- Player names are now colored aqua in Mob Health displays
- Players can now sit on carpet
- More rotation check for facing down in checking for sitting
- Multiple new wands for rotation and positioning: these also now work with display entities!
- Invisible mobs now show their health. Invisible players health will still remain hidden.
- Improved spectating
- Player names are now colored slightly aqua in Mob Health displays
- Players can now sit on carpet
- More rotation check for facing down in checking for sitting
- Multiple new wands for rotation and positioning: these also now work with display entities!
- Invisible mobs now show their health. Invisible players health will still remain hidden.
- Improved spectating
- When a player is invisible, their health will no longer be displayed to other nearby players from mob health display
- Entity Repositioning wand now works dynamically with slabs (somewhat)
- When reverting a mob back from a frozen model back to normal, it will be given back its original Invulnerable, Persistence, and Silent nbt tags if it had those set to 1b
- Readable Clock time display bug fixes
- Raycasts for mob health display are now correctly projected from the player eyes
- Added a new local/global death sound for falling damage deaths
- Added a new option to make player head drops only drop when the death cause was another player
- Soul Links and gravestones are compatible again
- Fixed a bug that'd cause Soul links to set your XP to 35 when having a lot of XP and collecting another soul link
- Max health attribute for players now updates every 2 minutes for compatibility with other mods/datapacks
- Clock item optimizations
- Majorly decreased rate of nbt checks for the player sitting feature
- Major optimizations and performance improvements to player/mob checks for mob health display
- Health checks are only done to the entity you are looking at; previous was all within 10 blocks
- Spectator players are now completely skipped in code when checking for mob health
- Removed nbt check for "show_health" tag
- Disable AI/Freeze Mob wand now also gives mobs persistence required and the
refresh_entity_misc
tag to avoid showing its health in Mob Health display - 32 block mob remover wand now removes within 16 blocks
- Frozen mobs can no longer be killed by large mob remover (16 blocks)
- Redid 100 day milestone daycounter
- You can no longer see mob health through walls
- Some craft sound animation improvements
- Improved Baby zombies no longer have even more speed
- Command Block Output no longer shows as modified in gamerules menu when unchanged
- Daycounter animation now offsets in multiplayer when joining for the first time by 1 second
- Added portugese translation to mod version by WingFrosty
- Readable clocks now by default uses an AM/PM system
- Can be configured in settings
- Optimized readable clocks code
- Gamerules screen redone
- Added compatibility with the True Ending settings to the gamerules menu
- Improved the craft sound and added an anvil crafting sound
- New Feature: Craft Sounds. When crafting items, it'll be audible to yourself and other players.
- The sound varies depending on how you craft and what you craft.
- Mob Health display is now based on the mob you are facing within 7 blocks
- The wither and ender dragon are exempt from this and will display their health above the player hotbar whether a player is looking or not within 10 blocks
- Hearts displaying improved to emphasize current health over max health. The "Health" text has been replaced with a heart symbol.
- Tamed wolves now display the correct amount of max health
- Changed "You've entered Spectator Mode" text to "Spectator Actions"
- Chinese language localization implemented into mod version
- Russian language localization implemented into mod version
- Entity @a checks have now been branched into one singular @a check
- Added new admin commands for teleporting to the nether, end, and back to overworld