Changelog
Massive update to how behaviour trees are manipulated! When viewing a tree in a fox, you can now click on a node to specifically focus on it. This allows you to change its display mode, its name, as well as every other feature of it using helpful lists of options!
Additionally, whiteboard references can be created directly in the whiteboard screen, without having to create a suitable prescient scroll first. The created references are all blank, but can be overwritten with useful values after saving.
Finally, in cases where a whiteboard reference isn't actually necessary (such as most simple position or numeric values that were previously managed by the constants whiteboard), in many cases you can now instead choose to create a static value instead! These values only exist within the node receiving them, and cannot ever be changed by the action of the behaviour tree. Essentially, unlimited possible constant values!
And for a bit of extra kick: We now have not one, but TWO autocrafting blocks! The Work Table is a crafting table with storage and can be given a redstone pulse to attempt to craft anything in its inventory (sort of like a prototype crafter), whereas the Clockwork Friar can be given a specific recipe and will then siphon ingredients from neighbouring inventories when prompted by redstone or interaction!
Known Bugs:
- When cycling through variable types in the Prescient Scroll, cycling beyond Yes/No will cause a crash. This bug has been identified and resolved for the next version
Files
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Release channel
ReleaseVersion number
2.0Loaders
Game versions
1.20.1Downloads
67Publication date
November 17, 2023 at 1:08 AMPublisher
Lying
Owner