- Port to 1.20.5, now featuring more data fixers!
Commit: https://github.com/quinn-semele/expanded-storage/commit/691694df22b92e33d91c4ce2c3e62d60eebc62e4
- Update Russian translations thanks to @mpustovoi.
Commit: https://github.com/quinn-semele/expanded-storage/commit/1cfdcb288704b70fa481b40003fcf3d53d8cc802
- Update Russian translations thanks to @mpustovoi.
Commit: https://github.com/quinn-semele/expanded-storage/commit/05836fe9434c38ba73d058252341ae4ee66b3d48
- Port of 10.3.0-beta.2 to 1.20.4
Commit: https://github.com/quinn-semele/expanded-storage/commit/220739a02976a2bacd8bf2a93e54987bd4885f64
- Fixed entity conversion recipes on forge crashing.
- Bumped the distance in which you can open chests to hopefully minimize the "chest is locked" issue.
- Fix dependencies not being set properly on CurseForge and Modrinth for Fabric and Quilt.
- Improved the chest minecart tags a little bit.
- Fix chest unmerging when done with the storage mutator tool.
- Improve responses provided by conversion kits when used on entities.
Commit: https://github.com/quinn-semele/expanded-storage/commit/d27d4930daed11a89d78a37bb57d2160e7f4199b
Note: due to the quantity of changes made this is being released as a beta to allow for any issues to be reported.
- Improve Carrier and Carry on support.
- Fixed crashing when used in Create's schematic cannons and improved the placed result.
- Fixed Datafixers not working.
- Removed Towelette support due to it being broken and quite complex to replace.
- Fix mini barrel breaking textures.
- Fixed the sparrow being missing from the sparrow variant of item models.
- Improve compatibility with CC:Tweaked (chests now correctly act as peripherals again)
- Re-orient item models to match vanilla
- Added an option to make screens fit the vanilla constraints instead of making use of as much space as possible.
- Added some responses for when a conversion kit fails.
Commit: https://github.com/quinn-semele/expanded-storage/commit/7dfc27f94dcedad0d58e640a43f09f47c1b357df
- Re-add carrier compat that I seemed to have missed out.
- Allow mod to run under NeoForge.
- Fix crash where a since removed mixin file was being referenced.
- Hopefully this is the last of it, sorry for all the issues <3