Added 2 more biome tags for additional structure placement options
Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.3.1...v0.3.2
Minor adjustment to how terrain adaptation works near the floor, to allow structures from other datapacks/mods to work better.
Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.3.0...v0.3.1
Added old growth crimson forest.
- Some fungi grow with roots
- Features lava pools on floor
Fixed surface height for visualizations
Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.2.0...v0.3.0
Added old growth crimson forest.
- Some fungi grow with roots
- Features lava pools on floor
Fixed surface height for visualizations
Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.2.0...v0.3.0
- making striders immune to fall damage (they tend to like jumping off lavafalls...)
- more varied pillar, cave, layer hole sizes
- fix scaffolding not replacing fortresses
- fix blobs replacing unwanted features
Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.1.0...v0.2.0
- making striders immune to fall damage (they tend to like jumping off lavafalls...)
- more varied pillar, cave, layer hole sizes
- fix scaffolding not replacing fortresses
- fix blobs replacing unwanted features
Full Changelog: https://github.com/jacobsjo/lavaflow/compare/v0.1.0...v0.2.0
First alpha release (Mod)
expect chunk border causing updates in the future
On fabric depends on fabric API
First alpha release (Datapack)
expect chunk border causing updates in the future