- Ported to version 1.21.4
- Added the ability to toggle mechanics
- Ported to version 1.21.2
- No longer needed Jabka's Assets
- New item added: ice cube
- New recipes added: flint shovel and flint hoe
- The flask now has a drinking animation
- Ported to version 1.21
- Changed pack icon
- Changed datapack and resourcepack namespace to survival_rework_jj
- Optimization
- Completely reworked health regeneration mechanics
- Reworked advancements
- Temperature bar added
- New items added: splint, medicinal powder and medicinal ointment
- Added support for three languages: English 🇺🇸, Russian 🇷🇺 and Ukrainian 🇺🇦
- A "survival_rework" namespace was created for the resourcepack, into which all custom models, textures, fonts, etc. were moved
- Now the flask has two textures: Filled and unfilled
- The method of filling the flask with water has been changed, now you need to crouch and press R2 (right mouse button) on the water
- Now if the player drinks milk or eats a fruit/berry, they will increase thirst bar
- Now, if the player in the crouch clicks the R2 (right mouse button) on the water block, he will drink water, filling up the thirst bar. (Thanks to Antoha256M for helping me with raycast)
- Fixed a bug where the thirst bar overlapped the air bar when the player was in water
- Small bug fixes (Thanks to GGno4ka for reporting bugs)
- Now the player will not receive the bleeding effect from these types of damage:
- minecraft:drown,
- minecraft:dry_out,
- minecraft:freeze,
- minecraft:indirect_magic,
- minecraft:magic,
- minecraft:out_of_world,
- minecraft:outside_border,
- minecraft:starve,
- survival_rework:thirst,
- survival_rework:bleeding
- Fixed a bug when the flask does not work
- Optimization
- Added a thirst bar
- Added new damage type thirst
- Added a flask
- Added new damage type bleeding
I am aware of the bad optimization in my datapack, I will fix it in the next version
Release!