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Mob Tweaks

Mob Tweaks

In this data pack you'll find tons of tweaks, buffs/nerfs and improved consistency in worldbuilding when it comes to mobs. Axolotls have become much better, Illusioners are now in the game and there are even a couple of useful new items.

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v1.1 - Shrinkflation & Variation update

by iNkoR_the_2nd on May 17, 2025
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v1.1 - Shrinkflation & Variation update

by iNkoR_the_2nd on May 17, 2025
Download

Additions:

  1. Added 'in_cave' criteria to check if an entity is underground (the 'in_cave' criteria is either: being at Y=-64-62; being in a 'cave_air' block; being in a Mineshaft/Stronghold/Trial Chamber/Ancient City; being in a (Lush/Dripstone) Cave/(Deep Dark) biome);
  2. Turtles now apply 10 seconds of Water Breathing to Players in a 5 block radius (both entities must be in water source blocks);
  3. Wandering Traders struck by lightning will now convert to Illusioners;
  4. Zombies/Skeletons/Bogged/(Cave) Spiders/Creepers can now spawn with an infinite 1.21 effect in certain locations (10%; Weaving - Mineshafts; Infested - Strongholds/mountain biome caves (must meet the 'in_cave' spawning criteria while in a mountain biome); Oozing - (Mangrove) Swamp);
  5. Added Sad Ghastlings (10% of Ghasts; drop 0-1 Ghast Tears without Looting; (max) health - 2.5 from 10; follow range - 80 from 90; shoot Small (Blaze) Fireballs);
  6. Added baby Creepers (5% of Creepers; drop 0-1 Gunpower without Looting instead of 0-2; (max) health - 5 from 20; explosion radius - 1 from 3; movement speed - 0.35 from 0.25);
  7. Added baby Spiders (10% of Spiders without passengers; don't drop String; (max) health - 4 from 16; follow range - 8 from 16; attack damage - 0.5 from 2; movement speed - 0.5 from 0.3; step height - 0.3 from 2);
  8. Added baby Bogged/Strays/(Wither) Skeletons (10% of spawns that aren't Horsemen; drop Bone Meal instead of Bones & no Arrows; spawn with (Tipped) Arrows/Sticks instead of Bows/Stone Swords; (max) health - 4 from 16/5 from 20; movement speed - 0.28 from 0.25);
  9. Added "adult" Phantoms (90% of Phantoms; deal 5.5 hearts of damage; drop 0-1 Bones without Looting on top of the Phantom Membrane drop);
  10. Some adult hostile mobs can now drop additional items (Same chance as Gold Ingots from Ziglins & must be killed by a Player; Creeper - TNT, Spider - Cobweb, Husk - Sand, Stray - Ice, Bogged - Vine, Ghast - Fire Charge, Phantom - Rotten Flesh);
  11. Added (baby/Cave) Spider/Creeper Spider Jockeys (10% chance for babies, 5% chance for Cave Spiders if meeting 'in_cave' criteria/Creepers if not meeting 'in_cave' criteria);
  12. Added baby Spider Cave Spider Jockeys & Skeleton Blaze Jockeys (10% chance);
  13. Some mobs without vehicles can now mount certain nearby mobs without passengers (10% chance every second, 2-block radius; Creeper -> adult Spider | baby Creeper -> Cave Spider | baby Spider -> (adult/Cave) Spider | Skeleton/Bogged/Stray -> adult Spider/Pig/Sheep/Cow/Skeleton Horse | baby Skeleton/Bogged/Stray -> Cave Spider/baby Skeleton Horse | (Wither) Skeleton -> adult Hoglin | Stray/Skeleton -> adult Goat | Stray -> adult Polar Bear | Skeleton -> Blaze | Drowned -> adult Turtle/Skeleton Horse | baby Drowned -> baby Skeleton Horse/large Salmon | Zombie (Villager)/Husk -> adult Spider/Zombie Horse/Cow/Sheep/Pig | baby Zombie (Villager)/Husk/Drowned -> adult Zombie (Villager)/Husk/Drowned | baby Zombie (Villager)/Husk -> Cave Spider/adult Chicken/baby Zombie Horse | Evoker/Pillager/Illusioner/Witch/Vindicator -> Ravager);
  14. Added 6 new Pig variants from Minecraft: Earth (ATTENTION! This doesn't affect where Pigs can spawn. The textures were adjusted to work in Minecraft. Biomes/structures: Pink Footed - Old Growth Taigas, Taiga Village; Pale - Windswept (Gravelly) (Hills/Forest), Pale Garden, Meadow, Stony Peaks; Mottled - Savanna biomes; Piebald - Badlands biomes, Desert (Village), Warm Ocean, the Nether; Spotted - (Old Growth) Birch Forest, Plains Village; Sooty - (Dark/Flower) Forest, Lush Caves);
  15. Added 9 new Cow variants from Minecraft: Earth (ATTENTION! This doesn't affect where Cows can spawn. The textures were adjusted to work in Minecraft. Biomes/structures: Sunset - Jungle biomes, Mangrove Swamp, (Deep) Lukewarm Ocean; Dairy - (Old Growth) Birch Forest, Plains Village; Umbra - (Dark/Flower) Forest, Lush Caves; Pinto - Badlands biomes, Desert (Village), Warm Ocean, the Nether; Cream - Savanna Village; Wooly - (Snowy) Taiga, Grove; Ashen - the End, Deep Dark, (Deep) Frozen (Ocean/River/Peaks), Snowy (Plains/Beach/Slopes/Villages), Jagged Peaks, Ice Spikes; Cookie - everywhere where other variants aren't; Albino - 5% of Cookie/Dairy/Temperate Cows, Pale Garden);
  16. Added 6 new Chicken variants from Minecraft: Earth (ATTENTION! This doesn't affect where Chickens can spawn. The textures were adjusted to work in Minecraft. Biomes/structures: Skewbald - Old Growth Taigas, Taiga Village; Bronzed - Windswept (Gravelly) (Hills/Forest), Meadow, Stony Peaks; Gold Crested - Savanna biomes; Amber - Jungle biomes, Mangrove Swamp, (Deep) Lukewarm Ocean; Stormy - (Old Growth) Birch Forest, Plains Village; Midnight - (Dark/Flower) Forest, Lush Caves);
  17. Added 6 new Eggs (Skewbald - Beige; Bronzed - Purple; Gold Crested - Yellow; Amber - Red; Stormy - Gray; Midnight - Black);
  18. Undead Horses can now be equipped with Horse Armor (it doesn't render the armor at the moment, but I will look into it);
  19. Horse Armor now protects Undead Horses from sunlight.

​Changes:

  1. ​Vanilla Phantoms have been reclassified into baby Phantoms & nerfed (10% of Phantoms; (max) health - 5 from 20; same size as vanilla Phantoms);
  2. Buffed Spiders (Changed step height to 1.2 from 0.6);
  3. Buffed Ravagers (Changed step height to 1.5 from 1);
  4. Nerfed Blazes (Changed follow range to 40 from 48 & attack damage to 4 from 6);
  5. Nerfed Ghasts (Changed follow range to 90 from 100);
  6. Nerfed Cave Spiders (Changed step height to 0.3 from 0.6, (max) health to 6 from 12, movement speed to 0.2 from 0.3 & attack damage to 1 from 2);
  7. Nerfed Strays (Changed (max) health to 16 from 20, movement speed to 0.22 from 0.25, burning time to 2 from 1 & follow range to 12 from 16);
  8. Nerfed Husks (Changed armor to 1 from 2, movement speed to 0.2 from 0.23 & attack damage to 2 from 3);
  9. Baby Camels no longer replace 5% of adult Gold (Desert) Rabbits;
  10. Skeletons are now replaced with Pillagers in Mansions;
  11. Endermen are now replaced with Slimes during rain & Breezes during thunderstorms (the Endermen must spawn in the Overworld under skylight in order to get replaced; the slimes are size 0 (small); doesn't work in Desert/Badlands/Savanna biomes);
  12. Chicken in Zombie Jockeys that spawn underground (meet 'in_cave' criteria) have been replaced with Cave Spiders;
  13. Chicken in Drowned Jockeys have been replaced with large Salmon;
  14. Chestnut Wolves now spawn in both Old Growth Taigas;
  15. Black Wolves now spawn in Dark Forests (13.89% of Pigs in the biome will be replaced by them; 10% of the Wolves will spawn as babies);
  16. Temperate Pigs no longer spawn in ((Old Growth) Birch/Flower/Dark) Forests & (Plains/Taiga/Snowy) Villages;
  17. Warm Pigs will now replace vanilla Pigs in Jungle biomes, Mangrove Swamp, (Deep) Lukewarm Ocean (ATTENTION! This doesn't affect where Pigs naturally spawn);
  18. Cold Pigs will now replace vanilla Pigs in (Snowy) Taigas, the End, Deep Dark, (Deep) Frozen Ocean/River/Peaks, Grove, Snowy (Plains/Beach/Slopes/Village), Jagged Peaks, Ice Spikes (ATTENTION! This doesn't affect where Pigs naturally spawn);
  19. Temperate Cows now spawn only in Old Growth Taigas & Taiga Villages;
  20. Warm Cows will now spawn only in Savanna biomes;
  21. Cold Cows will now replace vanilla Cows in Windswept (Gravelly) (Hills/Forest), Meadow, Stony Peaks (ATTENTION! This doesn't affect where Cows naturally spawn);
  22. Temperate Chickens no longer spawn in ((Old Growth) Birch/Flower/Dark) Forests & (Plains/Taiga/Snowy) Villages;
  23. Warm Chickens will now replace vanilla Chickens in Badlands biomes, Desert (Village), Warm Ocean, the Nether (ATTENTION! This doesn't affect where Chickens naturally spawn);
  24. Cold Chickens will now spawn replace vanilla Chickens in (Snowy) Taigas, the End, Deep Dark, (Deep) Frozen Ocean/River/Peaks, Grove, Snowy (Plains/Beach/Slopes/Village), Jagged Peaks, Ice Spikes (ATTENTION! This doesn't affect where Chickens naturally spawn);
  25. Adult Sheep are now different colors in some biomes (Same biomes as the Warm/Cold variants in vanilla; Temperate: Gray -> Green; Cold: Light Gray -> Cyan; Warm: Gray -> Orange).

Fixes:

  1. Saddles taken off of Striders/Pigs now maintain their components;
  2. Fixed a typo in the v1.0 changelog;
  3. Fixed baby Ziglins having too much health when converted from Piglins.

Known issues:

  • Horse Armor doesn't display on Undead Horses.

v1.0.1

by iNkoR_the_2nd on Jan 2, 2025
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v1.0.1

by iNkoR_the_2nd on Jan 2, 2025
Download

1.0.1

Additions:

  1. Added a failsafe feature (if the function that runs every second failed to reschedule due to an update, the pack will now reschedule it & start working properly again)
  2. Added a sound for Totems of Revival being consumed (it's the Totem of Regeneration sound from 'Minecraft: Dungeons')
  3. Added sounds for Allay & Vex conversions (Vex sounds (3) from 'Minecraft: Dungeons', Allay sounds (8) from 'Minecraft:Legends')
  4. Added Modrinth to pack download page links

Changes:

  1. Updated to 1.21.4 ('Mob Tweaks' items obtained in v1.0 no longer work - to update the items hold them in either hand; Totems of Revival now always save the effects you had before activation)
  2. Changed the 'CHANGELOG' button in resources to 'CHANGELOGS' (you will now be able to select between the v1.0 and v1.0.1 changelogs)
  3. Updated structure & skylight detection (in theory, some mod/DP structures that replace vanilla Mineshafts/Mansions/Strongholds should support 'Mob Tweaks' spawning changes)
  4. Allay health detection is now more accurate (the particles will be displayed if the Health value is below the max_health attribute value; if the Health value is higher the particles won't display even if the Allay is healing)
  5. Totems of Revival no longer work in Creative

Fixes:

  1. Fixed Totems of Undying being consumed while holding the Totem of Revival in the offhand & being withered
  2. Fixed undead mobs in Trial Chambers being able to pick up items (this is actually a vanilla Minecraft bug)

v1.0

by iNkoR_the_2nd on Jun 24, 2024
Download

v1.0

by iNkoR_the_2nd on Jun 24, 2024
Download

Additions:

  1. Allays now display Heart particles when healing (1 Heart particle every second);
  2. Breedable mobs now: get the Regeneration 5 effect for 3 seconds when they enter love mode; display Heart particles when they're in love mode/Smoke particles when they're unable to enter love mode (the particles appear every second & their amount/radius depend on the size of the mob; compatible with "More Mobs");
  3. Ravagers no longer take fall/drowning damage;
  4. Goats now drop Mutton (works the same as the Sheep loot table);
  5. 5% of adult Gold (Desert biome) Rabbits are now replaced with baby Camels;
  6. Added the ability to take Saddles off of Pigs/Striders (must be sneaking & holding nothing);
  7. Added Camel Milk Buckets (work the same as regular Milk Buckets except they also give you 30 seconds of Haste);
  8. Weaponsmiths/Armorers/Toolsmiths now sell Golden Swords/tools/armor instead of Iron ones & Iron Swords/tools/armor instead of Diamond ones;
  9. Creeper/Illusioner textures are now replaced with their 'Minecraft: Dungeons' counterparts (the 'Creebet' painting texture was adjusted to match the new Creeper texture; the Illusioner texture was adjusted slightly to make the model look better);
  10. Baby Hoglins/Zoglins/Zombies/Husks/Zombie Villagers/(Zombified) Piglins/Drowned now have 25% of their adult counterparts' health (Hoglins/Zoglins: 10; Piglins: 4; everyone else: 5 + their attack damage attribute is set to 1; baby Hoglins regain their full health when they grow up; baby Zombie Villagers regain their full health if cured; baby Mummies from the "More Mobs" data pack are affected as well & have their health reduced to 5);
  11. Axolotls now: have 20 health instead of 14 & 6 attack damage instead of 2 (attribute); get the Regeneration 3 effect instead of Regeneration 1 when they play dead; have an additional chance to get the Regeneration 3 effect when hurt (13.89% chance if their health is between 6 & 10/40% chance if their health is under 6);
  12. Rabbits turn into Killer Bunnies when struck by Lightning (if they survive the Lightning/don't take damage from it; 6 block radius);
  13. Baby Skeleton/Zombie Horses no longer grow up;
  14. Skeleton/Zombie Horses now burn in sunlight;
  15. Fletcher/Librarian/Farmer/Shepherd/Fisherman & Snowy/Desert/Swamp type Zombie Villagers no longer burn in sunlight (if they're wearing a Helmet it will still take durability damage & eventually break; pretty sure I can't fix this unfortunately).

​Moved from "More Mobs":

  1. Added the ability to drink Honey Bottles for Witches (it's used when the Witch is poisoned; if the Witch hasn't attempted to drink a Potion in one second it will take one second to drink a Honey Bottle & clear its Poison; as with other held items the Honey Bottles can be dropped by the Witch upon death);
  2. Patrol leader raiders now spawn with a 'Seek' Goat Horn equipped in their offhand;
  3. Added the 'Change of Heart' goal & the 'No Surrender, No Illsuions' & 'Zombie Bojack' challenges (turn a Vex into an Allay using Channeling; kill an Illusioner that's riding a Ravager; find a Zombie Horse);
  4. Illusioners now: have a chance to spawn on the top floor of Pillager Outposts (if they do they'll be persistent); drop Emeralds & Golden Carrots; can spawn in raids (at the start of each wave up to 3 non-patrol-leader Evokers/Vindicators/Ravagers (50% chance per each) might summon an Illusioner that will join the raid; if the Evoker/Vindicator that was selected is riding a Ravager that wasn't selected it will dismount the Ravager, and the Illusioner that it summons will mount the Ravager it was riding);
  5. Wither Skeletons now have a 13.89% chance to spawn with enchanted Swords;
  6. Added Totems of Revival (Piglin Brutes can drop 0-1 (or more with Looting); it works just like the Totem of Undying but triggers when the entity has the Wither effect (works in creative mode too); upon triggering the Totem clears Wither & gives 5 seconds of Regeneration & 10 seconds of Night Vision (unless the entity already has those effects));
  7. Zombie Horses will now spawn in some Plains/Savanna Zombie Village stables/animal pens instead of other animals;
  8. 37.5% of adult Zombified Piglins will now spawn with unenchanted Crossbows (6.94% of the Crossbows will be enchanted);
  9. Baby Zombified Piglins no longer spawn with Golden Swords;
  10. Adult Zombified Piglins now have a 40% chance to spawn with any piece of Gold armor (and a 13.89% chance of a piece becoming enchanted);
  11. Zombies are now replaced with Cave Spiders in Mineshafts/Zombie Villagers in Mansions;
  12. Skeletons are now replaced with Silverfish in Strongholds;
  13. Endermen are now replaced with Illusioners in Mansions;
  14. Vexes struck by lightning will now convert to Allays & vice versa (6 block radius; ~1 second (21 ticks) cooldown);
  15. Invulnerable Allays will now display particles;
  16. Strays no longer burn in sunlight.

Changed/Fixed from "More Mobs":

  1. Witches with no AI can no longer drink Honey;​
  2. Illusioners riding Ravagers no longer summon extra Illusioners in when they spawn;
  3. Creepers will no longer be replaced with Illusioners in Mansions;
  4. Illusioners now have a 13.89% chance of spawning with an enchanted Bow;
  5. Illusioners shouldn't be able to spawn as patrol leaders naturally anymore, so there's no detection for it (which means that Illsuioners can no longer be equipped with Goat Horns);
  6. Fixed Strays that spawned with a Helmet burning in sunlight after their Helmet broke;
  7. Fixed Zombified Piglins converted from Piglins equipping new items​.

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