Changelog
"Winter is Coming" Update 0.1.0 (Yes I'm watching Game of Thrones for the first time)
The time has come! A new dawn! So on and so much... 1.20.1! This is the first release I feel confident to show the public. It's still very much a beta. I would say it's about 90% complete on the mod front. This is the essence of what I want the pack to be going forward. All that's needed before I would consider a full release, is full custom resource pack support, finalized configs, and lots of bug testing.
As I begin working on resource packs to cover the wide range of textures that need Conquest-ifying. I will be on the lookout for bugs and tweaks to work on.
What's new? So so... so much.
Terrain and biomes have been completely overhauled. Now using Lithosphere and WWOO, the world feels more grounded, and far pretty if I do say so. Scenic landscapes with smoother terrain and nice rivers. Perfect for all your building needs. The sandy beaches will now spawn with quaint tropical trees ripe with fruit from the Swallow.
Above ground, new structures can be found. Roguelike Dungeons offer ruined towers with sprawling dangerous catacombs beneath. The seas are now full of strange ships from When Dungeons Arise—leaving space on land for building.
Below the earth, stones have shifted. Ores now gather in great clusters. Though more spread out, mining has become a trusted way to gather materials. Even diamonds can be found in rare, but large numbers. Buried labyrinths of dusty corridors and lights can be found around the world. Old bunkers housing broken technology from a long gone age... and... tanks?
Many mods have been added to increase immersion and environment. The ambient world is fully evolved now, with better waterfalls, reverb, footsteps, and cave noises thanks to Euphonium and Dynamic Surroundings. Random Mob Sizes gives the small number of creatures in the overworld a more grounded feel. Random genes now determine how large or small some animals are. Cows feel cow-sized, and chickens can be small or mighty. Larger animals might also be desired for an increased yield of food.
This is just a taste of what the pack has to offer, and honestly, I'm too tired to keep writing. Seeing as this is a beta release, I'll let you find out everything else for yourselves. Though I promise a fully well-explained introduction on full release... whenever that happens.
Changelog:
Honestly, what do I even write here... check the mod list.
Dependencies
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Release channel
BetaVersion number
0.1.0Loaders
Game versions
1.20.1Downloads
34Publication date
June 19, 2024 at 3:27 AMPublisher
IntrovertedRobot
Owner