- Sandcrab loot has been changed: Coal has been added, rotten flesh amount increased, and paper removed
- Sandcrab particles are now more prominent
- Desert oasises are now rarer
- Added the Dune Armor trim to desert pyramid chests
- To grow Wooded Badlands dark oak trees, the item you must drop on a dark oak sapling is now red sand (before it was a dead bush)
- Desert wells now have a 50% chance of generating with suspicious sand next to them
- Desert Pyramids now have suspicious sand next to some pots
- Badlands Pyramids now have have a larger coffin room and some decorated pots inside
- Desert oasises are now rarer but larger
Updated to 1.20! Changes made for 1.20 compat below
- Upgraded
used_item_on_block
andplaced_block
to 1.20 - Ugpraded predicates
alternative
to 1.20 (nowany_of
)
Non 1.20 changes
- Cactus juice saturation increased from 3 -> 4
- Custom saplings in this datapack no longer rely on Biome Saplings Compat to work
- Middle item frame inside badlands pyramids now shoot a fire beam when all three frames are filled like the other two
- Cauldron and cactus juice fixes
- Removed the namespace "load" and references to it
- Made Wooded Badlands trees slightly lighter and orangey
- Badlands Pyramids middle item frame now also shoots a beam of fire when all frame pieces are assembled
- Removed well postgen! Was causing light issues inside the cave below, additionally because of this change you can now rarely find wells inside a lake underwater.
- Permafire in Badlands Pyramid can now be cleared with water. This was added to avoid a bug that can be abused to produce lag with the permafire
- Wells are now slightly rarer, as well as Pyramids
- Higher Wooded Badlands bushes are now persistent (wont decay)
- In Higher Wooded Badlands, you can now find open clearings/patches of terracotta without trees or bushes
- All damage is now performed with the
/damage
command - New Tree Type! In wooded badlands, a tall and thin dark oak tree can be found. You can regrow it by placing a dark oak sapling in a Wooded Badlands biome, or by dropping a dead bush on top of a dark oak sapling.
- Pyramids are now less common
- Desert and Badlands Pyramid Golems can now be temporarily stunned for 5 seconds with a splash water bottle
- Made the cave below desert and badlands wells have the ability to connect to nearby caves, the shaft going into the cave can also connect to other caves
- Desert well cave has had its outside edges rounded out
- Only 1 axolotl can spawn now in lush desert well caves
- Golem ray damage has been reduced from 10 -> 8 damage
- Golem now takes 1 extra second to charge
- Golem ray now more accurately hits the player hitbox
- Fixed some structure void issues in the Badlands Pyramid
- Made the fire that was previously extinguishable in the badlands pyramid basement infinite
- Items dropped in a cauldron for crafting Cactus Juice now have an animation and are easier to use
- Updated to 1.19.4 (changed biome code
precipitation
tohas_precipitation
)