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Hostile Mobs Improve Over Time

Hostile Mobs Improve Over Time

A new difficulty, where hostile mobs get stronger the longer you play, featuring a powerful config menu. With stronger stats and new abilities, are you able to prepare before it’s too late?

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V1.5

by KNIZE1007 on Aug 3, 2023
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  • Added mob toggles feature to config menu
    • You can turn off/on every mob to not be improved by the datapack
    • All are on by default
  • Redesigned main config page
  • Reworked "day" advancements
    • Renamed to "Monster level" advancements
    • Added an advancement for every 10 monster levels instead of 25

V1.4.3 - Mod

by KNIZE1007 on Jul 28, 2023
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V1.4.3

by KNIZE1007 on Jul 28, 2023
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  • Added new advancements
    • They are usually related to new abilities/mechanics for mobs this datapack adds

V1.4.2 - Mod

by KNIZE1007 on Jul 17, 2023
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V1.4.2

by KNIZE1007 on Jul 17, 2023
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  • Pillagers no longer drop their armor to reduce inventory clutter in raids
  • Skeletons no longer drop their shields to reduce inventory clutter in spawner farms
  • Reduced skeleton bow/sword drop chances
  • Added a negative cap
    • Added negative cap setting
  • Fixed some config menu pages showing up to everyone (purely visual, didnt work for players without OP)
  • Fixed high level zombies not being baby/armored more often
  • Renamed advancements
  • Fixed a grammar mistake in an advancement

V1.4.1 - Mod

by KNIZE1007 on Jul 7, 2023
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V1.4.1

by KNIZE1007 on Jul 7, 2023
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  • Fixed cave spider cobwebs being placed on all online players instead of nearby player
  • Added zoglin corruption to mob settings to be toggled on/off
  • Added cave spider webs to mob settings to be toggled on/off

V1.4 - Mod

by KNIZE1007 on Jul 1, 2023
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Hostile Mobs Improve Over Time V1.4

by KNIZE1007 on Jul 1, 2023
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  • Added support for zoglins
    • Zoglins get to traditional health, damage, speed, follow range and armor stat increases also attack knockback, and a new superpower
    • Zoglins corrupt the overworld, changing all nearby blocks to their nether counterparts
    • Starts at day 20, range of corruption increases up to 8 blocks around it

Hostile Mobs Improve Over Time V1.3.3 - Mod

by KNIZE1007 on Jun 25, 2023
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Hostile Mobs Improve Over Time V1.3.3

by KNIZE1007 on Jun 25, 2023
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  • Endermite teleportation can be toggled on/off using the config menu
  • Added messages to indicate that the mobs get stronger
    • Messages can be toggled on/off using /trigger ToggleMobLvlUpMessages
  • Minor bug fixes

Hostile Mobs Improve Over Time V1.3.2 Mod

by KNIZE1007 on Jun 21, 2023
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Hostile Mobs Improve Over Time V1.3.2

by KNIZE1007 on Jun 20, 2023
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  • Added a timer settings section to the config menu
    • You can now adjust how often mobs level up
  • Fixed players being able to dodge leveling up monsters when they leave at the right time
  • Fixed new settings not working when updating datapack
  • This version resets your settings because of the statement above
  • Reset settings works on timer

Hostile Mobs Improve Over Time V1.3.1

by KNIZE1007 on Jun 18, 2023
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  • Fixed pillagers and vindicators not being able to spawn as captains, making raids possible again
  • Fixed multiple pillagers being able to mount ravagers
  • Some code cleanup
  • Day functions have been moved

Hostile Mobs Improve Over Time V1.3

by KNIZE1007 on Jun 16, 2023
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  • Updated for 1.20 and 1.20.1 (should still work on 1.19.4)
  • Fixed some mob inflicted effects not working like strong wither effect from wither skeletons or blindness from ravagers
  • Added config menu
    • Set difficulty menu
      • Change the difficulty for yourself or all players.
    • Added difficulty cap settings
      • Mobs cannot improve past the set cap
    • Added menu for toggleable mob features
      • Properly implemented mob features
      • Settings for silent creepers, insta kill witches and witch teleportation
    • Added Death Relief
      • Turned off by default
      • If turned on, dying decreases difficulty (customizable)
    • Added reset settings
  • Settings no longer reset upon reloading
  • Pack version now 15

Hostile Mobs Improve Over Time V1.2

by KNIZE1007 on Jun 4, 2023
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  • Fixed witch teleportation not working
  • Fixed some toggleable settings reseting when reloading datapacks
  • Added a new feature to decrease the difficulty when dying
    • Toggled off by default
    • Can be changed by using /scoreboard players set #daysdecrease <number> deaths
  • Much more increased performance

Hostile Mobs Improve Over Time V1.1

by KNIZE1007 on Jun 2, 2023
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  • Added support for husks
  • Fixed creepers not being able to spawn charged at higher difficulties

Hostile Mobs Improve Over Time V1.0

by KNIZE1007 on May 27, 2023
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