- A hoe and a pickaxe made with fragmented of chaos
-
- Gambler's Pickaxe: 50% chance of giving Random Luck to the player when mining a block
-
- Gambler's Hoe: 50% chance of giving Random Luck to the player when tilling grass
- Make the Beast Cultist a little bit easier to find
- Make the Beast Cultist have a 50% chance of dropping Leather
- New item: Heat Gem. The Heat Gem is made from surrounding a Fragmented Chaos with Magic Shard. This Heat Gem is used for melting ice and snow around the player whenever they're holding (in either main or off hand) this item
- Made the Cult Mansion slightly rarer to find.
- Fixed Cult Mansion being hidden inside of blocks under certain conditions.
- Added new enchantment: Jaw Defense. This enchantment makes it so there's a 40% chance of an Evoker Fang to attack whatever enemy that hits you. Stackable.
- Changed the icon of the Ritual of Brainwashing
- Added new advancement: ''Go my Minions!''. This advancement is obtained from using a Necromancing Staff for the first time.
Cult of Cats - Version 1.4.0
- Added Rituals! You have many new rituals to choose from! You get them from a new Rituals Block! You need to craft this block.
Ritual of Fulfillment: Gives the player Saturation for 15 seconds
Ritual of Brainwashing: Spawns two Cat Cultist that will be loyal towards you and attack whoever you hit. These cultists will despawn after 5 minutes have passed since they've been summoned.
Ritual of Mealing: Every creature you kill will drop Bone Meal for as long as the effect is on. The effect lasts for 3 minutes.
Ritual of Fishing: Every time you fish up anything, you are guaranteed to fish up one extra Raw Salmon. The effect lasts for 3 minutes.
Ritual of Taxing: Villagers will drop an Emerald with a 50% chance when you punch them. The effect lasts for 1 minute.
Ritual of the Burnt Undead: Sets the nearest Undead entity on fire for 9 seconds. The effect lasts for 4 minutes.
- Retextured every single mob in the mod so they look more fitting for the game.
- Removed the spawn eggs of Terr's shadow clones.
- Adjusted the Necromancing Staff to look more dynamic.
- Added new advancements: ''Defeating the Goddess'' for killing Terr ''Making a Cult'' for crafting a Rituals Block ''Unpredictably Dangerous'' for crafting an Unpredictable Staff
- Fixed Terr's Shadow Clones being very janky.
- Fixed Spanish translations not working properly.
Cult of Cats - Version 1.3.2
- Added some more items to cult chests.
- Terr now has an attack where she turns invisible, gives you blindness and spawns shadow clones that last for 4 seconds.
- Made Terr slightly faster.
- Skeletal Cats now last for 25 seconds before despawning.
- Skeletal Cats now leap at their targets.
- Completely changed the effects of Random Luck.
- Greenat and Hellat now have 50HP (Previously 40).
- Greenat and Hellat now have 6ATK (Previously 4).
- Terr now has 140HP (Previously 135).
- Terr now has 8ATK (Previously 7).
- Greenat now gives you Nausea and Levitation instead of Glowing and Night Vision.
- Terr now has a proper boss bar.
- Fixed modded entities being unable to walk up blocks.
Cult of Cats - Version 1.3.1
== Fixes ==
- Fixed Floating Relic not giving Levitation to the enemies.
Cult of Cats - Version 1.3.0
== New mob ==
- Beast Cat Cultist. This creature spawns naturally around the world instead of being part of a structure.
== New item ==
- Fragmented Chaos. It's used for crafting potions of Random Luck.
- Random Luck is a new potion effect that has a 50/50 chance of giving you either Regeneration II or Wither II when getting hurt.
== Changes ==
- Completely revampted structures so they can now be located with /locate.
- Revamped the loot found in chests.
- The Cult Mansion is now a land structure.
- Made the Cult House way rarer. Yes, this is the only change.
- Moved to Minecraft 1.20.1
- Moved to Minecraft 1.19.4