- Improved white tulip flower placements
- Updated to 1.20.4, including the Pale Garden
- Still works on 1.20.2-3, however the pale garden will not be included under those versions
Pale Garden Overhaul
- New Pale Oak tree variants; thin and willow!
- Snowy variant of Pale Garden when generated at a high enough y level (approximately y140)
- Oak tree in a new shape can now be found in pale gardens
- Improved vegetation with flowers, boulders, and stone
- Improved sky, fog, grass, and foliage colors to better fit with connecting overworld biomes
Other Changes
- Improved biome sky colors
- Most frozen biomes now share the same sky/fog colors
- Jungle/Rainforest sky color is now more a saturated, light blue
- Made Dark Oak trees in dark oak forests 2 blocks shorter
- Updated to 1.20.3
Note this version is not compatible with the Pale Garden. You can use it with the experiment enabled but you wont see naturally generating pale gardens
- Custom Biome Saplings is now compatible with blooming biosphere again
- Mod version now translates biome keys into their correct biome names when using mods like xaero's minimap/worldmap
- Trial chambers can now spawn below blooming biosphere biomes
- Strongholds can now spawn below blooming biosphere biomes
- Old growth birch forests are now a bit more sparse and varied
- Old growth birch trees height lowered slightly
- Old growth birch forests now have more coarse dirt
Updated to 1.21!
- Dripleaf can now rarely spawn in rainforest pools
- Mangrove swamp huge trees are now two blocks shorter
-improved savanna plateau -improved windswept savanna -improved windswept hills/windswept gravelly hills/windswept forest -lots of minor tweaks and improvements to biomes -fixed logs generating hanging off of terrain, floating akwardly -tweaked sky colors to some biomes -mud patches and ponds in rainforests
-added everything -fixed tick and load function tags being broken -fixed some leaves being persistant