Fixes & Changes:
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Dark Tools will now give new Wane effect instead of Slowness. Wane slows and weakens mobs the same way as Slowness and Weakness.
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Recolored Dark Armor to be black and cape being darker.
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Added Automating Mechanics to Witches Robe. Shift-Right clicking the Robe will cause it to be in Automation mode. In this mode, Witches robes will automatically take in Water Bottles or convert Empty Glass Bottles into Water Bottles if player has Water Bucket in Inventory, Blaze Powder as fuel if current fuel is running out, and Nether Warts if the Potion slots are comprised only of Water Bottles.
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Changed how Haunted Skulls work. Instead of charging at enemies like a Vex would, it would convert itself as a projectile, shooting at the enemy's original location. Due to this, Haunted Skulls have a longer duration when following the caster or being idle.
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Fixed Brazier Block wonky hurting hitbox.
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Glorious Apostles have Resistance I instead of Resistance II.
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Wraiths with Weakness' Ice Bouquet will deal at least 0.5 Hearts of damage.
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Tweaked Wraith movement animation :3.
Additions:
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Charge Focus. The spell requires the player to right click a mob or player with the wand or staff that has this focus. The focus gives the target Charged Effect, for 30 seconds, and increases the level if they have it. Charged I gives the target 10% increase of movement speed and attack damage. Charged II gives the target 25% increase of movement, but 15% decrease on attack damage. Increasing the level further simply damages the target by 2 Hearts by default. Thanks to pvzfan for the idea!
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New Keybinds relating Witches Robes. By default and wearing Witches Robes, Pressing J while holding Blaze Powder will transfer one to the Robe's fuel section. Pressing H while holding a Glass/Water/Potion Bottle will transfer into the Output section, or while holding a Potion Ingredient will transfer it into the Ingredient section. Pressing G will cause all bottles in the Output section to appear on the player's inventory, or dropped on the ground if inventory is full.
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Fixes & Changes:
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Changed the way Necrotic Braziers functions. Instead of needing to be placed ontop of Cursed Cage, it needs to be surrounding by the new Soul Candlesticks that are ontop of Cursed Cages to siphon Soul Energy. The more candlesticks, the more faster it process. It still needs to be within a Deep Dark biome to light up.
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Fixed Particle Dedicated Server Crash.
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Fixed Convert Ritual Server Bug.
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Remodeled and slightly retextured the Wraith again :3.
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The Wraith and Ice Bouquet are more glowier.
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Wraiths have a 5 second cooldown when teleporting towards the player when their no longer in line of sight(but not away from them).
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Slightly retextured Cursed Cages.
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Dark Anvils should drop 4 Dark Metal Ingots when breaking from overuse.
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Lowered Dark Anvil default Enchantment cost limit to from 30 to 40. (Meaning the most level it'll asked for is 30).
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Fixed Pedestal hitbox
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Slightly retextured Rampage Effect icon to remove some translucent pixels.
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Add sound when throwing items on Necrotic Brazier.
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Tweaked Soul and Glow Light core particle generation.
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Updraft Blasts now dissipates Fire Tornadoes.
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Dark Tools' stats are now fully configurable.
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Special Tools' Damage, Break Speed and Mining Level are now configurable.
Additions:
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Soul Candlesticks. Currently used in Necrotic Braziers crafting process. Only lights up when on top of Cursed Cage with Totem or Transfer Gem.
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Brick, Deepslate, Nether Brick and Blackstone Braziers. Decorative blocks.
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Fixes & Changes:
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Fixed new Blocks not dropping.
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Fixed Dark Anvils not pickable.
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Fixed Necrotic Braziers not requiring at least Iron Pickaxe to drop.
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Fixed Dark Tool self-mending visual bugs.
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Dark Tools self-mend more slowly rather than instantly.
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Buffed Dark Tools and Equipment. Dark Tools now inflict Slowness on hit.
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Dark Armor now provides Netherite level knockback resistance.
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Dark Armor pieces each give 5% discount of Soul Energy usage in repairing Items, casting spells and healing summons (but not in crafting, rituals or anything related to Cursed Cage usage unfortunately).
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Wearing full Dark Armor gives the player passive regeneration every 2 seconds if below full hunger, and allows summons to give the player Soul Energy when killing a mob without the player needing to wear Dark Robe or Necro Cape.
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Dark Helmets makes the player immune to Darkness and Blindness effects.
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Soul Cost of self-repairing Items are increased if the item has enchantments, much like how Soul Menderers works.
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Fixed potential bugs with Soul Menderers.
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Increased default Soul Cost of healing Undead Servants in spell config.
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Buffed Philosopher's Mace by allowing it to mine Amethyst and Sculk Blocks.
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Philosopher's Mace mining speed increases the more hard the block is, but only if the block is something it can mine.
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Fixes & Changes:
Apostle:
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Apostles no longer move when casting a Spell.
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Apostles casts spells more quickly when below a quarter of their max health in second phase.
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Apostles no longer passively summon Zombie Villagers/Zombified Piglins. They spawn another 'mob' that does it for them :)
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Fixed Malghasts spawning at ground level.
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Apostles will not spawn a new Fire Tornado for at least 45 seconds after the last one disappears.
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Apostles drop several Ancient Debris, a chance of dropping Netherite Ingots and Enchanted Golden Apples and generally more loot when slain in the Nether.
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Apostles play their fancy death animation when slain in Nether.
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Apostles will automatically aggro on Mobs targeting them, if they were not aggressive.
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Apostles will not teleport willy nilly when at very low health if not targeting any mob or Player.
Fire Tornadoes:
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Fire Tornadoes now function differently. Instead of knocking back mobs, they will toss mobs within itself, dealing damage, for about 80 ticks before disappearing. They will stop moving when doing this.
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Fire Tornadoes now deal 4 damage instead of 6.
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Fire Tornadoes lose their lifespan quickly when in Powdered Snow.
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Fire Tornadoes can be dispelled by casting a Wind Blast at it.
Magic Fangs:
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Magic Fangs can now give Soul Energy to its owner when damaging a mob, similar to Dark/Death Scythes.
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Biting and Feasting Focus now accepts Soul Eater enchantment.
Warlock, Wartling and Warlock Set:
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Wearing a Warlock Sash or Robe while having a negative effect and at least a Wartful Egg in inventory, will automatically use up the Wartful Egg to remove effect by spawning a Wartling.
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Wartlings no longer take negative effects if effect has no Cure (Effects not removed by Milk for example). This change applies to Warlocks as well.
Misc:
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Renamed Dark Scythe to Ominous Scythe.
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Pendant of Hunger now shows a durability bar that indicates how much Rotten Flesh is stored within it.
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Tweaked Philosopher's Mace Recipe to use new items.
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Changed textures for Soul Bullet, Soul Light, Glow Light and Necro Particles to look better.
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Fixed Words conflicting positions in summoning/sacrificing Rituals in JEI.
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Reverted Advancement changes from before. Now more Advancements appear in chat.
Additions:
Items:
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Dark Metal Ingots. Crafted using the new Necrotic Brazier, with a Cursed Ingot, a Sculk Block and a Ghast Tear. Equipment made of this metal have Diamond level damage, defense and are almost as enchantable as Gold. They also repairs itself using Soul Energy like Death Scythe, Philosopher's Stone and Philosopher's Mace.
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Sea Amulet. Crafted using some Gold Ingots, a Prismarine and Heart of the Sea. It constantly gives the wearer Conduit Power effect whenever the wearer is underwater. It can only do this if it has enough charges. Charges are obtained by being 8 blocks near an active Conduit. It will apply Conduit Power effect if the wearer does not have the effect, or the effect is 5 seconds away from expiring.
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Shockwave Focus. The spell uses up 40 Soul Energy, by default, to summon a Shockwave that deals knockback and damage to nearby mobs. The shockwave also dispels any nearby Fire Tornadoes.
Blocks:
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Necrotic Braziers. Currently used to craft Dark Metal Ingots. Items can either be placed by hand or dropped on the top of it. Unlike Cursed Infusers or Dark Altars, Necrotic Braziers can accept multiple items. Can only function when placed in the Deep Dark Biome. Needs to be placed on a Cursed Cage with a Totem or Transfer Gem in it. Will slowly absorbs Soul Energy when crafting, and will finish once it has absorbed the required amount of Soul Energy to craft an item. Non-Undead mobs take damage when standing directly on top of an active Necrotic Brazier.
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Dark Anvil. Crafted using Dark Metal Blocks and Dark Metal Ingots. When placed on top of a Cursed Cage, Dark Anvils would occasionally take a large amount of Soul Energy from it to mend itself when damaged. Dark Anvils does not multiply the repair cost of the item by 2, but will add by 1. Instead of preventing players from repairing/enchanting items if the level cost is too high, the cost will stay at the level limit, allowing the item to be used on the anvil regardless.
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Braziers. Currently, only Shade and Stone variants are available. Braziers are decorative blocks that provide light even when placed underwater. Right-clicking on a Brazier can turn it on or off. Shade Brazier is a crafting material for Necrotic Brazier.
Mobs:
- Obsidian Monoliths. Though appearing Blocks, they are actually mobs. Summoned by Apostles. Monoliths summoned by Apostles periodically summon Zombified Piglins to aid the Apostle. Takes more damage from Pickaxes that can break Obsidian, and even more damage if Pickaxe is enchanted with Efficiency. When destroyed, Monoliths deals damage and knockback to Apostle's servants within 16 blocks of it, and also giving them Sapping V. Obsidian Monoliths will teleport near the Apostle if the Apostle is over 32 blocks away from it. Obsidian Monoliths will drop Obsidian and Crying Obsidian when killed through Obsidian level Pickaxes. Apostles will not summon Obsidian Monoliths for 45 seconds for each one destroyed, they will also not summon them if within the Nether.
Misc:
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Conversion Rituals. Instead of Sacrificing or Summoning, or both, a mob, the ritual will convert a nearby specified mob into another. Currently, only one ritual of this type is available and is yet documented in the Black Book.
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New Sounds for Dark Altar.
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Added Recommendations for battle in Vizier and Apostle Black Book Entries.
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Fixes & Changes:
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Retextured Chiseled Cursed Stone, Pedestals and Dark Altar to be the same as Goety 1.19.2 version.
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Haunted, Gloom and Murk Bookshelves no longer catch fire.
Additions:
- Hook Bell from Goety 1.19.2 version.
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Fixes & Changes:
-
Fixed Cultist Piglin Bug.
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Casting a Spell that summons a Servant while looking at a mob, that is less than 16 block away, causes the Summon to target the mob.
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Warlocks no longer naturally spawn if there is a Raid nearby.
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The Risen Apostles recovers from Smite Attacks faster.
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Apostles take less damage from Vanilla Fireballs.
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Apostle pre-spawn cloud (That appears when summoning Apostle through Ritual) have changed visually.
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Finishing Sabbath Ritual causes all nearby Soul Fire to extinguished and have players within 32 blocks near the Dark Altar gain Darkness effect for 13 seconds.
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Items on Pedestals are positioned a bit higher.
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Positioned Conquillager's collar frills a bit higher.
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Inquillagers now throw Potions of Healing at Liches.
Additions:
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Hook Bell. Can only be rung by a hand or projectile thrown by players. When rung, causes all Raider tagged mobs (Like Illagers and Witches) within 128 blocks from the bell's location to teleport approximately towards it. The bell will not teleport the Raider mobs if they are 16 blocks in range from it.
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Haunted Bookshelves, Chests and Trapped Chests. Functions the same as Vanilla counterparts. Added to bring compatibility with Quark mod. Can be converted to vanilla counterpart.
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Fixes & Changes:
-
Fixed Cultist Piglin Bug
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Brought Apostle Changes from 1.19.2.
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The Risen Apostles recovers from Smite Attacks faster.
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Apostles summoned with no AI will now wear their hat.
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Items on Pedestals are positioned a bit higher.
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Conquillagers now have collar frills.
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Burning Potions, Witch Bombs and Dead Slime Ball projectiles now have names.
Additions:
- Haunted, Gloom and Murk Chests, Trapped Chests and Bookshelves. Functions the same as Vanilla counterparts. Added to bring compatibility with Quark mod. Can be converted to vanilla counterpart.
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Fixes & Changes:
Blocks:
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Particles are now visible within Cursed Cages and Arcas.
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Changed certain custom shaped Blocks' thrown Item and inventory model.
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Changed Texture for Chiseled Shade Stone.
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Tweaked Textures for Dark Altar and Pedestals.
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How long a Soul Menderer repairs 1 Durability on an item can now be configured.
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Sculk Converters can now be harvested with Pickaxes alongside Hoes.
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Sculk Converters gives off Redstone Particles when powered.
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Soul Absorbers are more cheaper to craft.
Items:
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Biting, Iceology and Lightning Focus no longer take Radius Enchantment.
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Replaced Sculk with Sculk Sensor in Vexing Focus Recipe.
Apostle:
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Fixed Apostles getting no Regen when hit by items enchanted with Sharpness instead of only just Smite.
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Apostles are now affected by gravity and should stop having glitchy positioning when transitioning to second phase.
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Apostles no longer show their nose when dying in Second Phase.
Misc:
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Storm Rituals can now accept any Block that has the word 'Copper' on it instead of using non-waxed Copper Block.
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Tweaked certain Advancements so that the Advancement Toast does not appear if Advancement doesn't show up in chat.
Additions:
Blocks:
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Sculk Grower. Requires Cursed Cage placed on top of it with Totem or Transfer Gem in it to work. Siphons a certain amount of Soul Energy to get Charges which is used to speed up crop growth 8x4x8 around it. Only siphons Soul Energy and obtain charges when activated with Redstone, though it will continue to grow crops if the Grower contains any Charges (Can be disabled through config).
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Sculk Relay. Sculk Converters will search for any nearby Relay where it will spawn Sculk on the Relay's location. Right-clicking on a Sculk Converter with an empty hand will show the Relay it's using if there are any Relays around it.
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Polished Shade Stone. Decorative only, replaces Shade Stone in crafting Shade Stone Bricks.
Item:
- Recall Focus. A Special Focus that requires the user to right-click a certain block with it to fully function. When right clicking on an Arca owned by the user, a Bed or a Respawn Anchor, it will store the block's coordinates and dimension, causing it to be activated. Using it as a Focus will cause the user to teleport to the saved location from any where or any dimension.
Misc:
- Wand Cooldown Config. Found in 'goety-spells.toml'. When enabled, will cause spells with Casting Time to be cast instantly, but the Casting Time would be used as an Item Cooldown for Wands and Staffs instead.
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Fixes & Changes:
-
Add new Particle effect on Rituals.
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Improved Updraft Blast's initial particle effect.
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Replaced two Leathers in Wayfarer's Belt with Rabbit's Foot and Pufferfish.
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Fixed Wayfarer's Belt speed and step height not working when playing with certain mods.
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Fixes & Changes:
Apostle:
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Apostle's are now unable to regenerate health for a certain amount time if damaged by an item enchanted with Smite. The time that the Apostle can't regenerate depends on the level of Smite Enchantment.
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Players can see the time where the Apostle can't regenerate on the custom Boss Bar.
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Abhorrent Titled Apostles no longer get Health Boost. Instead, the shoot Arrows tipped with Harming Effect. If their target is Undead, the arrows will be tipped with Healing Effect.
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Pyre Lord Titled Apostles' arrows now inflicts Burn Hex.
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Apostles can no longer be effected by harmful Potion Effects.
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Apostles make no Ambient Sounds when not attacking. They are also less frequently make Ambient Sounds compared to before when attacking. This change is to make them more ominous.
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Apostles will shoot Grand Fireballs in first phase if difficulty is on Hard.
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Apostle Spell Damage (ie, Fire Tornadoes, Fire Blasts, Roar, etc) can now be configured in goety.attributes.toml.
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Apostles no longer damage Witches if they're in Water.
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Lightning spawned by Apostle's Lightning Trap now deals spell damage from the new configuration.
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Apostles' Arrow Rain damage now uses Apostle Bow Damage config.
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Apostles now give 1000 Experience instead of 200.
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If Apostle is despawned instead of killed and there's a Storm, the Storm stops.
Malghast:
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Malghasts will not move and stay in position when shooting a fireball instead of constantly moving. This is to make them more easier to hit.
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Fixed Malghasts moving up in a straight line when not aggressive and after re-logging in.
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Malghast summoned through Commands or Spawners are now automatically hostile to players.
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Malghast summoned through Commands or Spawners now drop Ghast Loot.
Misc:
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Improved Ice Chunk Animation massively.
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Slightly improved Ice Chunk Area of Effect vertically.
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Fire Tornadoes don't fling Mobs with high Knockback Resistance too far. Mobs with 100% Knockback Resistance should not get fling at all.
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Tweaked Forbidden Grass a bit to improve Mob Spawning.
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Add new Particle effect on Rituals.
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Improved Looting Explosion Visual/Sound.
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Fixes & Changes:
-
Fixed Sword Duplication Bug from using Magic Sword Spell in Survival.
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Magic Sword Focus can now be enchanted with Potency, which increases the Sword's Velocity, not damage.
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Magic Sword Spell now uses more durability from the Sword.
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Fixes & Changes:
Apostle:
-
Apostle's are now unable to regenerate health for a certain amount time if damaged by an item enchanted with Smite. The time that the Apostle can't regenerate depends on the level of Smite Enchantment.
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Players can see the time where the Apostle can't regenerate on the custom Boss Bar.
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Abhorrent Titled Apostles no longer get Health Boost. Instead, the shoot Arrows tipped with Harming Effect. If their target is Undead, the arrows will be tipped with Healing Effect.
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Pyre Lord Titled Apostles' arrows now inflicts Burn Hex.
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Apostles can no longer be effected by harmful Potion Effects.
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Apostles make no Ambient Sounds when not attacking. They are also less frequently make Ambient Sounds compared to before when attacking. This change is to make them more ominous.
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Apostles will shoot Grand Lavaballs in first phase if difficulty is on Hard.
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Apostle Spell Damage (ie, Fire Tornadoes, Fire Blasts, Roar, etc) can now be configured in goety.attributes.toml.
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Apostles will immediately attack Wardens that are targeting them.
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Apostles no longer damage Witches if they're in Water.
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Lightning spawned by Apostle's Lightning Trap now deals spell damage from the new configuration.
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Apostles' Arrow Rain damage now uses Apostle Bow Damage config.
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Apostles now give 1000 Experience instead of 200.
Malghast:
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Fixed Malghast's Grand Lavaballs not doing any terrain damage. They now do, but only if Mob Griefing is enabled.
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Malghasts will not move and stay in position when shooting a fireball instead of constantly moving. This is to make them more easier to hit.
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Malghast shooting animation is tweaked to be more similar to the old Vanilla Ghast animation before 1.3.1 version.
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Fixed Malghast Hitbox being very wonky when its not looking horizontally.
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Fixed Malghasts moving up in a straight line when not aggressive and after re-logging in.
Misc:
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Fixed Rampaging Axe bug where Players can activate Axe Explosion prematurely (It's suppose to activate once the Player obtains Rampage V).
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Tweaked Forbidden Grass a bit to improve Mob Spawning.
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Some spelling corrections in the Black Book.
Additions:
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Wayfarer's Belt. A new Belt Curio that allows you to move a bit faster, jump two blocks high and move up a block when walking. Crafted with some Leather, a Gale Fabric and a Gold Ingot on Magic Ritual.
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Targeting Monocle. A Head Curio that allows Players to automatically lock on to a mob they are looking at when using a Wand or Staff. Crafted using a Glass Pane, some Leather, an Ectoplasm and a Gold Ingot on Magic Ritual.
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Magic Sword Focus. Focus allows the caster to shoot out a copy of their Sword at a location or mob. Requires the caster to hold a Sword either offhand or on main hand to cast the spell. Uses said Swords durability with each cast.
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Fixes & Changes:
-
Improved Ice Chunk Animation massively.
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Slightly improved Ice Chunk Area of Effect vertically.
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Wraiths and Warlocks no longer spawn in Deep Dark.
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Bartering with Witches/Warlocks in Creative no longer consumes Emeralds.
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Villager, Illagers and other similar mobs no longer drop Tall Skulls if doMobLoot is false.
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Fire Tornadoes don't fling Mobs with high Knockback Resistance too far. Mobs with 100% Knockback Resistance should not get fling at all.
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Tweaked Warlock Sash's Texture to be, hopefully, less visceral looking.
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Sculk Converters are now mineable with Hoes.
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Fixes & Changes:
-
Fixed Sculk Devourer crash when placed with an invalid Enchantment.
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Fixed Soul Menderer not dropping itself.
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Tweaked Dark Scythe Recipe to be similar to other tools. Replaced a Savage Tooth and a Haunted Log with a Cursed Ingot and Diamond.
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Dark Scythes now have same durability as previously introduced tools, which by default is 1280.
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Dark Scythes now require Cursed Ingots to be repaired in Anvil.
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Eerie Pickaxes now attract Experience orbs.
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Reduced number of Concentrated Emeralds needed to craft a Ring of Want from 4 to 1.
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Tweaked Soul Menderer Recipe by replacing Shade Bricks with Concentrated Emerald and Mending Book with Music Disc 5.
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Warlocks are no longer resistant to fire damage.
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Wartlings now only store and take Harmful Potion Effects instead of just any Potion Effect.
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Helmets taking damage when worn by Liches in Sunlight can be disabled through Config.
Additions:
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Sculk Converter. When placed below a Cursed Cage with a Totem of Souls/Transfer Gem and powered by Redstone, it will siphon some Soul Energy from it and spread Sculk around it.
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Spider Nest. Crafted by surrounding a raw Vanilla Meat with Spider Eggs. When placed in dark areas, it will have a chance of creating a Cobweb around it. Has a low chance of spawning a Spider.
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Warlock Sash and Robes. Sashes are either dropped rarely by Warlocks or crafted. Can be worn on Belt and replaces two of Witches Hat in Sabbat Ritual. Robes and Sash prevents damage when using Wartful Eggs and killing Spiders gives a higher chance of it dropping Spider Eggs. Warlock Robes also provides 85% Explosion damage resistance, provides 10% chance of not consuming a Wartful Egg and causes Witches and Warlocks to be Neutral and Barter-able.
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Readded Advancements and Entries of Hunting Illagers from 1.16.5 version.
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New 3D Model of Focus Bag that appears on Player when wearing it.
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Fixes & Changes:
-
Changed Textures for multiple Remnant Blocks.
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Changed Torso Texture for Huskarls.
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Fixed Soul Eating Totem Head crash when placed with certain enchantments.
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Fixed Fire Spawn Cage not having a recipe.
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Philosopher's Stone now fixes itself using Soul Energy.
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Scythes now cut 5x5x1(or 5x1x5 if cutting on ground) formation instead of in a 5x5x5.
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Helmets taking damage when being worn by a Lich in Sunlight can now be disabled through config.
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Dark Altars now show Soul Particles when undergoing a ritual.
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Removed Sentinel mob.
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Removed Temp Web Block.
Additions:
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Dark Master Robe Set. Provides Diamond level protection. Can be crafted using the new End Ritual with 4 Dragons Breaths and 4 Cursed Ingots for each part. Only Dark Armored Helms, Robes and Leggings can be used to craft the Master Robe set.
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End Ritual. The Ritual only requires the Dark Altar to be in The End. Dragon Fireball and Teleport Focus recipes are changed to use this ritual.
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Pendant of Hunger. When worn in amulet slot, it absorbs up to, by default, 256 Rotten Flesh which is fed towards the wearer whenever they're hungry.
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More Advancements relating to crafting and obtaining items.
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Fixes & Changes:
-
Fixed Cross-mod compatibility bug with Create that allows Players to craft Ritual items using Create's Mixing and Packing methods.
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Fixed Soul Absorber Item Re-logging bug.
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Forbidden Fragments and Pieces can be found in Ancient City chests.
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Fixed Enviokers, Inquillagers and Conquillagers not appearing in Raids.
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Villagers dying while infected with Illague now returns as Zombie Villagers.
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Dark/Death Scythe and Philosopher's Mace names are now colored.
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Scythes now cut 5x5x1(or 5x1x5 if cutting on ground) formation instead of in a 5x5x5.
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Philosopher's Stone can now repair itself using Soul Energy.
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Jade Tiles top texture have randomize orientation.
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Iceology Focus now requires Sky Ritual instead of Storm Ritual.
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If Apostle is despawned instead of killed and there's a Storm, the Storm stops.
Additions:
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Soul Menderer. Repairs an Item with Soul Energy. Repairs 1 point of damage and by default uses 5 Soul Energy per second.
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Eerie Pickaxe. Extends Reach distance by 3. Breaking a Block with the Pickaxe causes the drops to instantly be collected. Makes Eerie noises from time to time. Replaces a Cursed Ingot in Philosopher's Mace recipe. Repaired with Cursed Ingot on Anvil.
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Rampaging Axe. When Breaking Wood or Killing a Mob with it, it grants the user a new effect called 'Rampage' which increase Attack Damage by 1 and increases Attack Speed. Killing mobs/Chopping more wood amplifies effect until it reaches Rampage V where the next amplification spawns a non-block destructive explosion at the user, removing the effect. Repaired with Cursed Ingot on Anvil.
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Graverobber's Shovel. Breaks blocks by 1x2x1 (or 2x1x1/1x1x2 when breaking below depending on view direction), where there's a chance loot from Zombies/Skeletons are dropped from said blocks. Only drops loot when breaking Dirt, Sand or Soul Sand blocks. Replaces a Cursed Ingot in Philosopher's Mace recipe. Repaired with Cursed Ingot on Anvil.
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Hunter's Bow. Killing an Animal mob with it increases their loot drops as if they were killed with enchantment of Looting IV.
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Pendant of Hunger. When worn in amulet slot, it absorbs up to, by default, 256 Rotten Flesh which is fed towards the wearer whenever they're hungry.
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More Advancements relating to crafting and obtaining items.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Cross-mod compatibility bug with Create that allows Players to craft Ritual items using Create's Mixing and Packing methods.
-
Fixed Soul Absorber Item Re-logging bug.
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Iceology Focus now requires Air Ritual instead of Storm Ritual.
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Wraiths now have 1.19.2 Particles.
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Fixes & Changes:
-
Wraiths should no longer target Liches.
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Fixed Sapped Bug where it doesn't actually increase damage at higher levels. To compensate, Death Scythe's have a 10% of amplifying Sapped Effect instead of 50%.
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Scythe Slashes cutting through blocks can now be disabled through Config.
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Replace Blindness to Sapped from the Effects that can be given when under Illague.
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Removed Ectoplasm from Abandoned Mineshaft Chest Loot Table.
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Made Modded Items less likely to generate in Vanilla Structure Loot Tables.
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Retextured Updraft Focus.
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Sonic Boom Focus can now be Enchanted with Potency.
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Tweaked Warlock Entry on the Black Book to mention how Villagers can be converted into Warlocks.
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Added Gale Fabric recipe in Magical Fabric section in Black Book.
Additions:
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Jade. Replaces Cyan Dye in Gale Fabric recipe and Emeralds and two Cursed Ingot in Wind Staff recipe. Can be crafted into Decorative Blocks. Can be found in Ores at Mountain Biomes between Y-64 to Y-256. Can also be found in Wandering Traders rarely and in Pillager Outposts Chests.
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Wind Blast Spell. A None Damaging Spell that knocks back mobs in front of Player.
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Fixes & Changes:
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Liches now take damage from Health Potions and heal from Harming Potions.
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Liches' no longer have Magic Resistance by default. Magic Resistance can be given back through config.
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Wraiths and Dredens should no longer target Liches.
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Fixed Sapped Bug where it doesn't actually increase damage at higher levels. To compensate, Death Scythe's have a 10% of amplifying Sapped Effect instead of 50%.
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Scythe Slashes can cut through blocks that are harvestable by Hoe and Scythes. This can be disabled through Config.
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Replace Blindness to Sapped from the Effects that can be given when under Illague.
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Fire Tornadoes ends if Apostle is no longer hostile.
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Pitchfork and Warped Spear have 2D Inventory Icon.
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Tweaked Warped Spear first person render.
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