Minor update to make the mod work in 1.21.4; this update is focused purely on compatibility, but adds data-related features to achieve it.
Additions
- Added new tint source to control staff colours.
additional-armoury:spell
- Added new tint source to control dagger tips.
additional-armoury:dagger
- This source is functionally identical to the vanilla potion source, but will make the tip fully transparent if there is no potion.
Changes
- Updated to 1.21.4 Minecraft.
Changes
- Updated to 1.21.3 Minecraft.
Major release to bring Additional Armoury into 1.21 Minecraft.
Additions
- Gale projectiles now display a wind burst particle when hitting a mob.
Changes
- All enchantments present in Additional Armoury have now been converted into datapack versions, accompanied by new enchantment effects and component types.
- Bakuretsu Mahou no longer spawns more red particles than other colours.
Additions
- Staff, Dagger, Mace, and Boomerang enchantments now all appear in the Creative Inventory.
Minor patch to update to Minecraft 1.20.6 and fix some bugs.
WARNING
The change from NBT to Item Components means that the use count for staves and daggers, and the potion applied to a dagger may be lost when updating your world.
Additions
- Added enchantability tags for items.
- Added item tag translations.
Balance
- Frostball's maximum freeze duration has been increased by 200 ticks.
Bugfixes
- Staves no longer keep their use-count after going through a grindstone.
Forward port of 1.20.1 patch with the following bugfix:
- Dagger tooltips now show the correct potion duration.
Small patch to address a couple issues with daggers.
Balance
- Daggers with Splatter no longer take a guaranteed 3 potion uses. One potion use is spent per target affected.
Bugfixes
- Daggers no longer use 2 potion uses per hit.
- Durability lose from Adhesive is now correctly double the number of potion uses that would have been lost.
Bugfixes
- Maces now correctly lose durability when used.