0.13.2
- [Patch]: Added recipes for extended by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1125
- [Patch]: removed traces of patchouli by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1128
- [Patch]: Removed all gem upgrade and loot code by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1127
- [Patch]: Relative resource loading by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1126
0.13.1
- [Patch]: Added a simple wood binding recipe
- [Patch]: Added c:ore and minecraft:ore to vein mining tag
- [Patch]: Added missing sword blade schematic recipe
- [Patch]: Added missing sword guard schematic recipe
0.13.0
Weapons
A lot of cool new weapons have been added, new weapon types such as spears and clubs are also added. The new weapons each have a distinct purpose and are more historically accurate. They also look a lot better!
Cutlass
- Significantly higher attack damage and durability compared.
- Lower attack speed
Rapier
- Slightly higher damage
- Significantly faster
- Extra reach
Katana
- Faster
- Higher damage
- More durability
Club
- Wooden only
- High damage
- Medium speed
- High durability, but limited by material durability
- No guard or binding
Spear
- Significantly higher damage
- Medium speed
- Significantly improved reach
- No guard or binding
- Can be thrown
Sickle
- Lower attack damage
- Higher speed
- Breaks multiple plants
War Hammer
- Significantly higher attack damage
- Significantly increased durability
- Significantly lower speed
- Need to fix model
Knife
- Lower damage
- Lower reach
- Significantly faster
Kunai
- Lower reach
- Significantly faster
- Can be thrown
Mace
- Significantly higher attack damage
- Significantly increased durability
- Significantly lower speed
Battle axe
- Significantly higher attack damage
- Significantly increased durability
- Significantly lower speed
Broadsword
- Higher attack damage
- Increased durability
- Lower speed
Multi block tools
The available multi-block tools have been reworked and renamed to be easier to understand and to provide simpler, yet more useful features.
Hammer
- Mines all blocks in a 3x3 pattern
- The mining speed is the total mining speed of all the blocks combined
Mandrill pickaxe
- Vein mines ores
- Mines a total of 8 ores in a radius
- The mining speed is the total mining speed of all the blocks combined
Felling axe
- Mines all wooden blocks in a straight column to a maximum of 30 blocks
- The mining speed is the total mining speed of all the blocks combined
Scythe
- Breaks all plant in a radius
- The mining speed is instant
Spade
- Mines all blocks in a 3x3 pattern
- The mining speed is the total mining speed of all the blocks combined
Entrenching shovel
- Mines all blocks in a 2x1 pattern
- The mining speed is the total mining speed of all the blocks combined
New sword guards
All sword guards have been reworked. The new ones a visually distinct, and has some minor variations on durability and weight. All guards have slots for reinforcements and gems. Guards can be placed on all normal sword variants, except knives.
Tsuba
Mechanized
Shell
Swept
Rounded
Cruciform
Half basket
Finding new tools and weapons
You can find these new tools and weapons in various locations. Tools and schematics can be found in various loot chests around the world. The wandering trades has a good chance of spawning with every single schematics from this update, so if you want to find them all, the Wandering trader is your best bet.
Example loot from a weaponsmith villager chest
Example trades from a wandering trader
Throwing mechanic
Some items, like Kunai and spears can now be thrown! By holding the use button, you will throw the item, similarly to how you would throw a trident. The weapons throwing range will be determined by the initial speed and weight of the weapon. It can be picked from the ground and will drop as an item upon hitting an entity.
https://github.com/user-attachments/assets/6a9302b4-c30b-40b8-baa1-5319f4bcf6f0
Upgradeable items
A lot of items are now using the Feature system to add new interactions and behaviours to items. These items can be used in a variety of different tool slots.
Upgrading tools and weapons
Upgrading arrows. (This will be enhanced later to make it easier to bulk upgrade arrows.)
Fermented spider eye
- Applies poison to enemies hit
Blaze rod
- Sets enemies on fire when hit
Fire charge
- Sets enemies on fire when hit
Magma cream
- Sets enemies on fire when hit
Popped chorus fruit
- Teleports enemies when hit
Nautilus shell
- Enhanced damage while in water
Shulker shell
- Applies floating to enemies when hitting them
Honeycomb
- Applies slowness to enemies when hitting them
Slime ball
- Applies knockback to enemies when hitting them
End crystal
- Explodes when hitting an enemy or a block
Phantom membrane
- Applies slow falling to enemies when hitting them
Copper
- Copper has a constant magnetic effect
New gems
The new gem system is a lot simpler and focused. Gems are based on available minerals, and provide simple attribute improvements. Each gem has five levels, where the bonus increases every level. All gems follow a similar upgrade path.
Obtaining gems
Obtaining a level 1 gem is currently based on a very low drop chance from mining the mineral ore. Gems that does not have a corresponding ore, can be found in relevant chests.
Using gems
All bindings and guards have a slot for gems. This means that tools and weapons which have room for a binding or a sword guard can have a single gem. Upgrading bindings with gems can be done in the upgrade station.
Upgrading gems
All gems use the same upgrade path between levels. Gems is considered to be end-game features, and reaching higher gem levels require you to progress through the game.
Level 1 -> Level 2: Crafted by surrounding the gem in amethyst shards.
Level 2 -> Level 3: Stone cutting the level 2 gem
Level 3 -> Level 4: Combine level 3 gem and dragons breath.
Level 4 -> Level 5: Combine level 4 gem and a nether star.
Amethyst gem
Attribute bonus: Mining level
Bonus per level:
- 1: +1
- 2: +2
- 3: +3
- 4: +4
- 5: +5
Diamond gem
Attribute bonus: Durability
Bonus per level:
- 1: +250
- 2: +750
- 3: +1250
- 4: +1750
- 5: +2250
Echo gem
Attribute bonus: Mining Speed
Bonus per level:
- 1: +1
- 2: +2
- 3: +3
- 4: +4
- 5: +5
Emerald gem
Attribute bonus: Attack Speed
Bonus per level:
- 1: +0.15
- 2: +0.3
- 3: +0.45
- 4: +0.6
- 5: +0.75
Lapiz Lazuli gem
Attribute bonus: Reach
Bonus per level:
- 1: +0.5
- 2: +1
- 3: +1.5
- 4: +2
- 5: +2.5
Prismarine gem
Attribute bonus: Attack Damage
Bonus per level:
- 1: +1
- 2: +2
- 3: +3
- 4: +4
- 5: +5
Quartz gem
Attribute bonus: Armor
Bonus per level:
- 1: +1
- 2: +2
- 3: +3
- 4: +4
- 5: +5
Commands
Extended weapons:
forgero extended_hall
Multi block tools:
forgero multi_block
Upcoming 0.13 content
Not everything was ready for the initial 0.13 release, so we had to delay some new features and items to get the update out of the door a bit quicker.
Crossbows
Crossbows are in the works, and makes it possible to craft custom crossbow limbs and stocks. These will be available in Wood and metals variants and can be combined to create a wide range of crossbow configurations. It is going to work similarly to vanilla crossbows, so they will be slow to load, will retain a loaded arrow and packs a real punch. #1100
Tridents
Support for tridents is also in the works. Tridents will be almost identical to the vanilla trident, but will be available in all materials. Trident enchantments will also be supported. #1101
Mattocks
Mattocks were initially slated for the 0.13 release, but is now going to be a dedicated release due to the work required to get it ready. #1119
Changes
A lot of stuff has been removed or discarded to better align and balance the mod. The stuff that has been removed has either been poorly implemented, reworked in this released or was just not ready for release yet. Here is a full overview.
Conditions on tools have been disabled
Due to the unstable nature and lack of clear direction for the conditions on tools, they have currently been disabled. Parts and schematics looted from chests and other location no longer have a chance of getting random conditions. This feature has been disabled until we can rework it. Existing conditions on parts and schematics will still work, but you will not be able to find new ones.
Deprecated packages
Several items from the extended package are now outdated, as they have either been reworked, discarded or replaced. This means they are no longer included by default with Forgero and will be permanently removed in an upcoming release. Probably Forgero - 0.14. To make it easier to upgrade and test this new release these packages have been moved into a dedicated module.
How to upgrade
If you are scared of loosing items, it is always a good idea to back up your save game before updating to the latest major version of this mod. If you have previously used Forgero in your game instance, there will already be a generated config file, which means that the deprecated packages will be loaded as normal when upgrading. No items will be deleted in this case, and you can use the old tools, weapons and gems as before, including the new ones.
It is recommended to remove the forgero_settings.json file from the config directory and restart the game. This will disable the deprecated package by default and you will only have the new tools and weapons. When starting the mod for the first time, this will be the default behaviour.
As an alternative, you can add this to the forgero_settings.json file. This will make sure all deprecated packs are disabled.
"disabledPacks": [
"forgero:extended-handles-deprecated",
"forgero:extended-swords-deprecated",
"forgero:extended-tools-deprecated",
"forgero:material-deprecated",
"forgero:trinkets-deprecated"
],
Deprecated items
- Mastercrafted and refined handles
- All previous multi-block tools
- Ore mining pickaxe
- Tree feller axe
- Chopper axe
- Path mining pickaxe
- Grave digger shovel
- Path digger shovel
- Reaper
- All previous gems
- Magnetico
- Diamond
- Redstone
- Lapiz
- Undying totem
- Stone heart
- Blazed stone heart
- Ender gem
- Quartz
- Lightweight pickaxe head
- Battle axe (Old)
- Saber
- Scimitar
- Slanted sword
- Serrated sword
- Shortsword
- Old Sword guards
- Agile
- Duelling
- Kimiri
- tsuba
- Materials
- Dragon scale
- Polar bear pelt
0.13.1
- [Patch]: Added a simple wood binding recipe
- [Patch]: Added c:ore and minecraft:ore to vein mining tag
- [Patch]: Added missing sword blade schematic recipe
- [Patch]: Added missing sword guard schematic recipe
0.13.0
Weapons
A lot of cool new weapons have been added, new weapon types such as spears and clubs are also added. The new weapons each have a distinct purpose and are more historically accurate. They also look a lot better!
Cutlass
- Significantly higher attack damage and durability compared.
- Lower attack speed
Rapier
- Slightly higher damage
- Significantly faster
- Extra reach
Katana
- Faster
- Higher damage
- More durability
Club
- Wooden only
- High damage
- Medium speed
- High durability, but limited by material durability
- No guard or binding
Spear
- Significantly higher damage
- Medium speed
- Significantly improved reach
- No guard or binding
- Can be thrown
Sickle
- Lower attack damage
- Higher speed
- Breaks multiple plants
War Hammer
- Significantly higher attack damage
- Significantly increased durability
- Significantly lower speed
- Need to fix model
Knife
- Lower damage
- Lower reach
- Significantly faster
Kunai
- Lower reach
- Significantly faster
- Can be thrown
Mace
- Significantly higher attack damage
- Significantly increased durability
- Significantly lower speed
Battle axe
- Significantly higher attack damage
- Significantly increased durability
- Significantly lower speed
Broadsword
- Higher attack damage
- Increased durability
- Lower speed
Multi block tools
The available multi-block tools have been reworked and renamed to be easier to understand and to provide simpler, yet more useful features.
Hammer
- Mines all blocks in a 3x3 pattern
- The mining speed is the total mining speed of all the blocks combined
Mandrill pickaxe
- Vein mines ores
- Mines a total of 8 ores in a radius
- The mining speed is the total mining speed of all the blocks combined
Felling axe
- Mines all wooden blocks in a straight column to a maximum of 30 blocks
- The mining speed is the total mining speed of all the blocks combined
Scythe
- Breaks all plant in a radius
- The mining speed is instant
Spade
- Mines all blocks in a 3x3 pattern
- The mining speed is the total mining speed of all the blocks combined
Entrenching shovel
- Mines all blocks in a 2x1 pattern
- The mining speed is the total mining speed of all the blocks combined
New sword guards
All sword guards have been reworked. The new ones a visually distinct, and has some minor variations on durability and weight. All guards have slots for reinforcements and gems. Guards can be placed on all normal sword variants, except knives.
Tsuba
Mechanized
Shell
Swept
Rounded
Cruciform
Half basket
Finding new tools and weapons
You can find these new tools and weapons in various locations. Tools and schematics can be found in various loot chests around the world. The wandering trades has a good chance of spawning with every single schematics from this update, so if you want to find them all, the Wandering trader is your best bet.
Example loot from a weaponsmith villager chest
Example trades from a wandering trader
Throwing mechanic
Some items, like Kunai and spears can now be thrown! By holding the use button, you will throw the item, similarly to how you would throw a trident. The weapons throwing range will be determined by the initial speed and weight of the weapon. It can be picked from the ground and will drop as an item upon hitting an entity.
https://github.com/user-attachments/assets/6a9302b4-c30b-40b8-baa1-5319f4bcf6f0
Upgradeable items
A lot of items are now using the Feature system to add new interactions and behaviours to items. These items can be used in a variety of different tool slots.
Upgrading tools and weapons
Upgrading arrows. (This will be enhanced later to make it easier to bulk upgrade arrows.)
Fermented spider eye
- Applies poison to enemies hit
Blaze rod
- Sets enemies on fire when hit
Fire charge
- Sets enemies on fire when hit
Magma cream
- Sets enemies on fire when hit
Popped chorus fruit
- Teleports enemies when hit
Nautilus shell
- Enhanced damage while in water
Shulker shell
- Applies floating to enemies when hitting them
Honeycomb
- Applies slowness to enemies when hitting them
Slime ball
- Applies knockback to enemies when hitting them
End crystal
- Explodes when hitting an enemy or a block
Phantom membrane
- Applies slow falling to enemies when hitting them
Copper
- Copper has a constant magnetic effect
New gems
The new gem system is a lot simpler and focused. Gems are based on available minerals, and provide simple attribute improvements. Each gem has five levels, where the bonus increases every level. All gems follow a similar upgrade path.
Obtaining gems
Obtaining a level 1 gem is currently based on a very low drop chance from mining the mineral ore. Gems that does not have a corresponding ore, can be found in relevant chests.
Using gems
All bindings and guards have a slot for gems. This means that tools and weapons which have room for a binding or a sword guard can have a single gem. Upgrading bindings with gems can be done in the upgrade station.
Upgrading gems
All gems use the same upgrade path between levels. Gems is considered to be end-game features, and reaching higher gem levels require you to progress through the game.
Level 1 -> Level 2: Crafted by surrounding the gem in amethyst shards.
Level 2 -> Level 3: Stone cutting the level 2 gem
Level 3 -> Level 4: Combine level 3 gem and dragons breath.
Level 4 -> Level 5: Combine level 4 gem and a nether star.
Amethyst gem
Attribute bonus: Mining level
Bonus per level:
- 1: +1
- 2: +2
- 3: +3
- 4: +4
- 5: +5
Diamond gem
Attribute bonus: Durability
Bonus per level:
- 1: +250
- 2: +750
- 3: +1250
- 4: +1750
- 5: +2250
Echo gem
Attribute bonus: Mining Speed
Bonus per level:
- 1: +1
- 2: +2
- 3: +3
- 4: +4
- 5: +5
Emerald gem
Attribute bonus: Attack Speed
Bonus per level:
- 1: +0.15
- 2: +0.3
- 3: +0.45
- 4: +0.6
- 5: +0.75
Lapiz Lazuli gem
Attribute bonus: Reach
Bonus per level:
- 1: +0.5
- 2: +1
- 3: +1.5
- 4: +2
- 5: +2.5
Prismarine gem
Attribute bonus: Attack Damage
Bonus per level:
- 1: +1
- 2: +2
- 3: +3
- 4: +4
- 5: +5
Quartz gem
Attribute bonus: Armor
Bonus per level:
- 1: +1
- 2: +2
- 3: +3
- 4: +4
- 5: +5
Commands
Extended weapons:
forgero extended_hall
Multi block tools:
forgero multi_block
Upcoming 0.13 content
Not everything was ready for the initial 0.13 release, so we had to delay some new features and items to get the update out of the door a bit quicker.
Crossbows
Crossbows are in the works, and makes it possible to craft custom crossbow limbs and stocks. These will be available in Wood and metals variants and can be combined to create a wide range of crossbow configurations. It is going to work similarly to vanilla crossbows, so they will be slow to load, will retain a loaded arrow and packs a real punch. #1100
Tridents
Support for tridents is also in the works. Tridents will be almost identical to the vanilla trident, but will be available in all materials. Trident enchantments will also be supported. #1101
Mattocks
Mattocks were initially slated for the 0.13 release, but is now going to be a dedicated release due to the work required to get it ready. #1119
Changes
A lot of stuff has been removed or discarded to better align and balance the mod. The stuff that has been removed has either been poorly implemented, reworked in this released or was just not ready for release yet. Here is a full overview.
Conditions on tools have been disabled
Due to the unstable nature and lack of clear direction for the conditions on tools, they have currently been disabled. Parts and schematics looted from chests and other location no longer have a chance of getting random conditions. This feature has been disabled until we can rework it. Existing conditions on parts and schematics will still work, but you will not be able to find new ones.
Deprecated packages
Several items from the extended package are now outdated, as they have either been reworked, discarded or replaced. This means they are no longer included by default with Forgero and will be permanently removed in an upcoming release. Probably Forgero - 0.14. To make it easier to upgrade and test this new release these packages have been moved into a dedicated module.
How to upgrade
If you are scared of loosing items, it is always a good idea to back up your save game before updating to the latest major version of this mod. If you have previously used Forgero in your game instance, there will already be a generated config file, which means that the deprecated packages will be loaded as normal when upgrading. No items will be deleted in this case, and you can use the old tools, weapons and gems as before, including the new ones.
It is recommended to remove the forgero_settings.json file from the config directory and restart the game. This will disable the deprecated package by default and you will only have the new tools and weapons. When starting the mod for the first time, this will be the default behaviour.
As an alternative, you can add this to the forgero_settings.json file. This will make sure all deprecated packs are disabled.
"disabledPacks": [
"forgero:extended-handles-deprecated",
"forgero:extended-swords-deprecated",
"forgero:extended-tools-deprecated",
"forgero:material-deprecated",
"forgero:trinkets-deprecated"
],
Deprecated items
- Mastercrafted and refined handles
- All previous multi-block tools
- Ore mining pickaxe
- Tree feller axe
- Chopper axe
- Path mining pickaxe
- Grave digger shovel
- Path digger shovel
- Reaper
- All previous gems
- Magnetico
- Diamond
- Redstone
- Lapiz
- Undying totem
- Stone heart
- Blazed stone heart
- Ender gem
- Quartz
- Lightweight pickaxe head
- Battle axe (Old)
- Saber
- Scimitar
- Slanted sword
- Serrated sword
- Shortsword
- Old Sword guards
- Agile
- Duelling
- Kimiri
- tsuba
- Materials
- Dragon scale
- Polar bear pelt
Forgero Beta release 0.13
Weapons
A lot of cool new weapons have been added, new weapon types such as spears and clubs are also added. The new weapons each have a distinct purpose and are more historically accurate. They also look a lot better!
Cutlass
- Significantly higher attack damage and durability compared.
- Lower attack speed
Rapier
- Slightly higher damage
- Significantly faster
- Extra reach
Katana
- Faster
- Higher damage
- More durability
Club
- Wooden only
- High damage
- Medium speed
- High durability, but limited by material durability
- No guard or binding
Spear
- Significantly higher damage
- Medium speed
- Significantly improved reach
- No guard or binding
- Can be thrown
Sickle
- Lower attack damage
- Higher speed
- Breaks multiple plants
War Hammer
- Significantly higher attack damage
- Significantly increased durability
- Significantly lower speed
- Need to fix model
Knife
- Lower damage
- Lower reach
- Significantly faster
Kunai
- Lower reach
- Significantly faster
- Can be thrown
Mace
- Significantly higher attack damage
- Significantly increased durability
- Significantly lower speed
Battle axe
- Significantly higher attack damage
- Significantly increased durability
- Significantly lower speed
Broadsword
- Higher attack damage
- Increased durability
- Lower speed
Multi block tools
The available multi-block tools have been reworked and renamed to be easier to understand and to provide simpler, yet more useful features.
Hammer
- Mines all blocks in a 3x3 pattern
- The mining speed is the total mining speed of all the blocks combined
Mandrill pickaxe
- Vein mines ores
- Mines a total of 8 ores in a radius
- The mining speed is the total mining speed of all the blocks combined
Felling axe
- Mines all wooden blocks in a straight column to a maximum of 30 blocks
- The mining speed is the total mining speed of all the blocks combined
Scythe
- Breaks all plant in a radius
- The mining speed is instant
Spade
- Mines all blocks in a 3x3 pattern
- The mining speed is the total mining speed of all the blocks combined
Entrenching shovel
- Mines all blocks in a 2x1 pattern
- The mining speed is the total mining speed of all the blocks combined
New sword guards
All sword guards have been reworked. The new ones a visually distinct, and has some minor variations on durability and weight. All guards have slots for reinforcements and gems. Guards can be placed on all normal sword variants, except knives.
Tsuba
Mechanized
Shell
Swept
Rounded
Cruciform
Half basket
Finding new tools and weapons
You can find these new tools and weapons in various locations. Tools and schematics can be found in various loot chests around the world. The wandering trades has a good chance of spawning with every single schematics from this update, so if you want to find them all, the Wandering trader is your best bet.
Example loot from a weaponsmith villager chest
Example trades from a wandering trader
Throwing mechanic
Some items, like Kunai and spears can now be thrown! By holding the use button, you will throw the item, similarly to how you would throw a trident. The weapons throwing range will be determined by the initial speed and weight of the weapon. It can be picked from the ground and will drop as an item upon hitting an entity.
https://github.com/user-attachments/assets/6a9302b4-c30b-40b8-baa1-5319f4bcf6f0
Upgradeable items
A lot of items are now using the Feature system to add new interactions and behaviours to items. These items can be used in a variety of different tool slots.
Upgrading tools and weapons
Upgrading arrows. (This will be enhanced later to make it easier to bulk upgrade arrows.)
Fermented spider eye
- Applies poison to enemies hit
Blaze rod
- Sets enemies on fire when hit
Fire charge
- Sets enemies on fire when hit
Magma cream
- Sets enemies on fire when hit
Popped chorus fruit
- Teleports enemies when hit
Nautilus shell
- Enhanced damage while in water
Shulker shell
- Applies floating to enemies when hitting them
Honeycomb
- Applies slowness to enemies when hitting them
Slime ball
- Applies knockback to enemies when hitting them
End crystal
- Explodes when hitting an enemy or a block
Phantom membrane
- Applies slow falling to enemies when hitting them
Copper
- Copper has a constant magnetic effect
New gems
The new gem system is a lot simpler and focused. Gems are based on available minerals, and provide simple attribute improvements. Each gem has five levels, where the bonus increases every level. All gems follow a similar upgrade path.
Obtaining gems
Obtaining a level 1 gem is currently based on a very low drop chance from mining the mineral ore. Gems that does not have a corresponding ore, can be found in relevant chests.
Using gems
All bindings and guards have a slot for gems. This means that tools and weapons which have room for a binding or a sword guard can have a single gem. Upgrading bindings with gems can be done in the upgrade station.
Upgrading gems
All gems use the same upgrade path between levels. Gems is considered to be end-game features, and reaching higher gem levels require you to progress through the game.
Level 1 -> Level 2: Crafted by surrounding the gem in amethyst shards.
Level 2 -> Level 3: Stone cutting the level 2 gem
Level 3 -> Level 4: Combine level 3 gem and dragons breath.
Level 4 -> Level 5: Combine level 4 gem and a nether star.
Amethyst gem
Attribute bonus: Mining level
Bonus per level:
- 1: +1
- 2: +2
- 3: +3
- 4: +4
- 5: +5
Diamond gem
Attribute bonus: Durability
Bonus per level:
- 1: +250
- 2: +750
- 3: +1250
- 4: +1750
- 5: +2250
Echo gem
Attribute bonus: Mining Speed
Bonus per level:
- 1: +1
- 2: +2
- 3: +3
- 4: +4
- 5: +5
Emerald gem
Attribute bonus: Attack Speed
Bonus per level:
- 1: +0.15
- 2: +0.3
- 3: +0.45
- 4: +0.6
- 5: +0.75
Lapiz Lazuli gem
Attribute bonus: Reach
Bonus per level:
- 1: +0.5
- 2: +1
- 3: +1.5
- 4: +2
- 5: +2.5
Prismarine gem
Attribute bonus: Attack Damage
Bonus per level:
- 1: +1
- 2: +2
- 3: +3
- 4: +4
- 5: +5
Quartz gem
Attribute bonus: Armor
Bonus per level:
- 1: +1
- 2: +2
- 3: +3
- 4: +4
- 5: +5
Commands
Extended weapons:
forgero extended_hall
Multi block tools:
forgero multi_block
Upcoming 0.13 content
Not everything was ready for the initial 0.13 release, so we had to delay some new features and items to get the update out of the door a bit quicker.
Crossbows
Crossbows are in the works, and makes it possible to craft custom crossbow limbs and stocks. These will be available in Wood and metals variants and can be combined to create a wide range of crossbow configurations. It is going to work similarly to vanilla crossbows, so they will be slow to load, will retain a loaded arrow and packs a real punch. #1100
Tridents
Support for tridents is also in the works. Tridents will be almost identical to the vanilla trident, but will be available in all materials. Trident enchantments will also be supported. #1101
Mattocks
Mattocks were initially slated for the 0.13 release, but is now going to be a dedicated release due to the work required to get it ready. #1119
Changes
A lot of stuff has been removed or discarded to better align and balance the mod. The stuff that has been removed has either been poorly implemented, reworked in this released or was just not ready for release yet. Here is a full overview.
Conditions on tools have been disabled
Due to the unstable nature and lack of clear direction for the conditions on tools, they have currently been disabled. Parts and schematics looted from chests and other location no longer have a chance of getting random conditions. This feature has been disabled until we can rework it. Existing conditions on parts and schematics will still work, but you will not be able to find new ones.
Deprecated packages
Several items from the extended package are now outdated, as they have either been reworked, discarded or replaced. This means they are no longer included by default with Forgero and will be permanently removed in an upcoming release. Probably Forgero - 0.14. To make it easier to upgrade and test this new release these packages have been moved into a dedicated module.
How to upgrade
If you are scared of loosing items, it is always a good idea to back up your save game before updating to the latest major version of this mod. If you have previously used Forgero in your game instance, there will already be a generated config file, which means that the deprecated packages will be loaded as normal when upgrading. No items will be deleted in this case, and you can use the old tools, weapons and gems as before, including the new ones.
It is recommended to remove the forgero_settings.json file from the config directory and restart the game. This will disable the deprecated package by default and you will only have the new tools and weapons. When starting the mod for the first time, this will be the default behaviour.
As an alternative, you can add this to the forgero_settings.json file. This will make sure all deprecated packs are disabled.
"disabledPacks": [
"forgero:extended-handles-deprecated",
"forgero:extended-swords-deprecated",
"forgero:extended-tools-deprecated",
"forgero:material-deprecated",
"forgero:trinkets-deprecated"
],
Deprecated items
- Mastercrafted and refined handles
- All previous multi-block tools
- Ore mining pickaxe
- Tree feller axe
- Chopper axe
- Path mining pickaxe
- Grave digger shovel
- Path digger shovel
- Reaper
- All previous gems
- Magnetico
- Diamond
- Redstone
- Lapiz
- Undying totem
- Stone heart
- Blazed stone heart
- Ender gem
- Quartz
- Lightweight pickaxe head
- Battle axe (Old)
- Saber
- Scimitar
- Slanted sword
- Serrated sword
- Shortsword
- Old Sword guards
- Agile
- Duelling
- Kimiri
- tsuba
- Materials
- Dragon scale
- Polar bear pelt
Forgero Beta release 0.12.9
Changelog
- [Patch]: Removed all souls code by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1115
- [Patch]: Removed conditions from looting functions by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1116
- [Patch]: Fixes unbreakable condition issues by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1120
Forgero Beta release 0.13-RC-1
Changelog
[Feature]: Gem Overhaul [Feature]: Extended package overhaul
Forgero Beta release 0.12.7
Changelog
- [Patch]: Added support for applying overrides in model variants by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1103
- [Patch]: Property optimizations by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1104
- [Patch]: Simplified voxelshape for the upgrade station by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1106
- [Feature]: Predicate for checking if a player is using an item by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1109
- [Patch]: Stopped gravity addition after hitting the ground by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1110
- [Patch]: Added weight to throwable items by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1111
Forgero Beta release 0.13-RC-1
[Warning]: Only use this verison on new saves. It removes and changes several items. Some of your existing items might be deleted.
Changelog
[Feature]: Gem Overhaul [Feature]: Extended package overhaul
Forgero Beta release 0.12.7
Changelog
- [Patch]: Support infinity enchantment by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1087
- [Compat] Beneaththewetlands by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1057
- [Feature]: Multiple weapon types by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1089
- [Patch]: Features are only applied on tools, weapons and arrows by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1090
- [Patch]: Adds a recipe for disassembling the bow by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1092
- [Patch]: Added a tooltip for the disassembly station. by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1094
- [Patch]: Remove handle weapon model override by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1097
- [Patch]: Added particle offset by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1098
Forgero Beta release 0.12.6
Changelog
- [Patch]: Optimized item conversion and registration by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1075
- [Patch]: Handler predicate fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1078
- [Patch] Fixed namespaces on packs by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1081
- [Patch]: Fix dynamic attribute filtration in slots by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1084
- [Patch]: Use dynamic attributes instead of default ones for reach by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1085
- [Patch]: Added feature and attribute header to tooltip for tools by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1086
Forgero Beta release 0.12.5
Changelog
- [Compat] Eldritch End by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1056
- [Patch]: Integrated with reach entity attributes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1058
- [Compat] Regions Unexplored by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1051
- [Patch] Old Utility Stats Removed by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1059
- [Patch] Added and fixed redundant tags by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1052
- [Patch]: Added proper indentation to upgrade attributes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1060
- [Patch]: Fixed issues with teleport handler and added some features by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/966
- [Patch]: Improved throwing handler by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/970
- [Patch]: Added tests for explosion damage by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1034
- compat/spelunkery by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1061
- [Compat] Ends Phantasm by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1063
- [Compat] Enderite by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1053
- [Compat] Galosphere by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1054
- [Compat] Bountifulfares by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1064
- [Compat] Edenring by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1066
- [Patch] Re-add Ecologics initializer by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1067
- [Patch]: Bow gametests for 1.20 by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1065
- [Patch]: Fixed on-hit not applying feature conditions by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/969
- [Patch]: Corrected teleport docs by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1068
- [Patch] Fixed Offsets & New Soft Binding Gem Texture by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1070
- [Patch]: Improved the reliability and speed of the recipe generator by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1069
- [Patch]: Removed and updates mod ids by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1071
Forgero Beta release 0.12.4
Changelog
- [Patch]: Created a new setup for registering common tags by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1049
- [Patch]: Fix generated common wood recipes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1048
- [Patch]: Improved recipe generator validations by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1050
Full Changelog: https://github.com/SigmundGranaas/forgero/compare/v0.12.3+1.20.1...v0.12.4+1.20.1
Forgero Beta release 0.12.3
Changelog
- [Patch]: Added create dependencies to common materials by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1029
- [Compat]: Natures Spirit Compat by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/987
- [Compat]: Compat with newly release BiomesWeveGone by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/993
- [Compat]: Modern Industrialization by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/995
- [Compat]: Tech Reborn by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/996
- [Compat]: Lets Do Blooming Nature by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1003
- [Compat]. Fruitful Fun by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1004
- [Compat]: Lets Do Beach Party by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1007
- [Compat]: Letsdo Vinery by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1013
- [Compat]: Letsdo Meadow by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1014
- [Compat]: Gardens of the Dead by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1015
- [Compat]: Ribbits by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1021
- [Compat]: Dragonloot by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1022
- [Compat]: Create Garnished Additions Compatibility by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1032
- [Compat]: Letsdo NetherVinery by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1012
- [Compat]: Mythic Metals Decorations by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1016
- [Patch]: Redid all json and folders to get up to the current standard of compat by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/978
- [Patch]: Fixed explosion handler not taking self damage by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1033
- [Patch]: Fixed wrong modifiers in some files by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/1017
- [Patch]: Corrected compatibility slugs by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/1035
Full Changelog: https://github.com/SigmundGranaas/forgero/compare/v0.12.2+1.20.1...v0.12.3+1.20.1
Forgero Beta release 0.12.1
Changelog
- [Patch]: Reworked mastercrafted string by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/924
- [Patch]: Fixed wrong tag in sword recipe generator by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/929
- [Patch]: Update Gradle and improve the build script by @Steveplays28 in https://github.com/SigmundGranaas/forgero/pull/930
- [Patch]: Changed bone palette to be darker by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/950
- [Feature]: Added a name_replace_planks function to the generator by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/952
- [Patch]: Removed old stats by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/961
- [Patch]: Fixed betternether compat by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/960
- [Patch]: Fix for sonatype CI failure by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/972
- [Patch]: Fixed incorrect stats on Blaze Rod by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/971
- [Patch]: Removed composite attributes of materials that dont use them by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/973
- [Patch]: Added logging of a predicate failed to be created by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/968
Forgero Beta release 0.12.0
Changelog
- [Feature]: Two way serialization using Codecs by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/837
- [Patch]: Gradle config optimization and cleanup by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/832
- [Feat]: Dynamic arrow damage by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/840
- [Patch]: Reduced banglum attack damage by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/841
- [Patch]: Refined/mastercrafted shovel vein mining fix by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/844
- [Patch]: Fix broken type predicates by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/845
- [Patch]: Bow/Arrow fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/846
- [Feat]: Empty model seletor for disabling certain models by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/847
- [Patch]: Weight affecting draw speed by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/848
- [Patch]: Visual bow patches by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/849
- [Patch]: Removed Undefined slots from being displayed in the upgrade station by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/850
- [Patch]: Inverted draw_speed calculation to be similar to attack_speed by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/852
- [Patch]: Unify draw_progress calculation by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/853
- [Patch]: Made the tooltip comparator take modifications in mind by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/855
- [Patch]: Switched base arrow from stone to flint by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/856
- [Patch]: Added a filter to arrow slots so they will not contribute weight by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/859
- [Patch]: Arrow results + handle model improvements by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/860
- [Patch]: Added bow attributes to materials by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/861
- Material-fixes by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/863
- [Patch]: Complete bow balancing by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/862
- [Patch]: Added new names to the different bow variations by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/864
- [Patch]: Fixed properties being tested before being applied by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/866
- [Patch]: Updated incorrect hardness calculation naming by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/867
- [Patch]: Fix bow use conflicts by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/868
- [Patch]: Bumped version of gradle validation action by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/869
- [Patch]: Fixed arrows being stuck in bows when swapping items by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/871
- [Patch]: Add 1 damage to bows by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/872
- [Patch]: Fixed wrong keyword being used for radius in vein mining handlers by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/874
- [Patch]: Fixed bows not being damaged when fired by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/875
- [Patch]: Fixed mastercrafted arrows not doing damage by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/876
- [Patch]: Fixed naming inconsistencies for speed calculation on block breaking handlers by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/878
- [Patch]: Overhauled testing suite for vein mining tools by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/881
- [Pach]: Selection and filter handler testing suite by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/883
- [Patch]: Gametests for speed handlers by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/884
- [Patch]: Added tests for magnetic and Piglin golden behaviour by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/885
- [Patch]: Tweaked pattern selection algorithm to check air block placements by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/887
- [Patch]: Entity hit tests by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/888
- [Patch]: Renamed vein mining packages by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/889
- [Patch]: Baked model selection rewrite by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/873
- [Patch]: Updated configuration for Reposilite by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/891
- [Patch]: Fixed improper mixin plugin init for EmissiveTextures by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/892
- [Patch: Added vein mining description to tree-chopper heads by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/895
- [Feature]: Reworked context provider strategy for dynamic models by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/894
- [Feature]: Name composition api by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/901
- [Patch]: Disabled arrow heads from being inserted into the disassembly station by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/903
- [Patch]: Reworked variant schematic texture by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/906
- [Patch]: Fixed wrong defaulted stack being used to render a defaulted model by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/907
- [Patch]: Fix incorrect soft binding material count by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/909
- [Feat]: Plug-in based Predicate API by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/858
- [Feature]: Added support for custom parent model files by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/918
- [Patch]: Fix reach issues by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/915
- [Patch]: Added debug logging by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/919
- [Patch]: Recipe fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/920
- [Patch]: New banner and readme fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/921
- [Patch]: Bow documentation by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/922
Forgero release 0.12.0
Changelog
- [Feature]: Two way serialization using Codecs by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/837
- [Patch]: Gradle config optimization and cleanup by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/832
- [Feat]: Dynamic arrow damage by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/840
- [Patch]: Reduced banglum attack damage by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/841
- [Patch]: Refined/mastercrafted shovel vein mining fix by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/844
- [Patch]: Fix broken type predicates by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/845
- [Patch]: Bow/Arrow fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/846
- [Feat]: Empty model seletor for disabling certain models by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/847
- [Patch]: Weight affecting draw speed by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/848
- [Patch]: Visual bow patches by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/849
- [Patch]: Removed Undefined slots from being displayed in the upgrade station by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/850
- [Patch]: Inverted draw_speed calculation to be similar to attack_speed by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/852
- [Patch]: Unify draw_progress calculation by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/853
- [Patch]: Made the tooltip comparator take modifications in mind by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/855
- [Patch]: Switched base arrow from stone to flint by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/856
- [Patch]: Added a filter to arrow slots so they will not contribute weight by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/859
- [Patch]: Arrow results + handle model improvements by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/860
- [Patch]: Added bow attributes to materials by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/861
- Material-fixes by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/863
- [Patch]: Complete bow balancing by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/862
- [Patch]: Added new names to the different bow variations by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/864
- [Patch]: Fixed properties being tested before being applied by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/866
- [Patch]: Updated incorrect hardness calculation naming by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/867
- [Patch]: Fix bow use conflicts by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/868
- [Patch]: Bumped version of gradle validation action by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/869
- [Patch]: Fixed arrows being stuck in bows when swapping items by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/871
- [Patch]: Add 1 damage to bows by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/872
- [Patch]: Fixed wrong keyword being used for radius in vein mining handlers by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/874
- [Patch]: Fixed bows not being damaged when fired by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/875
- [Patch]: Fixed mastercrafted arrows not doing damage by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/876
- [Patch]: Fixed naming inconsistencies for speed calculation on block breaking handlers by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/878
- [Patch]: Overhauled testing suite for vein mining tools by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/881
- [Pach]: Selection and filter handler testing suite by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/883
- [Patch]: Gametests for speed handlers by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/884
- [Patch]: Added tests for magnetic and Piglin golden behaviour by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/885
- [Patch]: Tweaked pattern selection algorithm to check air block placements by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/887
- [Patch]: Entity hit tests by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/888
- [Patch]: Renamed vein mining packages by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/889
- [Patch]: Baked model selection rewrite by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/873
- [Patch]: Updated configuration for Reposilite by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/891
- [Patch]: Fixed improper mixin plugin init for EmissiveTextures by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/892
- [Patch: Added vein mining description to tree-chopper heads by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/895
- [Feature]: Reworked context provider strategy for dynamic models by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/894
- [Feature]: Name composition api by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/901
- [Patch]: Disabled arrow heads from being inserted into the disassembly station by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/903
- [Patch]: Reworked variant schematic texture by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/906
- [Patch]: Fixed wrong defaulted stack being used to render a defaulted model by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/907
- [Patch]: Fix incorrect soft binding material count by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/909
- [Feat]: Plug-in based Predicate API by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/858
- [Feature]: Added support for custom parent model files by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/918
- [Patch]: Fix reach issues by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/915
- [Patch]: Added debug logging by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/919
- [Patch]: Recipe fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/920
- [Patch]: New banner and readme fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/921
- [Patch]: Bow documentation by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/922
Forgero Beta release 0.12.0-rc-5
Changelog
- [Patch]: Reworked variant schematic texture by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/906
- [Patch]: Fixed wrong defaulted stack being used to render a defaulted model by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/907
- [Patch]: Fix incorrect soft binding material count by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/909
- [Feat]: Plug-in based Predicate API by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/858
- [Feature]: Added support for custom parent model files by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/918
- [Patch]: Fix reach issues by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/915
Forgero Beta release 0.12.0-rc-3
Changelog
What's Changed
- [Patch]: Added vein mining description to tree-chopper heads by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/895
- [Feature]: Reworked context provider strategy for dynamic models by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/894
- [Feature]: Name composition api by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/901
- [Patch]: Disabled arrow heads from being inserted into the disassembly station by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/903
Forgero Beta release 0.12.0-rc-3
Changelog
What's Changed
- [Patch]: Fixed improper mixin plugin init for EmissiveTextures by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/892
Forgero Beta release 0.12.0-rc-2
Changelog
- [Feature]: Two way serialization using Codecs by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/837
- [Patch]: Gradle config optimization and cleanup by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/832
- [Feat]: Dynamic arrow damage by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/840
- [Patch]: Reduced banglum attack damage by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/841
- [Patch]: Refined/mastercrafted shovel vein mining fix by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/844
- [Patch]: Fix broken type predicates by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/845
- [Patch]: Bow/Arrow fixes by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/846
- [Feat]: Empty model seletor for disabling certain models by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/847
- [Patch]: Weight affecting draw speed by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/848
- [Patch]: Visual bow patches by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/849
- [Patch]: Removed Undefined slots from being displayed in the upgrade station by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/850
- [Patch]: Inverted draw_speed calculation to be similar to attack_speed by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/852
- [Patch]: Unify draw_progress calculation by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/853
- [Patch]: Made the tooltip comparator take modifications in mind by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/855
- [Patch]: Switched base arrow from stone to flint by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/856
- [Patch]: Added a filter to arrow slots so they will not contribute weight by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/859
- [Patch]: Arrow results + handle model improvements by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/860
- [Patch]: Added bow attributes to materials by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/861
- Material-fixes by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/863
- [Patch]: Complete bow balancing by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/862
- [Patch]: Added new names to the different bow variations by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/864
- [Patch]: Fixed properties being tested before being applied by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/866
- [Patch]: Updated incorrect hardness calculation naming by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/867
- [Patch]: Fix bow use conflicts by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/868
- [Patch]: Bumped version of gradle validation action by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/869
- [Patch]: Fixed arrows being stuck in bows when swapping items by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/871
- [Patch]: Add 1 damage to bows by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/872
- [Patch]: Fixed wrong keyword being used for radius in vein mining handlers by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/874
- [Patch]: Fixed bows not being damaged when fired by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/875
- [Patch]: Fixed mastercrafted arrows not doing damage by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/876
- [Patch]: Fixed naming inconsistencies for speed calculation on block breaking handlers by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/878
- [Patch]: Overhauled testing suite for vein mining tools by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/881
- [Pach]: Selection and filter handler testing suite by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/883
- [Patch]: Gametests for speed handlers by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/884
- [Patch]: Added tests for magnetic and Piglin golden behaviour by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/885
- [Patch]: Tweaked pattern selection algorithm to check air block placements by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/887
- [Patch]: Entity hit tests by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/888
- [Patch]: Renamed vein mining packages by @JorisDeBeer in https://github.com/SigmundGranaas/forgero/pull/889
- [Patch]: Baked model selection rewrite by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/873
- [Patch]: Updated configuration for Reposilite by @SigmundGranaas in https://github.com/SigmundGranaas/forgero/pull/891