- Daycounter now by default plays when a player joins a server or multiplayer for the first time for that player. This can be changed in the settings if wanted.
- Local Death Sound now supports Cause of Death as an option
- When anvils fall on blocks that break into their item original forms (diamond blocks, packed ice) they now stop for a moment before going to the next block below
- Fixed a bug related to the sit feature
- Jukeboxes have an even cooler block animation now
- Ender Chests now have a opening block animation
- Removed the advancement
zblock
(prior caused errors in console and minecraft output log) - The "dragon" is now referred to as the Ender Dragon in multiple settings descriptions
- Ender Dragon health now shows correctly instead of sometimes doing "Health: - /" for parts of the dragon entities without health
- Better Armor Stands now work again
- Minor optimizations to block animations
- Minor optimizations to block animations
- Better Armor Stands now work again
- Minor optimizations to block animations
- Looping Jukeboxes is now disabled by default
- Relic now loops and ends correctly with looping jukeboxes
- Animation improved for treasure discs when inserted into the jukebox
- Made item sparkle show one single sparkle particle
- Crops XP optimized so that the commands performed per tick is much less
- Items now wait 2 seconds before being able to sparkle
- Spellbound Weapons and Scorched aligned crafting table and cauldron items no longer sparkle
- Made Item Sparkle particles have a 50% shorter animation time
Updated to 1.20! Changes made for 1.20 compat below
- Added a Cherry Grove biome display
- Added an animation for inserting disc relic into a jukebox
- Upgraded
used_item_on_block
andplaced_block
to 1.20 - Ugpraded predicates
alternative
to 1.20 (nowany_of
) - Anvil Ungrinding for Cherry Wood, Stripped Cherry Wood, Bamboo Mosaic, Bamboo Slabs, and Cherry Slabs
Non 1.20 changes
- Added a new feature, Item Sparkle: Mob drops and items are given a white sparkle particles, making them a lot easier to see at night or behind tall grass
- Added a new feature, Item Sparkle: Mob drops and items are given a white sparkle particles, making them a lot easier to see at night or behind tall grass
- Anvils can now grind Compressed Wood Blocks like Spruce Wood blocks
- Anvils can now grind wood plank slabs when placed into a full block back back into a full plank
- Ore blocks like diamond blocks and iron blocks can now be grinded with an anvil
- Mob Health has been optimized to only store the max health of a mob if it has neared a player within 64 blocks
- Absorption health no longer is part of max health
- Mob Health on Villagers now shows whether they're employed with a (◆) symbol and also their level based on the color
- Spyglass mob info identifies Villagers as the entity type "Villager"
- Spyglass mob info identifies the Wither and Ender Dragon as the entity type "Boss"
- New Tab Display and Below Name Display stat! Hours Survived, also known as Time Since Last Death, can be displayed in these 2 ways