balls and Pithos can be right-clicked with a Respawn Anchor at.
- Added Spawn Eggs for Bound Illagers, Vindicator Zombies and Skeleton Pillagers. Renamed the latter two to Vindicator Zombie Servants and Skeleton Pillager Servants. Suggested by @glacial_flower.
- Fixed summon cap bug where players can't teleport servants to themselves if their summon cap for the servant has been reached.
- Fixed broken links in Black Book.
- Made Ice Chunk Shockwave white to be more accurate to MCD.
- Ice Chunks will take one extra second to drop when summoned with Frost Staff.
- Remodeling and Retexturing the Dark Altar.
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