- Added mob toggles feature to config menu
- You can turn off/on every mob to not be improved by the datapack
- All are on by default
- Redesigned main config page
- Reworked "day" advancements
- Renamed to "Monster level" advancements
- Added an advancement for every 10 monster levels instead of 25
- Pillagers no longer drop their armor to reduce inventory clutter in raids
- Skeletons no longer drop their shields to reduce inventory clutter in spawner farms
- Reduced skeleton bow/sword drop chances
- Added a negative cap
- Added negative cap setting
- Fixed some config menu pages showing up to everyone (purely visual, didnt work for players without OP)
- Fixed high level zombies not being baby/armored more often
- Renamed advancements
- Fixed a grammar mistake in an advancement
- Added support for zoglins
- Zoglins get to traditional health, damage, speed, follow range and armor stat increases also attack knockback, and a new superpower
- Zoglins corrupt the overworld, changing all nearby blocks to their nether counterparts
- Starts at day 20, range of corruption increases up to 8 blocks around it
- Endermite teleportation can be toggled on/off using the config menu
- Added messages to indicate that the mobs get stronger
- Messages can be toggled on/off using /trigger ToggleMobLvlUpMessages
- Minor bug fixes
- Added a timer settings section to the config menu
- You can now adjust how often mobs level up
- Fixed players being able to dodge leveling up monsters when they leave at the right time
- Fixed new settings not working when updating datapack
- This version resets your settings because of the statement above
- Reset settings works on timer
- Fixed pillagers and vindicators not being able to spawn as captains, making raids possible again
- Fixed multiple pillagers being able to mount ravagers
- Some code cleanup
- Day functions have been moved
- Updated for 1.20 and 1.20.1 (should still work on 1.19.4)
- Fixed some mob inflicted effects not working like strong wither effect from wither skeletons or blindness from ravagers
- Added config menu
- Set difficulty menu
- Change the difficulty for yourself or all players.
- Added difficulty cap settings
- Mobs cannot improve past the set cap
- Added menu for toggleable mob features
- Properly implemented mob features
- Settings for silent creepers, insta kill witches and witch teleportation
- Added Death Relief
- Turned off by default
- If turned on, dying decreases difficulty (customizable)
- Added reset settings
- Set difficulty menu
- Settings no longer reset upon reloading
- Pack version now 15
- Fixed witch teleportation not working
- Fixed some toggleable settings reseting when reloading datapacks
- Added a new feature to decrease the difficulty when dying
- Toggled off by default
- Can be changed by using /scoreboard players set #daysdecrease <number> deaths
- Much more increased performance
- Added support for husks
- Fixed creepers not being able to spawn charged at higher difficulties