- Item extraction out of EMC can now only be done on the Transmutation Terminal
- (AE2WTLib) Fixed Wireless Transmutation Terminal not saving its shift-click behaviour setting.
Added optional integration with Applied Energistics 2 Wireless Terminals
- Provides a wireless version of the Transmutation Terminal
- Includes full Universal Terminal support
- Fixed ME Transmutation Interfaces with Alchemical Mastery Cards being able to clog up if being used by a player who isn't being tracked with a module on the network they're installed on
- Reworked AECapFix integration such that AECapFix is no longer required on the client side and only on servers
Added the Alchemical Mastery Card, allowing ME Transmutation Interfaces and Transmutation Import Buses to automatically learn inserted unlearned items for the player owning the upgraded device.
Reworked death-related fix from 0.6.3-beta to be less intrusive and more robust.
Fixed a crash bug on servers caused by improper use of client-only classes.
Temporarily fix an upstream ProjectE bug causing servers to crash if a player using a Transmutation Module on an ME network is dead.
Removed the priority setting from ME Transmutation Interfaces as it was largely unnecessary.
- Readjusted the Transmutation Terminal to only add new item knowledge to the current user of the terminal
- Reworked client-server syncing behaviour for the terminal "Learned!" text
- Added ME Transmutation Terminal
- Provides a slot for transmuting inserted items back into EMC, transferred to the network's EMC storage if present
- Allows toggling between sending hovered item stacks to regular network storage or the transmutation slot upon shift-click
- Allows mass-learning and unlocking every EMC-valued item in storage, at the cost of one of each item being turned into its EMC sell value
- Fixed Team ProjectE integration properly
- Fixed Transmutation Import Bus voiding items in the adjacent inventory which have not been learned or don't have an EMC value
Third (and hopefully last) attempt at working, seamless Team ProjectE integration.
Reverted to old tracking system for TPE teams as the previous build was causing issues with auto-crafting with EMC.
Fixed stored EMC still being over-reported when players have just joined a Team ProjectE team.
Updated Team ProjectE integration to use newly-added event for updating tracked teams and providers (requires TPE 1.1.3).
- Added ME Transmutation Export and Import Buses
- Identical in function to ME Export and Import Buses, but use EMC to produce exported items and convert imported items to EMC respectively
- ME Transmutation Interface now skips past already-stored items being stocked
- Fixed Transmutation Interface not opening "Set Stock Amount" submenus
- Fixed incorrect location for Transmutation Interface drop table (should actually drop itself this time around)
- Renamed ME EMC Interface to ME Transmutation Interface
- Merged storage cell, upgraded item and network tool NBT processors into one
AE2InventoryItemProcessor
- Moved initial facade EMC value mapping to dedicated mapper
- Disabling this mapper will removed all EMC values and NBT processing for all available facades
- Quantum Entangled Singularity EMC blacklist is now done via
CraftingMapper.AE2Charger
- Fixed any remaining potential infinite loop bugs and power miscalculations when extracting transmuted items at a deficit
- Transmuted item insertion/extraction now increments AE2 "Items Inserted/Extracted" player stats
- Item insertion via transmutation (interface etc.) now adds "sell" value to EMC rather than full value
- Fixed potential recipe errors caused by ignoring persistent NBT data for transmutable items
- Strengthened Team ProjectE integration and resulting reporting of EMC storage
- Added a tooltip to craftable item entries in terminals if there is none of the item in stock but the item can still be transmuted from EMC
- Re-added some default values for the inscriber presses
- Fixed being unable to EMC-extract less than the requested amount of an item if there is not enough EMC for the whole request
- Fixed missing particle textures for the Transmutation Module
Added proper integration with Team ProjectE to fix a storage reporting bug when using the two together.
- Added the ability to import EMC from / export EMC to EMC storage blocks (Energy Collectors, Antimatter Relays etc.)
- Added the ability to fill/empty Klein Stars via terminals