- fixed issue with the slot positioning of the quiver slot. the slot will now appear with other curios slots on the left of the menu.
- fixed issue with enchantments not having been generated for the last update (people should once again be able to join there worlds.)
- fixed crashes that happened when the quiver was empty and you where holding a bow/crossbow
- fixed mixins not being loaded outside dev environment. this means the following now work:
- quivers now provide arrows to bows
- the fletching menu can once again be accessed through the fletching table
- gass blocks can now be collected with bottles
- the curios menu has the original quiver slot location available
- arrows picked up by player will go directly into quivers.
- enchant tag fixes for gauntlets
- fixed the shield smithing menu
- fixed quiver save crash
- fixed weapon item in hand model transforms
- bugfix - items are now in their respective enchantment tags and so can be enchanted
a few tweaks for plugin creation
- fixed a bunch of missing config checks
- add band-aid fix for missing quiver slot
fixed a few bugs
fixed a creative menu bug involving a crash
- fixed bug where if the quiver has nothing in it, it will crash the client when holding a bow
- updated quivers to use a bundle style of storage this fixes a long standing issue of arrows returning to the players main inventory upon leaving the game.
- corrected arrow cycling keybinds not showing up in the keybind menu.
- updated curios compatibility
- changed arrow pickup mixin to increase mod compatibility
fixes a infinite dmg bug that dealt with invincibility frames
- fixed a bunch of enchantment bugs and rebalanced them in the process
- fixed quiver gui bug
- made potion on scythes limited use
- fixed material resource locations not being able to handle comas
fixed shield recipes not working with pre-existing config files
fixed netherite items not having a recipe - very anoying but simple to fix
hotfix for List type casting issues
- added new first person gauntlet render event
- added new shield material use tick function for each material
- shield crafting now uses crafting item a default with repair as backup
- made crafting item separate from repair item with the fallback of repair item when generating recipes
- modified MaterialConfig to replace repair items by default
- rearranged Gauntlet rendering in first person on hand to better allow for new gauntlet models
- fixed attribute stacking bug causing agility attributes to grow over and over
- fixed gauntlet trim render issue
fixed missing texture for rabbit leather quiver fixed bow recipes not loading correctly for some reason
Warning - untill plugins are updated they will be incompatible with this version
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heavily changed plugin mechanics to make the system more robust and flexible.
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added elemental weapons which don't deal standard damage type and instead deal damage of there element: heat, cold, void, and soul(magic)
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changed how alot of this mods textures are loaded into the game to allow for eisier development.
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added unique gauntlets which have unique properties.
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all added weapons and gauntlets added in this version are not craftable and instead are found in loot.