Changelog
Ebin Resurrected v1.3
All about the water, vapour included!
Volumetric Clouds
Although the option for volumetric clouds has existed in Ebin for quite some time, they haven't ever actually worked...until now!
The clouds are enabled by default in the 'high' and 'ultra' presets. Depending on the humidity of the biome, the cloud density also changes, although this can be disabled, of course.
Dense clouds over a rainforest
Sparse clouds over a desert
Volumetric Water
Volumetric fog now also applies to water. This also works with caustics.
Water Biome Tint
Water is now tinted based on the biome it is in.
Other stuff
- Re added a bunch of tonemaps from old Ebin, and set the default to Burgess.
- Water fog is no longer applied when the player is not in water.
- Rain no longer makes surfaces wet or causes clouds to get denser in biomes where it can't rain.
Files
Ebin-Resurrected-v1.3.zip(16.09 MiB) Primary
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Release channel
ReleaseVersion number
1.3Loaders
Iris
Game versions
1.20–1.21.1Downloads
31Publication date
August 8, 2024 at 6:36 PMPublisher
jbritain
Member