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EntityJS

EntityJS

This mod uses KubeJS to dynamically register entities with full AI/Animation/Spawn Control support!

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EntityJS 0.0.4-1.19.2

by Liopyu on Feb 29, 2024
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  • Fixed bug where if you had an item builder with no .texture field set it makes the item texture invisible
  • Added .addTriggerableAnimationController to add a triggerable animation that can be called anywhere from the entity with the new .triggerAnimation method
  • Added .addTriggerableAnimation to add a triggerable animation directly from a predicate controller

EntityJS 0.0.2-1.20.1

by Liopyu on Feb 27, 2024
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EntityJS 0.0.3-1.19.2

by Liopyu on Feb 27, 2024
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  • Fixed various null builder bugs such as .renderatsqrdistance ect
  • Projectile/Arrow builders will now auto-create an item on startup instead of having to specify it in the builder unless the .noItem() method is used
  • Fixed Arrow/Projectile item texture locations defaulting to kubejs every time even if another namespace is specified.

EntityJS 0.0.1-1.20.1

by Liopyu on Feb 27, 2024
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  • Ported to 1.20.1

  • Removed deprecated methods .rideableUnderwater & .canCutCorner

  • We now use Geckolib as our animation engine in 1.20.1 because it has Oculus Fix and is a supported version

EntityJS 0.0.2-1.19.2

by Liopyu on Feb 27, 2024
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  • Changed getAmbientSound to setAmbientSound

  • Improved ProbeJS typings

  • Added .canCollideWith method to LivingEntity/Mob/Animal builders

  • Changed getBreedOffspring to setBreedOffspring and made it a callback function

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