Changed
- Updated the Traditional Chinese translations (by yichifauzi in #43)
Foreword
Thanks for your patience folks, we've been busy this update fixing bugs and, in general, improving the mod.
The main concern of this update is that Fog Definitions no longer get unpacked into the configuration folder. You will need to migrate any custom definitions into a resource pack if you use this folder. If you wish to edit the default definitions, you must override them using a resource pack as well.
Changelog
Added
- Added Simplified Chinese translations, thank you @Chiloven945!
- Added a keybinding to toggle the fog modifications, it is unbinded by default, you must set it before you use it. @IMB11
- Added configuration options for various transitions, @IMB11
- e.g. fog colours, start/end multipliers, etc.
- Added a dimension disable list to the configuration screen, @Steveplays28
- Replaced the Nether dimension toggle
Changed
- Removed the (un)packing system for the built-in resource pack, @IMB11
- Should fix a lot of crashes and compatibility issues
- Removed haze from the debug command and the language files as it no longer exists, @Steveplays28
- Made the badlands, beach and default biome colours darker during nighttime, @Steveplays28
- The default nighttime fog colour for most biomes has been changed to pitch black
Fixed
- Fixed a crash when other mods mess around with
RenderLayer
s, @Steveplays28 - Fixed cloud whitening (when sodium is not installed) for 1.21+, @Steveplays28
- Fixed the
raininess
effect breaking when standing under trees/walking over non-full blocks, @Steveplays28
Changelog
Changed
- Updated the Russian translation (
ru_ru
) by @mpustovoi in #26
Fixed
- Compatibility with Sodium
v0.6.0
- By extension, all resource reload issues with other mods (e.x. Frostiful and Guarding) should be fixed as well
Attribution
Thank you to cortex, XFactHD, Pepper and others for helping us fix the resource reload issues with Sodium and potentially other mods.