"a love supreme"
- John Coltrane, A Love Supreme (1965)
Create Big Cannons now supports Patch F on Forge and Patch C on Fabric [D on Fabric 1.20.1].
Added:
- Added sound effects to Cannon Crafting Wand
- Added tooltip for invalid cannon cast recipes
- Added camera shake for cannons
- Scale of shake configurable via "Distortion Effects" in Accessibility Settings
- Added display link info to cannon mount and yaw controller, displaying rotation and cannon contents by default
- Added more configuration for CBC propellant recoil
- Separated CBC propellant power and recoil
- Added configuration for minimum charge power for big cannon projectiles
- Added configuration for ignoring squibbing for big cannon projectiles
- Added Cannon Welder
- Added drop mortar and Drop Mortar Shell for Wrought Iron big cannon (Wrought Iron Drop Mortar End)
- Added more info to Engineer's Goggles for Cannon Mount, Yaw Controller
- Added more info to "Cannon Loads" ponder regarding cannon strength and breeches [Development] - Added registry events for cannon cast shapes [Development] - Added support for projectiles with integrated propellant Changes:
- Some new textures courtesy of Milkyfur and LopyLuna
- Updated attributions
- Increased data sync rate for cannon drill to avoid laggy motion
- Create Big Cannons now uses an integrated mod jar for projectile syncing
- Projectiles now chunkload
- Can be turned off in mod config
- Doubled power of Big Cartridge, Powder Charge
- Changed cannon plume profile
- Reduced particle count of Smoke Shell
- Changed big cannon munitions system to be more robust and allow for multiblock munitions
- Separated spread configuration for Powder Charge and Big Cartridge
- Changed casting time to a flat rate regardless of size based on fluid type or tag
- Casting times are configurable via datapack
- Changed squib ratio values
- Changed cannon tooltips
- Cast Iron, Bronze, and Steel cannon blocks and autocannon blocks can now be picked up with Silk Touch
- Big cannon propellant properties are now datapacked instead of set through config
- Some values, like maximum power level for Big Cartridges, still configured in config menu
- Changed Powder Charge tooltip to include added cannon stress
- Changed Squib Ratio documentation in tooltip and ponder, changed its name to "Cannon Jamming" [Localization] - Localization ID and string changes for cannon jamming-related text, please update translations [Localization] - ID changes:
- "block.createbigcannons.cannon.tooltip.squibRatio" => "block.createbigcannons.cannon.tooltip.cannonJamming"
- "block.createbigcannons.cannon.tooltip.squibRatio.goggles" => "block.createbigcannons.cannon.tooltip.cannonJamming.goggles"
Fixes:
- Fixed Cannon Crafting Wand not boring autocannons
- Fixed Cannon Crafting Wand not properly connecting cannons
- Fixed cannons moving in irregular fashion on Cannon Carriage
- Fixed cannon cast getting stuck when encountering invalid recipes
- Fixed Big Cannon Layer crashing game when placed
- Fixed Cannon Carriage spawning ghost blocks
- Fixed Big Cannon Layer crashing game when blasted
- Fixed cannon shell smoke not displaying at far distances on client
- Fixed Quick-Firing Breech not displaying correctly when opening time is instant
- Fixed culling on Cannon Carriage
- Fixed layered cannon block casting progress being blocked by other processing blocks
- Fixed autocannon player turning issues
- Fixed Cannon Mount display issues
- Fixed Wrought Iron big cannon material registration [Fabric] - Fixed cannon collision [Fabric 1.20.1] - Fixed Cannon Carriage model not loading properly [1.20.1] - Fixed mod tab crashing game [1.20.1] - Fixed autocannon barrel not rendering properly [1.20.1] - Fixed Cannon Cast block not rendering properly [1.20.1] - Fixed player not rendering correctly while riding autocannon
"holy hell"
Added:
- Added French translation, courtesy of GlaPI9999
- Added Korean translation, courtesy of AsseyGithub
- Updated Russian translation, courtesy of AEZAMF
Changes:
- Updated mod logo to logo, courtesy of Milkyfur
- Changed cast iron and nethersteel item textures, courtesy of LopyLuna
Fixes:
- Fix CBC fluids appearing as "fluid_type.unregistered_sadface"
- Fix player breaking blocks while riding autocannon carriages and autocannons
- Fix player aiming at wrong spot when riding autocannon
- Fix player aiming on autocannon
- Fix autocannon ammo container culling
- Fix cannon mount syncing
- Fix camera and hitbox for player riding autocannon
- Fix packets crashing game by executing on network thread
"Made In A Castle With Better Equipment"
- Can, Monster Movie (1969)
Create Big Cannons now supports Create 0.5.1.c on Forge.
Added:
- Added smoke shell
- Added machine gun rounds, cheaper autocannon ammo that is only effective against entities
- Added material config for big cannons and autocannons
- Updated Spanish, Polish, Chinese (Simplified), Ukrainian translations
- Added tracers that need to be added to autocannons
- Autocannon projectiles no longer spawn as tracers by default, configurable for legacy behavior
- Added ammo container for autocannons
- Can be attached to autocannons manually or by mechanical arms
- Can be reloaded manually or with deployers
Changes:
- Overhaul textures
- Configurability for big cannon and autocannon materials via datapacks
- Rework autocannon mechanics
- Connected textures for steel and nethersteel cannons
- Molten metals no longer have any interactions (burning, pushing) due to performance issues
- Tweaks to some projectiles
- JSON config refactor
- Rewrite cannon projectile level clipping once again to be easier to work with for other mods
- Rewrite handle autocannon player seating
Fixes:
- Blocks now handle projectile hit when hit by cannon projectile
- Fix sliding breech boring
- Fix game crashing when determining maximum/minimum cannon pitch
- Fix ability to duplicate big cartridges
- Fix big cartridge rotation
- Fix some compatibility issues with Canary, possibly Arclight
- Fix cannon carriage going faster in water when it should be going slower
- Fix Fabric fluid registration crashing on serverside
- Fix partial damage on different dimensions
- Fix syncing for fluid blobs (thanks to wchen1990 on Github for the PR that fixed this)
- Fix FOV effects effectively being disabled by mod
- Fix cannon builder not being able to change activation state when fully extended
- Fix cannon ponders
- Fix cannon blasting ponder for Encased Fan to always be after Create ponders