Changelog
For complete history, Click Here.
- New Features
- Updated chat formatting options:
- Added color tags for use in
core.chat.message
string:%C1%
for primary relation color,%C2%
for secondary relation color, and%CW%
for kingdom web color. - Added option
core.chat.divider
to specify divider text between chat format and message. - Removed config options
core.chat.kingdom_team_color
andcore.chat.name_team_color
which were too restrictive. Instead, the new color tags can be used to insert relational colors anywhere in the format string. - Updated kingdom chat message formats for friendly players and admin bypass players.
- Updated chat command
/k chat
logic to return an error message when the config optioncore.chat.enable_format
is false. - Added a permission,
konquest.chatcolor
, to allow players to use color codes (&4, #ff0080, etc.) in their messages only while in global chat mode.
- Added color tags for use in
- Added new placeholders:
%konquest_timer_loot%
- The time until all monument loot refreshes.%konquest_timer_payment%
- The time until kingdom payments refresh.%rel_konquest_kingdom_webcolor%
- The target player's kingdom web color as a parsed ChatColor. This will directly color following text.
- Replaced town list placeholders with number of towns:
%konquest_towns_lord% -> %konquest_num_town_lord%
%konquest_towns_knight% -> %konquest_num_town_knight%
%konquest_towns_resident% -> %konquest_num_town_resident%
%konquest_towns_all% -> %konquest_num_town_all%
- Added option
core.towns.settle_officer_only
to allow only kingdom masters and officers to settle new towns. - Added custom commands config file,
commands.yml
, for in-game events:commands.ruin_critical
- The command that runs when any ruin critical block is destroyed.commands.ruin_capture
- The command that runs when any ruin is captured.commands.ruin_loot_open
- The command that runs when any ruin loot chest is opened.commands.ruin_golem_kill
- The command that runs when any ruin golem is killed.commands.town_monument_critical
- The command that runs when any town monument critical block is destroyed.commands.town_monument_capture
- The command that runs when any town is captured.commands.town_monument_loot_open
- The command that runs when any town monument loot chest is opened.
- Updated chat formatting options:
- Minor Improvements
- Updated the behavior of some property flags:
- Silverfish blocks, slime splits, and phantoms do not spawn when MOBS = false.
- Creeper explosions are cancelled when PVE = false.
- Enemy mobs do not target players who are inside territory with PVE = false.
- Added support for all non-Latin characters, like Cyrillic.
- Improved console error messages related to Vault API.
- Added support for color codes (format codes and hex) in language message files.
- Updated the behavior of some property flags:
- Bug Fixes
- Changing the kingdom monument template to a new template that is shorter in height than the original template no longer leaves extra blocks above the new monument in towns.
Files
Konquest-1.4.0.jar(978.64 KiB) Primary
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Release channel
ReleaseVersion number
1.4.0Loaders
PaperPurpurSpigot
Game versions
1.16–1.20.4Downloads
32Publication date
February 29, 2024 at 3:33 AMPublisher
Rumsfield
Owner