- Fixed a minor bug that could play an armor stand sound when inserting a disc into a jukebox
- Removed the Linked Player Death Drops feature and replaced it with a feature thats makes your items never despawn (other players can still pick them up!)
- Reverted the @a selector system back to its unbranched state
- Block placement for crops and other block related features works even better now
- Teleporting with a lodestone now plays a teleport sound
- Breaking a lodestone with contents inside now drops its items in a random direction
- Igniting a party cake will now drop its wheat and sugar in a random direction
- Rewrote the descriptions for the settings categorizes
- Enabling both wings of the dragon and renewable dragon eggs now works correctly and will no longer spawn two dragon eggs.
Renewable Dragon Eggs, a new block animation, and a much more elegant dragon elytra/egg drop anim
- New Feature, Renewable Dragon Eggs: (Disabled by Default) The Enderdragon now drops an egg each time its killed, not just the first time its killed, allowing players to obtain their own dragon eggs and allow them to get the advancement for it too.
- Made the particle animation for the dragon dropping an elytra/egg even more elegant
- Dragon Eggs now have a custom block anim
- Block placement detection works a bit better now when placing the same block behind each other
- Changed the way the block anim for jukebox disc insertion is handled in the code
- The ambient radius of end rod particles of a beacon is now visible from up to 64 blocks
- Beacon energy streaks can now be seen from 192 blocks away now but wont spawn unless you are within 96 blocks of the beacon
- Block anims can be individually disabled now
- Made beacon block anim better by removing the flash particles and making streaks of energy release from the top of the beacon
- You can no longer sit midair
- Optimized entity selectors in tick.mcfunction (Optimization idea from Naomi)
- Beacon block anim is now much more interesting
- Replaced the kicking armor stand pose with a more dramatic heavy sword holding pose
- Switching armor stand poses is slightly less buggy now
- Tips now actually display (for a while they haven't been working at all)