Changes: -Calamities and Organoids are immune to debuffs if the debuff its weaker than lv 2. -Organoids regeneration has been changed to happen without the need for an effect to be applied. -Fixed a bug causing zombies to be converted in both infected humans and infected villagers(delete the old config).
Changes: -Hypers evolved will now despawn naturally if the proto world modifier is active. -Organoids have their own mobcap now so they don't interfere with the numbers of the infected. -Changed the "logic" for evolved , and hyper evolved evolved when signals are received by the proto hiveming. -Calamities will now spawn with adaptations if the proto world modifier is active. -Hypers will no longer drop the blocks they break. -Reworked the daytime spawn option(again). -The CDU will now require ice canisters to function. News: items: -Circuit board. -Ice canister. blocks: -Zoaholic. Variants/Adaptations: -Wartorn Sieger. -Overclocked Hindenburg. Mobs: -Gastgaber(error(could not identify creature type)).
Changes: -updated the Chinese translation -evolved mobs that have a hyper evolved form now have a 30% chance to evolve when the proto world modifier is active -tool using mobs will now have their items enchanted when the proto world modifier is active -infected capable of evolution that have evolution points will no longer despawn
-a few extra bug fixes
Fixes: -fixed the bugged name of the Brotkatze -fixed the hypers not converting all the biomass blocks it "breaks" into membrane blocks -fixed the proto world modifier making the infected not spawn on servers Changes: -switched the functionality of the gas ability of the Brotkatze to work goal independent -set the default melee damage of the sieger from 25 -> 30 -set the default melee damage of the gazen from 20 -> 25 -set the default hp of the delusionare from 20 -> 35 -the calamities now gain regeneration 2 when below half hp
News: Mobs: -Verwahrung(Organoid) -Delusionare(Organoid) -Inquisitor(Hyper evolved) -Brotkatze(Hyper evolved) Blocks: -freeze burned biomass Mechanics: -Proto world modifier AI: -Base parkour goals Changes: -updated the model of the proto hivemind -changed the base texture for the umarmer -the construction of the biomass chasing now is sphere like -the infection pattern of mounds is now sphere like -mounds linked to a proto will wear a different texture -all infected linked to a proto hivemind will atempt to parkour if they are stuck -while the proto world modifier is active all infected that spawn will be automatically linked to a proto -while the proto world modifier is active all infected that have a possible evolution will have a 30% to insta evolve -reworked the config code for keeping infected from spawning if the option is active -all biomass type blocks got a new textures -now the cdu affects biomass blocks which will convert them into freeze burned biomass which will slowly decay -now evolved mobs can convert biomass blocks into walk through membrane blocks
Fixes: -animated armor parts causing server crashes.
ONE MILLION SPECIAL Fixes: -the tendrils sometimes crashing the game. -chunks becoming unloadable because of the brain remnants. Changes: -the block breaking parameters have been stored within their own config subtitle.(pls delete ur old configs). -the chunkloading of the proto has been changed so now forcefully moving it won't create permanent force loaded chunks. -improved the flying movement control for Phayres. -infected players named "Technoblade" will now have an unique skin News: -new animations for the elytron and the "core" of the infected and living set. -a certain easter egg for the Braiomil. -new mobs: -Braurei(Organoid). -Halucination(Utility). -new Stinger variant for the Phayres. -mechanics: -now custom ambient sounds will be played if enough infected blocks are around the player. -new effects:
-madness(will be applied if the player stays around the hivemind for too long , the effect will rise in duration and severity when the player is harmed by infected,and if its level is more than one it will reapply itself when expires at a lower level). -lv 1 ,the player starts hearing disembodied voices and whispers. -lv 2 ,the player starts feeling watched. -lv 3 and forward the player will be attacked by hallucinations at random times.
News: -new item , symbiotic reagent (right clicking the item on a fungal weapon will give it the effect) Changes: -fixed a bug that made axes useless -the spore enchantments can no longer be gained from the enchanting table -made the Plagued have a more hunched figure
News: -2 new mob tiers , hyper evolved and experiment. -hyper evolved are further evolutions of already evolved mobs. -experiments are unique mobs that have been made artificially and can only be found around laboratory like structures
New mobs: -Wendigo(Hyper evolved) -Plagued(Experiment) New blocks: -Decayed Planks and Decayed Stairs. New structures: -Glaciar mines. Changes: -changed the camo layer of the stalker. -lowered the kill requirement for proto hiveminds to form from 50 to 25. -added more texture variation to decayed blocks.
Reminder: -pls delete ur old configs.
Changes: -increased the view range of the proto from 64 - 128 -biomass type blocks will turn into membrane blocks instead of being broken by calamities -calamities now have a minimal damage amount of 20% based on their melee damage -new config option to turn off the casing mechanic of the proto -new config option to have the infected be able to sometimes spawn in daytime -tendril entities can now despawn (hope that fixed the bugs they cause on servers) -added the ids of the sculk horde and faw to the configurable blacklist