Injured Effects v1.4.4
Updates
- Updated to fully support 1.21.2-1.21.4.
Changes
- Update Identifier Advancements to work with RRC Resource Pack.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Injured Effects v1.4.3
Version Support
- This version supports 1.21/1.21.1 & 1.21.2/3
Experimental Features
Experimental Features DO NOT:
- Receive support
- Guarantee support for Integrations
- Guarantee proper function
Updates
- Updated to support up to 1.21.2 Pre Release 1.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Bump pack version to support 24w34a.
Injured Effects v1.4.3
Version Support
- This version supports 1.21 & 1.21.1
- This version has experimental support for 24w33a
Experimental Features
Experimental Features DO NOT:
- Receive support.
- Guarantee support for Integrations.
- Guarantee proper function.
Fixes
- Fix "load" & "loop" functions being broken since v1.4.2
- I made the same mistake in Horde Nights, whoops.
- Fix startup messages being invisible to the loading player.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Injured Effects v1.4.1
Version Support
- This is the last version for MC 1.20-1.20.6
- v1.4.2 will be a port to 1.21 only.
Fixes
- Fix the pack not being initialized.
Additions
- Added Support for 1.20.5
- Darkness effect is now slightly different, and lasts 2 seconds after you heal. It cannot be 1 second anymore.
- Datapack Convention Compliance
- File Credits
- Init File & System
Changes
- Overhauled the Config
- Overhauled the Blood Effect
- Separated Mob & Player Effect into two different configs.
Fixes
- Fixed a typo affecting mobs bleeding.
Removals
- Remove Adrennaline Effects
- This pack is supposed to add cosmetic effects only, this effect did not fit.
- We will be adding these effects somewhere else in a different one of our packs.
Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
Injured Effects v1.3 - MOD
Additions
- Added Adrenaline Effects
- Gain Speed & Haste when on low HP, scaling with how close to death you are
- Heartbeat speed and Blood particle amount now scale according to how close to death you are
Fixes
- Fixed the datapack not working on some worlds to due a "read-only score"
- Fixed the datapack not working on spigot-based servers due to "read-only score"
- Fixed console spam of "Unable to run injuredeffects:loop", as it now runs properly
Sidenote: Changed the advancement to no longer be in the Modrinth standard category and now in the RRC Datapacks category
Injured Effects 1.2.2 MOD - Bug Fix
Injured Effects 1.2.2 - Bug Fix
Fixes:
- Fix Short Grass change in 1.20.3/4
Injured Effects v1.2.1: QOL - Mod Released
Injured Effects v1.2.1: QOL
- Update to support 1.20-1.20.4
- Added a pack icon
- Update pack identifier advancements(consistency with Mo-Variants 7.0)