- Updated to 1.21.4
- Fixed every texture for every item, as they all needed Item Model Definitions as of 1.21.4
- Moved away from using Custom Model Data for the bows, switching to unique item_models per bow. Meant making changes to around 100 files, but should be better moving forward. (every loot table and recipe, as well as item model definitions for all of them)
Updated with a bunch of new 1.21.2 features.
Changed all textures and related models to use the item_model component. This allows for far better compatibility with other datapack's content as you don't have to worry about overlapping base items.
Added relevant repair materials for every item
Updated to 1.21.2 and 1.21.3 Updated all recipes into the new format. Fixed all the issues with the new attribute format. Added repairable materials to all items.
Please note... some bows currently will look a bit strange because this Minecraft Bug (MC-277549). It has been fixed in the 1.21.4 snapshots.
Updated to 1.21 Fixed a bunch of stuff with all the folder name changes. Fixed a ton of small bugs that popped up.
Updated with a ton of small bugfixes and changes. 1.20.5 being so huge led to a lot of bugs.
Updated everything to 1.20.5 and the new Component System. Fixed many hundreds of bugs. Converted all recipes over to the new Component Crafting system, allowing them to all display nicely in a Vanilla Crafting Table.
Updated to 1.20.3 and 4 Fixed some issues that came up because they changed grass to short_grass xD
Updated to 1.20.2 Fixed the entire datapack, as the new NBT format for effects broke everything. Lots of simple updating of format. Updated all RNG functions to use the new /random command for a small performance boost!