- Auroras can now be customized per dimension. Default configs can be found in
./config/auroras/
, where new configs can be added too. - More aurora rendering rework
- Optimizations
- The player can now fly above auroras and view them from above
- Completely revamped how auroras are rendered and how they look!
- Ported to 1.21
- The mod is no longer explicitely dependent on TFC to function
- Added Aether skybox compatibility and added
aether:the_aether
to the default dimensions list
- Added a config to whitelist biomes. Leaving this config blank allows auroras to appear regardless of biome. Empty by default.
- Added config to change render resolution (amount of vertices) for the auroras. Lowering the aurora resolution yields higher fps. Using
fast
graphics settings automatically decreases aurora resolution to 25%. - Auroras can now be whitelisted for dimensions using a config. By default the aurora only renders in the
minecraft:overworld
dimension. This option pairs well with mods addon more dimensions where auroras doesn't fit. - Added a config to overwrite the logic handling the position of the auroras in the sky relative to the players latitude for chosen dimensions, enabling the auroras to always render above the player, like if the player was at the north or south pole. By default auroras always render straight above the player in the end dimension, but this can be changed in the config.
- Fixed auroras not rendering if using
fabulous
graphics settings.
- Added ability to change how far clouds can render in Minecraft, as that was preventing auroras from rendering. Default value is 192. Setting this too high will stop your world from rendering, simply decrease.
- Tweak logic for when, if or how visible auroras are at a given night.
- Added config to change how often auroras may appear or if auroras should appear every night.
- Firest release